文件名称:Fast_Lattice_Shape_Matching_2D_Demo
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 426kb
- 下载次数:
- 1次
- 提 供 者:
- yishu*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
鲁邦实时形变的快速网格形状匹配方法,这个代码我是向作者要来的。-FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation.
This demo is intended to illustrate the kinds of behavior attainable using the FastLSM algorithm, and to provide an example implementation of the simple 2D case. NOTE that the system implemented here does not take advantage of calculation reuse across regions via shared sub-summations, and therefore achieves only O(w^3) performance per region as opposed to the O(1) performance attainable using FastLSM. This was done because O(w^3) is still fast enough with the low numbers of particles present in 2D and is easier to understand in code.
This demo is intended to illustrate the kinds of behavior attainable using the FastLSM algorithm, and to provide an example implementation of the simple 2D case. NOTE that the system implemented here does not take advantage of calculation reuse across regions via shared sub-summations, and therefore achieves only O(w^3) performance per region as opposed to the O(1) performance attainable using FastLSM. This was done because O(w^3) is still fast enough with the low numbers of particles present in 2D and is easier to understand in code.
相关搜索: csharp
shape
matching
lattice
网格
Fast_Lattice_Shape_Matching_2D_Demo
zip
cSharp
sql
匹配
shape
实时
Matching
shape
matching
lattice
网格
Fast_Lattice_Shape_Matching_2D_Demo
zip
cSharp
sql
匹配
shape
实时
Matching
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FastLSM 2D Demo
...............\PhysicsTestbed.exe
...............\Readme.txt
...............\Source
...............\......\Physics
...............\......\.......\Chunk.cs
...............\......\.......\EnvironmentForce.cs
...............\......\.......\LsmBody.cs
...............\......\.......\Particle.cs
...............\......\.......\SmoothingRegion.cs
...............\......\.......\World.cs
...............\......\PhysicsTestbed.csproj
...............\......\PhysicsTestbed.sln
...............\......\Properties
...............\......\..........\AssemblyInfo.cs
...............\......\..........\Resources.Designer.cs
...............\......\..........\Resources.resx
...............\......\..........\Settings.Designer.cs
...............\......\..........\Settings.settings
...............\......\Readme.txt
...............\......\Testbed
...............\......\.......\BuildingBlueprint.cs
...............\......\.......\ChairBlueprint.cs
...............\......\.......\DragForce.cs
...............\......\.......\GravityForce.cs
...............\......\.......\HumanBlueprint.cs
...............\......\.......\LockForce.cs
...............\......\.......\MouseForce.cs
...............\......\.......\Program.cs
...............\......\.......\PushForce.cs
...............\......\.......\RectangleBlueprint.cs
...............\......\.......\SimpleBlueprint.cs
...............\......\.......\Testbed.cs
...............\......\.......\WallForce.cs
...............\......\.......\Window
...............\......\.......\......\Controller.cs
...............\......\.......\......\ControllerPanel.cs
...............\......\.......\......\MessageTextBox.cs
...............\......\.......\......\TestWindow.cs
...............\......\.......\......\TestWindow.Designer.cs
...............\......\.......\......\TestWindow.Rendering.cs
...............\......\.......\......\TestWindow.resx
...............\......\Tools
...............\......\.....\Angle.cs
...............\......\.....\ManagedList.cs
...............\......\.....\Matrix2x2.cs
...............\......\.....\sGl.cs
...............\......\.....\SparseMatrix.cs
...............\......\.....\Vector2.cs
...............\Tao.OpenGl.dll
...............\Tao.Platform.Windows.dll
...............\PhysicsTestbed.exe
...............\Readme.txt
...............\Source
...............\......\Physics
...............\......\.......\Chunk.cs
...............\......\.......\EnvironmentForce.cs
...............\......\.......\LsmBody.cs
...............\......\.......\Particle.cs
...............\......\.......\SmoothingRegion.cs
...............\......\.......\World.cs
...............\......\PhysicsTestbed.csproj
...............\......\PhysicsTestbed.sln
...............\......\Properties
...............\......\..........\AssemblyInfo.cs
...............\......\..........\Resources.Designer.cs
...............\......\..........\Resources.resx
...............\......\..........\Settings.Designer.cs
...............\......\..........\Settings.settings
...............\......\Readme.txt
...............\......\Testbed
...............\......\.......\BuildingBlueprint.cs
...............\......\.......\ChairBlueprint.cs
...............\......\.......\DragForce.cs
...............\......\.......\GravityForce.cs
...............\......\.......\HumanBlueprint.cs
...............\......\.......\LockForce.cs
...............\......\.......\MouseForce.cs
...............\......\.......\Program.cs
...............\......\.......\PushForce.cs
...............\......\.......\RectangleBlueprint.cs
...............\......\.......\SimpleBlueprint.cs
...............\......\.......\Testbed.cs
...............\......\.......\WallForce.cs
...............\......\.......\Window
...............\......\.......\......\Controller.cs
...............\......\.......\......\ControllerPanel.cs
...............\......\.......\......\MessageTextBox.cs
...............\......\.......\......\TestWindow.cs
...............\......\.......\......\TestWindow.Designer.cs
...............\......\.......\......\TestWindow.Rendering.cs
...............\......\.......\......\TestWindow.resx
...............\......\Tools
...............\......\.....\Angle.cs
...............\......\.....\ManagedList.cs
...............\......\.....\Matrix2x2.cs
...............\......\.....\sGl.cs
...............\......\.....\SparseMatrix.cs
...............\......\.....\Vector2.cs
...............\Tao.OpenGl.dll
...............\Tao.Platform.Windows.dll