文件名称:Poolcode
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 225kb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Pool’s Up游戏是一个三维的台球游戏。利用Direct3D,DirectAudio,DirectInput技术实现。它的主要功能模型有:
(1)初始化设备(Direct3D和DirectInput等)
(2)游戏循环控制模块
(3)场景初始化函数
(4)渲染模块
(5)碰撞处理模块
(6)灯光、摄像机处理模块
-Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D, DirectAudio, DirectInput technology implementation. Its main function model has:
(1) initialization equipment (Direct3D and DirectInput, etc.)
(2) game loop control module
(3) scene initialization function
(4) rendering module
(5) the collision processing module
(6) lighting, the camera processing module
(1)初始化设备(Direct3D和DirectInput等)
(2)游戏循环控制模块
(3)场景初始化函数
(4)渲染模块
(5)碰撞处理模块
(6)灯光、摄像机处理模块
-Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D, DirectAudio, DirectInput technology implementation. Its main function model has:
(1) initialization equipment (Direct3D and DirectInput, etc.)
(2) game loop control module
(3) scene initialization function
(4) rendering module
(5) the collision processing module
(6) lighting, the camera processing module
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Poolcode
........\Audio.cpp
........\Audio.h
........\Base.cpp
........\Base.h
........\Cue.cpp
........\Cue.h
........\Debug
........\.....\Pool.res
........\.....\vc60.idb
........\.....\vc60.pdb
........\Font.cpp
........\Font.h
........\Game.cpp
........\Game.h
........\Log.htm
........\Main.cpp
........\meshs
........\.....\table.x
........\Pool.aps
........\Pool.dsp
........\Pool.dsw
........\Pool.ico
........\Pool.ncb
........\Pool.opt
........\Pool.plg
........\Pool.rc
........\resource.h
........\Sounds
........\......\BGMusic.MID
........\......\Bimpacting0.WAV
........\......\Bimpacting1.wav
........\......\FallInHole.wav
........\......\HitBar.wav
........\......\HitCue0.wav
........\......\HitCue1.wav
........\Sphere.cpp
........\Sphere.h
........\table.3ds
........\Table.cpp
........\Table.h
........\table.max
........\textures
........\........\5.bmp
........\........\6.bmp
........\........\7.bmp
........\........\8.bmp
........\........\9.bmp
........\........\bar.bmp
........\........\cueend.bmp
........\........\cueside.bmp
........\........\net.jpg
........\........\net1.jpg
........\........\table.bmp
........\Audio.cpp
........\Audio.h
........\Base.cpp
........\Base.h
........\Cue.cpp
........\Cue.h
........\Debug
........\.....\Pool.res
........\.....\vc60.idb
........\.....\vc60.pdb
........\Font.cpp
........\Font.h
........\Game.cpp
........\Game.h
........\Log.htm
........\Main.cpp
........\meshs
........\.....\table.x
........\Pool.aps
........\Pool.dsp
........\Pool.dsw
........\Pool.ico
........\Pool.ncb
........\Pool.opt
........\Pool.plg
........\Pool.rc
........\resource.h
........\Sounds
........\......\BGMusic.MID
........\......\Bimpacting0.WAV
........\......\Bimpacting1.wav
........\......\FallInHole.wav
........\......\HitBar.wav
........\......\HitCue0.wav
........\......\HitCue1.wav
........\Sphere.cpp
........\Sphere.h
........\table.3ds
........\Table.cpp
........\Table.h
........\table.max
........\textures
........\........\5.bmp
........\........\6.bmp
........\........\7.bmp
........\........\8.bmp
........\........\9.bmp
........\........\bar.bmp
........\........\cueend.bmp
........\........\cueside.bmp
........\........\net.jpg
........\........\net1.jpg
........\........\table.bmp