文件名称:PondWater
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 12.09mb
- 下载次数:
- 0次
- 提 供 者:
- 北*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
真是水面的渲染,可以看见波光粼粼的水面,并且支持倒影、发射、折射。提供RTT技术的完整代码-Is the surface rendering, can be seen sparkling water, and to support reflection, emission, refraction. RTT technology to provide a complete code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
PondWater
.........\BasicColumnScene.x
.........\Camera.cpp
.........\Camera.h
.........\d3dApp.cpp
.........\d3dApp.h
.........\d3dUtil.cpp
.........\d3dUtil.h
.........\Debug
.........\.....\BuildLog.htm
.........\.....\Camera.obj
.........\.....\d3dApp.obj
.........\.....\d3dUtil.obj
.........\.....\DirectInput.obj
.........\.....\DrawableTex2D.obj
.........\.....\GfxStats.obj
.........\.....\Heightmap.obj
.........\.....\mt.dep
.........\.....\PondWater.exe
.........\.....\PondWater.exe.embed.manifest
.........\.....\PondWater.exe.embed.manifest.res
.........\.....\PondWater.exe.intermediate.manifest
.........\.....\PondWater.ilk
.........\.....\PondWater.obj
.........\.....\PondWater.pdb
.........\.....\PondWaterDemo.obj
.........\.....\Sky.obj
.........\.....\Terrain.obj
.........\.....\vc80.idb
.........\.....\vc80.pdb
.........\.....\vc90.idb
.........\.....\vc90.pdb
.........\.....\Vertex.obj
.........\DirectInput.cpp
.........\DirectInput.h
.........\dispwave.dds
.........\DrawableTex2D.cpp
.........\DrawableTex2D.h
.........\GfxStats.cpp
.........\GfxStats.h
.........\grassenvmap1024.dds
.........\Heightmap.cpp
.........\Heightmap.h
.........\NormalMap.fx
.........\PondWater.cpp
.........\PondWater.exe
.........\PondWater.fx
.........\PondWater.fx.bak
.........\PondWater.h
.........\PondWater.ncb
.........\PondWater.sln
.........\PondWater.sln.old
.........\PondWater.v9.sln
.........\PondWater.v9.vcproj
.........\PondWater.vcproj
.........\PondWater.vcproj.8.00.old
.........\PondWater.vcproj.PIKINGSO-328687.beiping.user
.........\PondWater.vcproj.slamjam-NOTEB.slamjam.user
.........\PondWaterDemo.cpp
.........\Release
.........\.......\BuildLog.htm
.........\.......\Camera.obj
.........\.......\d3dApp.obj
.........\.......\d3dUtil.obj
.........\.......\DirectInput.obj
.........\.......\DrawableTex2D.obj
.........\.......\GfxStats.obj
.........\.......\Heightmap.obj
.........\.......\mt.dep
.........\.......\PondWater.exe
.........\.......\PondWater.exe.intermediate.manifest
.........\.......\PondWater.obj
.........\.......\PondWater.pdb
.........\.......\PondWaterDemo.obj
.........\.......\Sky.obj
.........\.......\Terrain.obj
.........\.......\vc80.idb
.........\.......\vc80.pdb
.........\.......\Vertex.obj
.........\Sky.cpp
.........\sky.fx
.........\Sky.h
.........\sphere.X
.........\Table.h
.........\Terrain.cpp
.........\Terrain.h
.........\UpgradeLog.XML
.........\Vertex.cpp
.........\Vertex.h
.........\wave0.dds
.........\wave1.dds
.........\whitetex.dds
.........\_UpgradeReport_Files
.........\....................\UpgradeReport.css
.........\....................\UpgradeReport.xslt
.........\....................\UpgradeReport_Minus.gif
.........\BasicColumnScene.x
.........\Camera.cpp
.........\Camera.h
.........\d3dApp.cpp
.........\d3dApp.h
.........\d3dUtil.cpp
.........\d3dUtil.h
.........\Debug
.........\.....\BuildLog.htm
.........\.....\Camera.obj
.........\.....\d3dApp.obj
.........\.....\d3dUtil.obj
.........\.....\DirectInput.obj
.........\.....\DrawableTex2D.obj
.........\.....\GfxStats.obj
.........\.....\Heightmap.obj
.........\.....\mt.dep
.........\.....\PondWater.exe
.........\.....\PondWater.exe.embed.manifest
.........\.....\PondWater.exe.embed.manifest.res
.........\.....\PondWater.exe.intermediate.manifest
.........\.....\PondWater.ilk
.........\.....\PondWater.obj
.........\.....\PondWater.pdb
.........\.....\PondWaterDemo.obj
.........\.....\Sky.obj
.........\.....\Terrain.obj
.........\.....\vc80.idb
.........\.....\vc80.pdb
.........\.....\vc90.idb
.........\.....\vc90.pdb
.........\.....\Vertex.obj
.........\DirectInput.cpp
.........\DirectInput.h
.........\dispwave.dds
.........\DrawableTex2D.cpp
.........\DrawableTex2D.h
.........\GfxStats.cpp
.........\GfxStats.h
.........\grassenvmap1024.dds
.........\Heightmap.cpp
.........\Heightmap.h
.........\NormalMap.fx
.........\PondWater.cpp
.........\PondWater.exe
.........\PondWater.fx
.........\PondWater.fx.bak
.........\PondWater.h
.........\PondWater.ncb
.........\PondWater.sln
.........\PondWater.sln.old
.........\PondWater.v9.sln
.........\PondWater.v9.vcproj
.........\PondWater.vcproj
.........\PondWater.vcproj.8.00.old
.........\PondWater.vcproj.PIKINGSO-328687.beiping.user
.........\PondWater.vcproj.slamjam-NOTEB.slamjam.user
.........\PondWaterDemo.cpp
.........\Release
.........\.......\BuildLog.htm
.........\.......\Camera.obj
.........\.......\d3dApp.obj
.........\.......\d3dUtil.obj
.........\.......\DirectInput.obj
.........\.......\DrawableTex2D.obj
.........\.......\GfxStats.obj
.........\.......\Heightmap.obj
.........\.......\mt.dep
.........\.......\PondWater.exe
.........\.......\PondWater.exe.intermediate.manifest
.........\.......\PondWater.obj
.........\.......\PondWater.pdb
.........\.......\PondWaterDemo.obj
.........\.......\Sky.obj
.........\.......\Terrain.obj
.........\.......\vc80.idb
.........\.......\vc80.pdb
.........\.......\Vertex.obj
.........\Sky.cpp
.........\sky.fx
.........\Sky.h
.........\sphere.X
.........\Table.h
.........\Terrain.cpp
.........\Terrain.h
.........\UpgradeLog.XML
.........\Vertex.cpp
.........\Vertex.h
.........\wave0.dds
.........\wave1.dds
.........\whitetex.dds
.........\_UpgradeReport_Files
.........\....................\UpgradeReport.css
.........\....................\UpgradeReport.xslt
.........\....................\UpgradeReport_Minus.gif