文件名称:rmapc.v0.4
介绍说明--下载内容均来自于网络,请自行研究使用
3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rmapc.v0.4
..........\bugs.txt
..........\readme.txt
..........\rmapc.exe
..........\rvisc.exe
..........\src
..........\...\bitstring.h
..........\...\brush.cpp
..........\...\brush.h
..........\...\bsp.cpp
..........\...\bsp.h
..........\...\bspbrush.cpp
..........\...\bspbrush.h
..........\...\bspconv.cpp
..........\...\bspconv.h
..........\...\bspdata.h
..........\...\bspfilter.cpp
..........\...\buildbsp.cpp
..........\...\buildbsp.h
..........\...\clist.h
..........\...\cmdlib.h
..........\...\gamesys.h
..........\...\hashtable.h
..........\...\hashtablevec.h
..........\...\keyvalpair.h
..........\...\lexer.cpp
..........\...\lexer.h
..........\...\list.h
..........\...\log.cpp
..........\...\log.h
..........\...\main.cpp
..........\...\map.cpp
..........\...\map.h
..........\...\math.cpp
..........\...\math.h
..........\...\matrix.asm
..........\...\memalloc.cpp
..........\...\memalloc.h
..........\...\memcopy.h
..........\...\memcpy.asm
..........\...\portal.cpp
..........\...\portal.h
..........\...\portaldata.h
..........\...\rmapc.vcproj
..........\...\rvisc.vcproj
..........\...\shader.h
..........\...\sincos.asm
..........\...\singleton.h
..........\...\stack.h
..........\...\string.cpp
..........\...\string.h
..........\...\submodel.cpp
..........\...\surfaceflags.h
..........\...\thread.cpp
..........\...\thread.h
..........\...\vector.h
..........\...\vectoraligned.h
..........\...\vectorgeneric.h
..........\...\visibility.cpp
..........\...\visibility.h
..........\...\vismain.cpp
..........\...\winding.cpp
..........\...\winding.h
..........\test.map
..........\bugs.txt
..........\readme.txt
..........\rmapc.exe
..........\rvisc.exe
..........\src
..........\...\bitstring.h
..........\...\brush.cpp
..........\...\brush.h
..........\...\bsp.cpp
..........\...\bsp.h
..........\...\bspbrush.cpp
..........\...\bspbrush.h
..........\...\bspconv.cpp
..........\...\bspconv.h
..........\...\bspdata.h
..........\...\bspfilter.cpp
..........\...\buildbsp.cpp
..........\...\buildbsp.h
..........\...\clist.h
..........\...\cmdlib.h
..........\...\gamesys.h
..........\...\hashtable.h
..........\...\hashtablevec.h
..........\...\keyvalpair.h
..........\...\lexer.cpp
..........\...\lexer.h
..........\...\list.h
..........\...\log.cpp
..........\...\log.h
..........\...\main.cpp
..........\...\map.cpp
..........\...\map.h
..........\...\math.cpp
..........\...\math.h
..........\...\matrix.asm
..........\...\memalloc.cpp
..........\...\memalloc.h
..........\...\memcopy.h
..........\...\memcpy.asm
..........\...\portal.cpp
..........\...\portal.h
..........\...\portaldata.h
..........\...\rmapc.vcproj
..........\...\rvisc.vcproj
..........\...\shader.h
..........\...\sincos.asm
..........\...\singleton.h
..........\...\stack.h
..........\...\string.cpp
..........\...\string.h
..........\...\submodel.cpp
..........\...\surfaceflags.h
..........\...\thread.cpp
..........\...\thread.h
..........\...\vector.h
..........\...\vectoraligned.h
..........\...\vectorgeneric.h
..........\...\visibility.cpp
..........\...\visibility.h
..........\...\vismain.cpp
..........\...\winding.cpp
..........\...\winding.h
..........\test.map