文件名称:BraveShooter2.9
介绍说明--下载内容均来自于网络,请自行研究使用
这个游戏是2d平面设计游戏,用w,a,d控制人物的左右移动和跳动。
按住鼠标左键可以向鼠标指向位置射击子弹。
按下鼠标右键打开手榴弹,三秒后爆炸,放开后向鼠标所指方向掷出,力度和按住鼠标的时间成正比。
按e键可以发射导弹,导弹自动跟踪鼠标所指位置。
游戏一共6关,各种新型敌人将相继出现,难度也将逐渐增大,相信你可以通关^_^
-The game is a graphic design 2d games, with w, a, d control of the characters moving and jumping around. Hold down the left mouse button to point to the location of the mouse shooting bullets. Press the right mouse button to open a grenade, three seconds after the explosion, after opening up the meaning of the direction to throw the mouse, the intensity and hold down the mouse is directly proportional to the time. By e key to launch the missile, the missile automatically referred to the location of the mouse tracking. Play a total of 6 clearance, will be a variety of new enemies have emerged one after another, the difficulty is also on the increase, I believe you can customs ^ _ ^
按住鼠标左键可以向鼠标指向位置射击子弹。
按下鼠标右键打开手榴弹,三秒后爆炸,放开后向鼠标所指方向掷出,力度和按住鼠标的时间成正比。
按e键可以发射导弹,导弹自动跟踪鼠标所指位置。
游戏一共6关,各种新型敌人将相继出现,难度也将逐渐增大,相信你可以通关^_^
-The game is a graphic design 2d games, with w, a, d control of the characters moving and jumping around. Hold down the left mouse button to point to the location of the mouse shooting bullets. Press the right mouse button to open a grenade, three seconds after the explosion, after opening up the meaning of the direction to throw the mouse, the intensity and hold down the mouse is directly proportional to the time. By e key to launch the missile, the missile automatically referred to the location of the mouse tracking. Play a total of 6 clearance, will be a variety of new enemies have emerged one after another, the difficulty is also on the increase, I believe you can customs ^ _ ^
相关搜索: 导弹
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BraveShooter2.9
...............\.classpath
...............\.project
...............\braveShooter
...............\............\Blood.class
...............\............\Blood.java
...............\............\Bomb.class
...............\............\Bomb.java
...............\............\Bullet.class
...............\............\Bullet.java
...............\............\Explode.class
...............\............\Explode.java
...............\............\Mission.class
...............\............\Mission.java
...............\............\MissionFive.class
...............\............\MissionFive.java
...............\............\MissionFour.class
...............\............\MissionFour.java
...............\............\MissionOne.class
...............\............\MissionOne.java
...............\............\MissionThree.class
...............\............\MissionThree.java
...............\............\MissionTwo.class
...............\............\MissionTwo.java
...............\............\MissionZore.class
...............\............\MissionZore.java
...............\............\Music.class
...............\............\Music.java
...............\............\Shooter$BloodBar.class
...............\............\Shooter.class
...............\............\Shooter.java
...............\............\ShooterBomb.class
...............\............\ShooterBomb.java
...............\............\ShooterClient$1.class
...............\............\ShooterClient$ActExit.class
...............\............\ShooterClient$ActNextLevel.class
...............\............\ShooterClient$KeyMonitor.class
...............\............\ShooterClient$PaintThread.class
...............\............\ShooterClient.class
...............\............\ShooterClient.java
...............\............\ShooterObject.class
...............\............\ShooterObject.java
...............\............\UnitVector.class
...............\............\UnitVector.java
...............\............\Wall.class
...............\............\Wall.java
...............\.classpath
...............\.project
...............\braveShooter
...............\............\Blood.class
...............\............\Blood.java
...............\............\Bomb.class
...............\............\Bomb.java
...............\............\Bullet.class
...............\............\Bullet.java
...............\............\Explode.class
...............\............\Explode.java
...............\............\Mission.class
...............\............\Mission.java
...............\............\MissionFive.class
...............\............\MissionFive.java
...............\............\MissionFour.class
...............\............\MissionFour.java
...............\............\MissionOne.class
...............\............\MissionOne.java
...............\............\MissionThree.class
...............\............\MissionThree.java
...............\............\MissionTwo.class
...............\............\MissionTwo.java
...............\............\MissionZore.class
...............\............\MissionZore.java
...............\............\Music.class
...............\............\Music.java
...............\............\Shooter$BloodBar.class
...............\............\Shooter.class
...............\............\Shooter.java
...............\............\ShooterBomb.class
...............\............\ShooterBomb.java
...............\............\ShooterClient$1.class
...............\............\ShooterClient$ActExit.class
...............\............\ShooterClient$ActNextLevel.class
...............\............\ShooterClient$KeyMonitor.class
...............\............\ShooterClient$PaintThread.class
...............\............\ShooterClient.class
...............\............\ShooterClient.java
...............\............\ShooterObject.class
...............\............\ShooterObject.java
...............\............\UnitVector.class
...............\............\UnitVector.java
...............\............\Wall.class
...............\............\Wall.java