文件名称:BillardGL-1.75
介绍说明--下载内容均来自于网络,请自行研究使用
使用OpenGl开发的3D台球,采用碰撞算法完成-OpenGl developed using 3D billiards, collision algorithm used to complete
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BillardGL
.........\Anzeige.cpp
.........\Anzeige.h
.........\Beleuchtung.cpp
.........\Beleuchtung.h
.........\Benutzerschnittstelle.cpp
.........\Benutzerschnittstelle.h
.........\BillardGL.cpp
.........\BillardGL.h
.........\bmp.cpp
.........\bmp.h
.........\createTexture.cpp
.........\createTexture.h
.........\Einsetzen.cpp
.........\Einsetzen.h
.........\glut32.dll
.........\Handling.cpp
.........\Handling.h
.........\Kamera.cpp
.........\Kamera.h
.........\KommandoZeilenParameter.cpp
.........\KommandoZeilenParameter.h
.........\Kugel.cpp
.........\Kugel.h
.........\kugeltabellen.cpp
.........\kugeltabellen.h
.........\LA.cpp
.........\LA.h
.........\LadeScreen.cpp
.........\LadeScreen.h
.........\lang
.........\....\900.lang
.........\....\901.lang
.........\....\904.lang
.........\....\999.lang
.........\Makefile
.........\Menu.cpp
.........\Menu.h
.........\Namen.h
.........\Netzwerk.cpp
.........\Netzwerk.h
.........\Physik.cpp
.........\Physik.h
.........\README
.........\resource.h
.........\SchattenKreis.cpp
.........\SchattenKreis.h
.........\Schiedsrichter.cpp
.........\Schiedsrichter.cpp.BAK
.........\Schiedsrichter.h
.........\Schild.cpp
.........\Schild.h
.........\SpielfeldAufbau.cpp
.........\SpielfeldAufbau.h
.........\sprache.h
.........\Textfeld.cpp
.........\Textfeld.h
.........\Texturen
.........\........\1
.........\........\.\1.bmp
.........\........\.\10.bmp
.........\........\.\11.bmp
.........\........\.\12.bmp
.........\........\.\13.bmp
.........\........\.\14.bmp
.........\........\.\15.bmp
.........\........\.\2.bmp
.........\........\.\3.bmp
.........\........\.\4.bmp
.........\........\.\5.bmp
.........\........\.\6.bmp
.........\........\.\7.bmp
.........\........\.\8.bmp
.........\........\.\9.bmp
.........\........\.\a00.bmp
.........\........\.\a1.bmp
.........\........\.\a10.bmp
.........\........\.\a11.bmp
.........\........\.\a12.bmp
.........\........\.\a13.bmp
.........\........\.\a14.bmp
.........\........\.\a15.bmp
.........\........\.\a2.bmp
.........\........\.\a3.bmp
.........\........\.\a4.bmp
.........\........\.\a5.bmp
.........\........\.\a6.bmp
.........\........\.\a7.bmp
.........\........\.\a8.bmp
.........\........\.\a9.bmp
.........\........\.\aalpha.bmp
.........\........\.\aalpha2.bmp
.........\........\.\buchstaben.bmp
.........\........\.\buchstabenalpha.bmp
.........\........\.\dreizehn.bmp
.........\........\.\filzkachel.bmp
.........\........\.\halbe.bmp
.........\........\.\holz.bmp
.........\........\.\logo.bmp
.........\........\.\volle.bmp
.........\Anzeige.cpp
.........\Anzeige.h
.........\Beleuchtung.cpp
.........\Beleuchtung.h
.........\Benutzerschnittstelle.cpp
.........\Benutzerschnittstelle.h
.........\BillardGL.cpp
.........\BillardGL.h
.........\bmp.cpp
.........\bmp.h
.........\createTexture.cpp
.........\createTexture.h
.........\Einsetzen.cpp
.........\Einsetzen.h
.........\glut32.dll
.........\Handling.cpp
.........\Handling.h
.........\Kamera.cpp
.........\Kamera.h
.........\KommandoZeilenParameter.cpp
.........\KommandoZeilenParameter.h
.........\Kugel.cpp
.........\Kugel.h
.........\kugeltabellen.cpp
.........\kugeltabellen.h
.........\LA.cpp
.........\LA.h
.........\LadeScreen.cpp
.........\LadeScreen.h
.........\lang
.........\....\900.lang
.........\....\901.lang
.........\....\904.lang
.........\....\999.lang
.........\Makefile
.........\Menu.cpp
.........\Menu.h
.........\Namen.h
.........\Netzwerk.cpp
.........\Netzwerk.h
.........\Physik.cpp
.........\Physik.h
.........\README
.........\resource.h
.........\SchattenKreis.cpp
.........\SchattenKreis.h
.........\Schiedsrichter.cpp
.........\Schiedsrichter.cpp.BAK
.........\Schiedsrichter.h
.........\Schild.cpp
.........\Schild.h
.........\SpielfeldAufbau.cpp
.........\SpielfeldAufbau.h
.........\sprache.h
.........\Textfeld.cpp
.........\Textfeld.h
.........\Texturen
.........\........\1
.........\........\.\1.bmp
.........\........\.\10.bmp
.........\........\.\11.bmp
.........\........\.\12.bmp
.........\........\.\13.bmp
.........\........\.\14.bmp
.........\........\.\15.bmp
.........\........\.\2.bmp
.........\........\.\3.bmp
.........\........\.\4.bmp
.........\........\.\5.bmp
.........\........\.\6.bmp
.........\........\.\7.bmp
.........\........\.\8.bmp
.........\........\.\9.bmp
.........\........\.\a00.bmp
.........\........\.\a1.bmp
.........\........\.\a10.bmp
.........\........\.\a11.bmp
.........\........\.\a12.bmp
.........\........\.\a13.bmp
.........\........\.\a14.bmp
.........\........\.\a15.bmp
.........\........\.\a2.bmp
.........\........\.\a3.bmp
.........\........\.\a4.bmp
.........\........\.\a5.bmp
.........\........\.\a6.bmp
.........\........\.\a7.bmp
.........\........\.\a8.bmp
.........\........\.\a9.bmp
.........\........\.\aalpha.bmp
.........\........\.\aalpha2.bmp
.........\........\.\buchstaben.bmp
.........\........\.\buchstabenalpha.bmp
.........\........\.\dreizehn.bmp
.........\........\.\filzkachel.bmp
.........\........\.\halbe.bmp
.........\........\.\holz.bmp
.........\........\.\logo.bmp
.........\........\.\volle.bmp