文件名称:vbgame
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 692kb
- 下载次数:
- 0次
- 提 供 者:
- wyo****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
vb3d仿CS和vb炸弹船游戏源代码!directx sdk7 在vb中的实例应用!-CS and vb3d fang bomb ship vb games source code! directx sdk7 examples in vb application!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
vb3dshot
........\3dshoot[1]
........\..........\Data
........\..........\....\Background.bmp
........\..........\....\Collission.dat
........\..........\....\Highscore.dat
........\..........\....\Setting.dat
........\..........\....\Size.dat
........\..........\....\Startup.dat
........\..........\DataTypes.cls
........\..........\Game.bas
........\..........\Materials
........\..........\.........\Global.mat
........\..........\Mk3d.bas
........\..........\Mk3dAnimatedObject.cls
........\..........\Mk3dEffectObject.cls
........\..........\Mk3dObject.cls
........\..........\MSSCCPRJ.SCC
........\..........\Objects
........\..........\.......\Blood.obj
........\..........\.......\Bot Died.lig
........\..........\.......\Bot Died.obj
........\..........\.......\Bot Stand.lig
........\..........\.......\Bot Stand.obj
........\..........\.......\Bot StepLeft.lig
........\..........\.......\Bot StepLeft.obj
........\..........\.......\Bot StepRight.lig
........\..........\.......\Bot StepRight.obj
........\..........\.......\Bullet.lig
........\..........\.......\Bullet.obj
........\..........\.......\Landscape.lig
........\..........\.......\Landscape.obj
........\..........\.......\Weapon.lig
........\..........\.......\Weapon.obj
........\..........\RenderForm.frm
........\..........\RenderForm.frx
........\..........\Shot It.exe
........\..........\Shotit.vbp
........\..........\Shotit.vbw
........\..........\Sounds
........\..........\......\Shoot.wav
........\..........\......\Walk.wav
........\..........\StartForm.frm
........\..........\StartForm.frx
........\..........\STARTF~1.log
........\..........\Textures
........\..........\........\Bot Jean.bmp
........\..........\........\Bot Pullover.bmp
........\..........\........\Bot Shoe.bmp
........\..........\........\Bot SkinToHair.bmp
........\..........\........\Bot.tex
........\..........\........\Bullet Main.bmp
........\..........\........\Bullet Top.bmp
........\..........\........\Bullet.tex
........\..........\........\Land Bark.bmp
........\..........\........\Land Brick.bmp
........\..........\........\Land Door.bmp
........\..........\........\Land Grass.bmp
........\..........\........\Land Leaf.bmp
........\..........\........\Land Roof.bmp
........\..........\........\Land Stones.bmp
........\..........\........\Land WallGrey.bmp
........\..........\........\Land WallWhite.bmp
........\..........\........\Land Window.bmp
........\..........\........\Land WindowSpecial.bmp
........\..........\........\Landscape.tex
........\..........\........\Weap Between.bmp
........\..........\........\Weap Body.bmp
........\..........\........\Weap Fill.bmp
........\..........\........\Weap Finish.bmp
........\..........\........\Weap Handle.bmp
........\..........\........\Weap Last.bmp
........\..........\........\Weap Overshot.bmp
........\..........\........\Weap Run.bmp
........\..........\........\Weap Shot.bmp
........\..........\........\Weapon.tex
vb船
....\data.dat
....\elvis.wav
....\elvis2.wav
....\explo.psp
....\explo.wav
....\frmHigh.frm
....\frmHigh.frx
....\hit.wav
....\main.frm
....\main.frx
....\mine.ico
....\Module1.bas
....\Subhunter.vbp
....\Subhunter.vbw
........\3dshoot[1]
........\..........\Data
........\..........\....\Background.bmp
........\..........\....\Collission.dat
........\..........\....\Highscore.dat
........\..........\....\Setting.dat
........\..........\....\Size.dat
........\..........\....\Startup.dat
........\..........\DataTypes.cls
........\..........\Game.bas
........\..........\Materials
........\..........\.........\Global.mat
........\..........\Mk3d.bas
........\..........\Mk3dAnimatedObject.cls
........\..........\Mk3dEffectObject.cls
........\..........\Mk3dObject.cls
........\..........\MSSCCPRJ.SCC
........\..........\Objects
........\..........\.......\Blood.obj
........\..........\.......\Bot Died.lig
........\..........\.......\Bot Died.obj
........\..........\.......\Bot Stand.lig
........\..........\.......\Bot Stand.obj
........\..........\.......\Bot StepLeft.lig
........\..........\.......\Bot StepLeft.obj
........\..........\.......\Bot StepRight.lig
........\..........\.......\Bot StepRight.obj
........\..........\.......\Bullet.lig
........\..........\.......\Bullet.obj
........\..........\.......\Landscape.lig
........\..........\.......\Landscape.obj
........\..........\.......\Weapon.lig
........\..........\.......\Weapon.obj
........\..........\RenderForm.frm
........\..........\RenderForm.frx
........\..........\Shot It.exe
........\..........\Shotit.vbp
........\..........\Shotit.vbw
........\..........\Sounds
........\..........\......\Shoot.wav
........\..........\......\Walk.wav
........\..........\StartForm.frm
........\..........\StartForm.frx
........\..........\STARTF~1.log
........\..........\Textures
........\..........\........\Bot Jean.bmp
........\..........\........\Bot Pullover.bmp
........\..........\........\Bot Shoe.bmp
........\..........\........\Bot SkinToHair.bmp
........\..........\........\Bot.tex
........\..........\........\Bullet Main.bmp
........\..........\........\Bullet Top.bmp
........\..........\........\Bullet.tex
........\..........\........\Land Bark.bmp
........\..........\........\Land Brick.bmp
........\..........\........\Land Door.bmp
........\..........\........\Land Grass.bmp
........\..........\........\Land Leaf.bmp
........\..........\........\Land Roof.bmp
........\..........\........\Land Stones.bmp
........\..........\........\Land WallGrey.bmp
........\..........\........\Land WallWhite.bmp
........\..........\........\Land Window.bmp
........\..........\........\Land WindowSpecial.bmp
........\..........\........\Landscape.tex
........\..........\........\Weap Between.bmp
........\..........\........\Weap Body.bmp
........\..........\........\Weap Fill.bmp
........\..........\........\Weap Finish.bmp
........\..........\........\Weap Handle.bmp
........\..........\........\Weap Last.bmp
........\..........\........\Weap Overshot.bmp
........\..........\........\Weap Run.bmp
........\..........\........\Weap Shot.bmp
........\..........\........\Weapon.tex
vb船
....\data.dat
....\elvis.wav
....\elvis2.wav
....\explo.psp
....\explo.wav
....\frmHigh.frm
....\frmHigh.frx
....\hit.wav
....\main.frm
....\main.frx
....\mine.ico
....\Module1.bas
....\Subhunter.vbp
....\Subhunter.vbw