文件名称:goodies
介绍说明--下载内容均来自于网络,请自行研究使用
游戏开发数据结构Data Structures for Game Programmers
The Goodies Directory contains all sorts of stuff. For example, there are the four
3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses),
and STLPort, which is one implementation of the Standard Template Library.
Also, there are four articles on trees and SDL in the articles directory. These
supplement the material in the book.-Game development data structure Data Structures for Game ProgrammersThe Goodies Directory contains all sorts of stuff. For example, there are the four3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses), and STLPort, which is one implementation of the Standard Template Library.Also, there are four articles on trees and SDL in the articles directory. Thesesupplement the material in the book.
The Goodies Directory contains all sorts of stuff. For example, there are the four
3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses),
and STLPort, which is one implementation of the Standard Template Library.
Also, there are four articles on trees and SDL in the articles directory. These
supplement the material in the book.-Game development data structure Data Structures for Game ProgrammersThe Goodies Directory contains all sorts of stuff. For example, there are the four3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses), and STLPort, which is one implementation of the Standard Template Library.Also, there are four articles on trees and SDL in the articles directory. Thesesupplement the material in the book.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
文件名 | 大小 | 更新时间 |
---|---|---|
goodies | ||
.......\Articles | ||
.......\........\SDL | ||
.......\........\...\GameDev_net - The Simple DirectMedia Layer from a Win32 Perspective | Part 1 Setting Up Your System for SDL.htm | |
.......\........\...\GameDev_net - The Simple DirectMedia Layer from a Win32 Perspective | Part 1 Setting Up Your System for SDL_files | |
.......\........\...\................................................................................................................\littleg.gif | ||
.......\........\...\................................................................................................................\reference.css | ||
.......\........\...\GameDev_net - The Simple DirectMedia Layer from a WIN32 Perspective | Part 2 SDL Video.htm | |
.......\........\...\GameDev_net - The Simple DirectMedia Layer from a WIN32 Perspective | Part 2 SDL Video_files | |
.......\........\...\...........................................................................................\blank.gif | ||
.......\........\...\...........................................................................................\littleg.gif | ||
.......\........\...\...........................................................................................\reference.css | ||
.......\........\...\...........................................................................................\watermark.gif | ||
.......\........\Trees | ||
.......\........\.....\Trees Part 1.html | ||
.......\........\.....\Trees Part 1.zip | ||
.......\........\.....\Trees Part 1_files | ||
.......\........\.....\..................\linkedlist.gif | ||
.......\........\.....\..................\littleg.gif | ||
.......\........\.....\..................\reference.css | ||
.......\........\.....\Trees Part 2 - Binary Trees.html | ||
.......\........\.....\Trees Part 2 - Binary Trees_files | ||
.......\........\.....\.................................\BinaryRemove3.gif | ||
.......\........\.....\.................................\Bintree1.gif | ||
.......\........\.....\.................................\BuildTree1.gif | ||
.......\........\.....\.................................\BuildTree2.gif | ||
.......\........\.....\.................................\FullBinary.jpg | ||
.......\........\.....\.................................\inorder.gif | ||
.......\........\.....\.................................\inorderthread.gif | ||
.......\........\.....\.................................\littleg.gif | ||
.......\........\.....\.................................\log.gif | ||
.......\........\.....\.................................\reference.css | ||
.......\........\.....\.................................\watermark.gif | ||
.......\........\.....\Trees Part 2.zip | ||
.......\Freetype | ||
.......\........\ft212.zip | ||
.......\........\ftdoc212.zip | ||
.......\........\README.TXT | ||
.......\SDL | ||
.......\...\1.2.4 | ||
.......\...\.....\Development Libraries | ||
.......\...\.....\.....................\BeOS | ||
.......\...\.....\.....................\....\SDL-devel-1.2.4-x86-beos.zip | ||
.......\...\.....\.....................\Linux | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-1.i686.rpm | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-1.mipsel.rpm | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-1.ppc.rpm | ||
.......\...\.....\.....................\MacOS | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-PPC.sea.bin | ||
.......\...\.....\.....................\MacOSX | ||
.......\...\.....\.....................\......\SDL-devel-1.2.4a.pkg.tar.gz | ||
.......\...\.....\.....................\Win32 | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-mingw32.tar.gz | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.4-VC6.zip | ||
.......\...\.....\Source Code | ||
.......\...\.....\...........\SDL-1.2.4.zip | ||
.......\...\1.2.5 | ||
.......\...\.....\Development Libraries | ||
.......\...\.....\.....................\BeOS | ||
.......\...\.....\.....................\....\SDL-devel-1.2.5-x86-beos.zip | ||
.......\...\.....\.....................\Linux | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.5-1.i386.rpm | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.5-1.mipsel.rpm | ||
.......\...\.....\.....................\.....\SDL-devel-1.2.5-1.p |