文件名称:Game+Programming+Gems+6+

  • 所属分类:
  • 游戏
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.59mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 黄*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

游戏编程精粹6的光盘源代码,网上找到的。是图形那一章的代码-The essence of the game 6 of the CD-ROM programming source code, find online. The chapter is the graphics code
相关搜索: Game
Programming
Gems
game
chm

(系统自动生成,下载前可以参看下载内容)

下载文件列表

第5章 图形

..........\5-5-GPUTerrainRendering

..........\.......................\GPUTerrain

..........\.......................\..........\Heightfield.h

..........\.......................\..........\HeightQuery.cpp

..........\.......................\..........\HeightQuery.fx

..........\.......................\..........\HeightQuery.h

..........\.......................\..........\IndexBuffer.cpp

..........\.......................\..........\IndexBuffer.h

..........\.......................\..........\makefile.x64

..........\.......................\..........\normalmap.dds

..........\.......................\..........\resource.h

..........\.......................\..........\Terrain.cpp

..........\.......................\..........\Terrain.h

..........\.......................\..........\VertexBuffer.cpp

..........\.......................\..........\VertexBuffer.h

..........\5-6-GPUFluidDynamics

..........\....................\Luna GPGems

..........\....................\...........\Bin

..........\....................\...........\...\fluidphysics.fx

..........\....................\...........\...\fluidrendering.fx

..........\....................\...........\...\GPUFluid.exe

..........\....................\...........\...\grassenvmap.dds

..........\....................\...........\...\sky.fx



..........\....................\...........\...\terrain.fx

..........\....................\...........\...\Terrain.x

..........\....................\...........\...\wave0.dds

..........\....................\...........\...\wave1.dds

..........\....................\...........\GPUFluid

..........\....................\...........\........\d3dApp.cpp

..........\....................\...........\........\d3dApp.h

..........\....................\...........\........\d3dUtil.h

..........\....................\...........\........\d3dUtility.cpp

..........\....................\...........\........\DirectInput.cpp

..........\....................\...........\........\DirectInput.h

..........\....................\...........\........\DrawableTex2D.cpp

..........\....................\...........\........\DrawableTex2D.h

..........\....................\...........\........\Fluid.cpp

..........\....................\...........\........\Fluid.h

..........\....................\...........\........\FluidPhysics.cpp

..........\....................\...........\........\fluidphysics.fx

..........\....................\...........\........\FluidPhysics.h

..........\....................\...........\........\fluidrendering.fx

..........\....................\...........\........\GfxStats.cpp

..........\....................\...........\........\GfxStats.h

..........\....................\...........\........\GPUFluid.ncb

..........\....................\...........\........\GPUFluid.sln

..........\....................\...........\........\GPUFluid.suo

..........\....................\...........\........\GPUFluid.vcproj

..........\....................\...........\........\GPUFluidDemo.cpp

..........\....................\...........\........\grassenvmap.dds

..........\....................\...........\........\sky.fx



..........\....................\...........\........\terrain.fx

..........\....................\...........\........\Terrain.x

..........\....................\...........\........\Vertex.cpp

..........\....................\...........\........\Vertex.h

..........\....................\...........\........\wave0.dds

..........\....................\...........\........\wave1.dds

..........\....................\...........\README.txt

..........\5-7-FastPerPixelLighting

..........\........................\Deferred Shading Examples

..........\........................\.........................\Compute Normal Texture.rfx

..........\........................\.........................\Deferred Shading Examples.rfx

..........\........................\.........................\Hebe2.3DS

..........\........................\.........................\NormalTexture.dds

..........\5-8-RenderingRoadSignsSharply

..........\.............................\Loviscach_RoadSigns

.....

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