文件名称:Game+Programming+Gems+6+
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.59mb
- 下载次数:
- 1次
- 提 供 者:
- 黄*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏编程精粹6的光盘源代码,网上找到的。是图形那一章的代码-The essence of the game 6 of the CD-ROM programming source code, find online. The chapter is the graphics code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
第5章 图形
..........\5-5-GPUTerrainRendering
..........\.......................\GPUTerrain
..........\.......................\..........\Heightfield.h
..........\.......................\..........\HeightQuery.cpp
..........\.......................\..........\HeightQuery.fx
..........\.......................\..........\HeightQuery.h
..........\.......................\..........\IndexBuffer.cpp
..........\.......................\..........\IndexBuffer.h
..........\.......................\..........\makefile.x64
..........\.......................\..........\normalmap.dds
..........\.......................\..........\resource.h
..........\.......................\..........\Terrain.cpp
..........\.......................\..........\Terrain.h
..........\.......................\..........\VertexBuffer.cpp
..........\.......................\..........\VertexBuffer.h
..........\5-6-GPUFluidDynamics
..........\....................\Luna GPGems
..........\....................\...........\Bin
..........\....................\...........\...\fluidphysics.fx
..........\....................\...........\...\fluidrendering.fx
..........\....................\...........\...\GPUFluid.exe
..........\....................\...........\...\grassenvmap.dds
..........\....................\...........\...\sky.fx
..........\....................\...........\...\terrain.fx
..........\....................\...........\...\Terrain.x
..........\....................\...........\...\wave0.dds
..........\....................\...........\...\wave1.dds
..........\....................\...........\GPUFluid
..........\....................\...........\........\d3dApp.cpp
..........\....................\...........\........\d3dApp.h
..........\....................\...........\........\d3dUtil.h
..........\....................\...........\........\d3dUtility.cpp
..........\....................\...........\........\DirectInput.cpp
..........\....................\...........\........\DirectInput.h
..........\....................\...........\........\DrawableTex2D.cpp
..........\....................\...........\........\DrawableTex2D.h
..........\....................\...........\........\Fluid.cpp
..........\....................\...........\........\Fluid.h
..........\....................\...........\........\FluidPhysics.cpp
..........\....................\...........\........\fluidphysics.fx
..........\....................\...........\........\FluidPhysics.h
..........\....................\...........\........\fluidrendering.fx
..........\....................\...........\........\GfxStats.cpp
..........\....................\...........\........\GfxStats.h
..........\....................\...........\........\GPUFluid.ncb
..........\....................\...........\........\GPUFluid.sln
..........\....................\...........\........\GPUFluid.suo
..........\....................\...........\........\GPUFluid.vcproj
..........\....................\...........\........\GPUFluidDemo.cpp
..........\....................\...........\........\grassenvmap.dds
..........\....................\...........\........\sky.fx
..........\....................\...........\........\terrain.fx
..........\....................\...........\........\Terrain.x
..........\....................\...........\........\Vertex.cpp
..........\....................\...........\........\Vertex.h
..........\....................\...........\........\wave0.dds
..........\....................\...........\........\wave1.dds
..........\....................\...........\README.txt
..........\5-7-FastPerPixelLighting
..........\........................\Deferred Shading Examples
..........\........................\.........................\Compute Normal Texture.rfx
..........\........................\.........................\Deferred Shading Examples.rfx
..........\........................\.........................\Hebe2.3DS
..........\........................\.........................\NormalTexture.dds
..........\5-8-RenderingRoadSignsSharply
..........\.............................\Loviscach_RoadSigns
.....
..........\5-5-GPUTerrainRendering
..........\.......................\GPUTerrain
..........\.......................\..........\Heightfield.h
..........\.......................\..........\HeightQuery.cpp
..........\.......................\..........\HeightQuery.fx
..........\.......................\..........\HeightQuery.h
..........\.......................\..........\IndexBuffer.cpp
..........\.......................\..........\IndexBuffer.h
..........\.......................\..........\makefile.x64
..........\.......................\..........\normalmap.dds
..........\.......................\..........\resource.h
..........\.......................\..........\Terrain.cpp
..........\.......................\..........\Terrain.h
..........\.......................\..........\VertexBuffer.cpp
..........\.......................\..........\VertexBuffer.h
..........\5-6-GPUFluidDynamics
..........\....................\Luna GPGems
..........\....................\...........\Bin
..........\....................\...........\...\fluidphysics.fx
..........\....................\...........\...\fluidrendering.fx
..........\....................\...........\...\GPUFluid.exe
..........\....................\...........\...\grassenvmap.dds
..........\....................\...........\...\sky.fx
..........\....................\...........\...\terrain.fx
..........\....................\...........\...\Terrain.x
..........\....................\...........\...\wave0.dds
..........\....................\...........\...\wave1.dds
..........\....................\...........\GPUFluid
..........\....................\...........\........\d3dApp.cpp
..........\....................\...........\........\d3dApp.h
..........\....................\...........\........\d3dUtil.h
..........\....................\...........\........\d3dUtility.cpp
..........\....................\...........\........\DirectInput.cpp
..........\....................\...........\........\DirectInput.h
..........\....................\...........\........\DrawableTex2D.cpp
..........\....................\...........\........\DrawableTex2D.h
..........\....................\...........\........\Fluid.cpp
..........\....................\...........\........\Fluid.h
..........\....................\...........\........\FluidPhysics.cpp
..........\....................\...........\........\fluidphysics.fx
..........\....................\...........\........\FluidPhysics.h
..........\....................\...........\........\fluidrendering.fx
..........\....................\...........\........\GfxStats.cpp
..........\....................\...........\........\GfxStats.h
..........\....................\...........\........\GPUFluid.ncb
..........\....................\...........\........\GPUFluid.sln
..........\....................\...........\........\GPUFluid.suo
..........\....................\...........\........\GPUFluid.vcproj
..........\....................\...........\........\GPUFluidDemo.cpp
..........\....................\...........\........\grassenvmap.dds
..........\....................\...........\........\sky.fx
..........\....................\...........\........\terrain.fx
..........\....................\...........\........\Terrain.x
..........\....................\...........\........\Vertex.cpp
..........\....................\...........\........\Vertex.h
..........\....................\...........\........\wave0.dds
..........\....................\...........\........\wave1.dds
..........\....................\...........\README.txt
..........\5-7-FastPerPixelLighting
..........\........................\Deferred Shading Examples
..........\........................\.........................\Compute Normal Texture.rfx
..........\........................\.........................\Deferred Shading Examples.rfx
..........\........................\.........................\Hebe2.3DS
..........\........................\.........................\NormalTexture.dds
..........\5-8-RenderingRoadSignsSharply
..........\.............................\Loviscach_RoadSigns
.....