文件名称:DirectXPerlinNoise
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.7mb
- 下载次数:
- 0次
- 提 供 者:
- 邵**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个生成纹理图,光照图,高度图的演示。
使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
(系统自动生成,下载前可以参看下载内容)
下载文件列表
DirectXPerlinNoise
..................\DirectXPerlinNoise
..................\..................\d3dFramePerlinNose
..................\..................\..................\clog.cpp
..................\..................\..................\clog.h
..................\..................\..................\d3dFrame.cpp
..................\..................\..................\d3dFrame.h
..................\..................\..................\d3dFramePerlinNose.aps
..................\..................\..................\d3dFramePerlinNose.cpp
..................\..................\..................\d3dFramePerlinNose.exe
..................\..................\..................\d3dFramePerlinNose.h
..................\..................\..................\d3dFramePerlinNose.ncb
..................\..................\..................\d3dFramePerlinNose.rc
..................\..................\..................\d3dFramePerlinNose.sln
..................\..................\..................\d3dFramePerlinNose.vcproj
..................\..................\..................\d3dFramePerlinNose.vcproj.vspscc
..................\..................\..................\d3dFramePerlinNose.vssscc
..................\..................\..................\D3D多纹理混合.txt
..................\..................\..................\Direct3D Debug.log
..................\..................\..................\HeapListener.cpp
..................\..................\..................\HeapListener.h
..................\..................\..................\HeapPtrDebug.log
..................\..................\..................\HeightMap_101.raw
..................\..................\..................\HeightMap_216.raw
..................\..................\..................\HeightMap_224.raw
..................\..................\..................\HeightMap_249.raw
..................\..................\..................\HeightMap_33.raw
..................\..................\..................\image.cpp
..................\..................\..................\image.h
..................\..................\..................\PerlinNoiseGentor.cpp
..................\..................\..................\PerlinNoiseGentor.h
..................\..................\..................\ReadMe.txt
..................\..................\..................\Rect2D.cpp
..................\..................\..................\Rect2D.h
..................\..................\..................\resource.h
..................\..................\..................\share.h
..................\..................\..................\stdafx.cpp
..................\..................\..................\stdafx.h
..................\..................\..................\TBruteForce.cpp
..................\..................\..................\TBruteForce.h
..................\..................\..................\TerrainStruct.h
..................\..................\..................\Texture
..................\..................\..................\.......\detailMap.tga
..................\..................\..................\.......\grass_1.tga
..................\..................\..................\.......\highestTile.tga
..................\..................\..................\.......\HighTile.tga
..................\..................\..................\.......\lowestTile.tga
..................\..................\..................\.......\lowTile.tga
..................\..................\..................\TLog.cpp
..................\..................\..................\TLog.h
..................\..................\..................\TTerrain.cpp
..................\..................\..................\TTerrain.h
..................\..................\..................\vssver.scc
..................\..................\..................\位图格式.txt
..................\..................\..................\开发日志.log
..................\..................\Dx2008Runtime
..................\..................\.............\d3d9d.dll
..................\..................\.............\
..................\DirectXPerlinNoise
..................\..................\d3dFramePerlinNose
..................\..................\..................\clog.cpp
..................\..................\..................\clog.h
..................\..................\..................\d3dFrame.cpp
..................\..................\..................\d3dFrame.h
..................\..................\..................\d3dFramePerlinNose.aps
..................\..................\..................\d3dFramePerlinNose.cpp
..................\..................\..................\d3dFramePerlinNose.exe
..................\..................\..................\d3dFramePerlinNose.h
..................\..................\..................\d3dFramePerlinNose.ncb
..................\..................\..................\d3dFramePerlinNose.rc
..................\..................\..................\d3dFramePerlinNose.sln
..................\..................\..................\d3dFramePerlinNose.vcproj
..................\..................\..................\d3dFramePerlinNose.vcproj.vspscc
..................\..................\..................\d3dFramePerlinNose.vssscc
..................\..................\..................\D3D多纹理混合.txt
..................\..................\..................\Direct3D Debug.log
..................\..................\..................\HeapListener.cpp
..................\..................\..................\HeapListener.h
..................\..................\..................\HeapPtrDebug.log
..................\..................\..................\HeightMap_101.raw
..................\..................\..................\HeightMap_216.raw
..................\..................\..................\HeightMap_224.raw
..................\..................\..................\HeightMap_249.raw
..................\..................\..................\HeightMap_33.raw
..................\..................\..................\image.cpp
..................\..................\..................\image.h
..................\..................\..................\PerlinNoiseGentor.cpp
..................\..................\..................\PerlinNoiseGentor.h
..................\..................\..................\ReadMe.txt
..................\..................\..................\Rect2D.cpp
..................\..................\..................\Rect2D.h
..................\..................\..................\resource.h
..................\..................\..................\share.h
..................\..................\..................\stdafx.cpp
..................\..................\..................\stdafx.h
..................\..................\..................\TBruteForce.cpp
..................\..................\..................\TBruteForce.h
..................\..................\..................\TerrainStruct.h
..................\..................\..................\Texture
..................\..................\..................\.......\detailMap.tga
..................\..................\..................\.......\grass_1.tga
..................\..................\..................\.......\highestTile.tga
..................\..................\..................\.......\HighTile.tga
..................\..................\..................\.......\lowestTile.tga
..................\..................\..................\.......\lowTile.tga
..................\..................\..................\TLog.cpp
..................\..................\..................\TLog.h
..................\..................\..................\TTerrain.cpp
..................\..................\..................\TTerrain.h
..................\..................\..................\vssver.scc
..................\..................\..................\位图格式.txt
..................\..................\..................\开发日志.log
..................\..................\Dx2008Runtime
..................\..................\.............\d3d9d.dll
..................\..................\.............\