文件名称:DirectXPerlinNoise

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 5.7mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 邵**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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一个生成纹理图,光照图,高度图的演示。

使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
相关搜索: 纹理图
d3dx9d_37
d

(系统自动生成,下载前可以参看下载内容)

下载文件列表

DirectXPerlinNoise

..................\DirectXPerlinNoise

..................\..................\d3dFramePerlinNose



..................\..................\..................\clog.cpp

..................\..................\..................\clog.h

..................\..................\..................\d3dFrame.cpp

..................\..................\..................\d3dFrame.h

..................\..................\..................\d3dFramePerlinNose.aps

..................\..................\..................\d3dFramePerlinNose.cpp

..................\..................\..................\d3dFramePerlinNose.exe

..................\..................\..................\d3dFramePerlinNose.h



..................\..................\..................\d3dFramePerlinNose.ncb

..................\..................\..................\d3dFramePerlinNose.rc

..................\..................\..................\d3dFramePerlinNose.sln

..................\..................\..................\d3dFramePerlinNose.vcproj

..................\..................\..................\d3dFramePerlinNose.vcproj.vspscc

..................\..................\..................\d3dFramePerlinNose.vssscc

..................\..................\..................\D3D多纹理混合.txt

..................\..................\..................\Direct3D Debug.log

..................\..................\..................\HeapListener.cpp

..................\..................\..................\HeapListener.h

..................\..................\..................\HeapPtrDebug.log

..................\..................\..................\HeightMap_101.raw

..................\..................\..................\HeightMap_216.raw

..................\..................\..................\HeightMap_224.raw

..................\..................\..................\HeightMap_249.raw

..................\..................\..................\HeightMap_33.raw

..................\..................\..................\image.cpp

..................\..................\..................\image.h

..................\..................\..................\PerlinNoiseGentor.cpp

..................\..................\..................\PerlinNoiseGentor.h

..................\..................\..................\ReadMe.txt

..................\..................\..................\Rect2D.cpp

..................\..................\..................\Rect2D.h

..................\..................\..................\resource.h

..................\..................\..................\share.h



..................\..................\..................\stdafx.cpp

..................\..................\..................\stdafx.h

..................\..................\..................\TBruteForce.cpp

..................\..................\..................\TBruteForce.h

..................\..................\..................\TerrainStruct.h

..................\..................\..................\Texture

..................\..................\..................\.......\detailMap.tga

..................\..................\..................\.......\grass_1.tga

..................\..................\..................\.......\highestTile.tga

..................\..................\..................\.......\HighTile.tga

..................\..................\..................\.......\lowestTile.tga

..................\..................\..................\.......\lowTile.tga

..................\..................\..................\TLog.cpp

..................\..................\..................\TLog.h

..................\..................\..................\TTerrain.cpp

..................\..................\..................\TTerrain.h

..................\..................\..................\vssver.scc

..................\..................\..................\位图格式.txt

..................\..................\..................\开发日志.log

..................\..................\Dx2008Runtime

..................\..................\.............\d3d9d.dll

..................\..................\.............\

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