文件名称:a13
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.43mb
- 下载次数:
- 0次
- 提 供 者:
- N***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用opengl库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-I need to image processing, it would be the realization of two-dimensional images of three-dimensional display, so write the code, look forward to working with the interested readers to share. First, to obtain images bmp image files, and the other is from the clipboard. The MFC code opengl library function call to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
a13
...\a13.cpp
...\a13.dsp
...\a13.dsw
...\a13.ncb
...\a13.opt
...\a13.plg
...\d01.bmp
...\d02.bmp
...\d03.bmp
...\d04.bmp
...\d05.bmp
...\d06.bmp
...\d07.bmp
...\d08.bmp
...\Debug
...\.....\a13.exe
...\.....\a13.ilk
...\.....\a13.obj
...\.....\a13.pch
...\.....\a13.pdb
...\.....\myTexture.obj
...\.....\vc60.idb
...\.....\vc60.pdb
...\ground2.bmp
...\myTexture.cpp
...\myTexture.h
...\pebble.bmp
...\qiangbi2.bmp
...\ReadMe.txt
...\sky.bmp
...\StdAfx.cpp
...\StdAfx.h
...\tree.bmp
...\a13.cpp
...\a13.dsp
...\a13.dsw
...\a13.ncb
...\a13.opt
...\a13.plg
...\d01.bmp
...\d02.bmp
...\d03.bmp
...\d04.bmp
...\d05.bmp
...\d06.bmp
...\d07.bmp
...\d08.bmp
...\Debug
...\.....\a13.exe
...\.....\a13.ilk
...\.....\a13.obj
...\.....\a13.pch
...\.....\a13.pdb
...\.....\myTexture.obj
...\.....\vc60.idb
...\.....\vc60.pdb
...\ground2.bmp
...\myTexture.cpp
...\myTexture.h
...\pebble.bmp
...\qiangbi2.bmp
...\ReadMe.txt
...\sky.bmp
...\StdAfx.cpp
...\StdAfx.h
...\tree.bmp