文件名称:openglgame
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.17mb
- 下载次数:
- 0次
- 提 供 者:
- 郑*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
4个非常有趣的小游戏,特别是射击游戏特别有挑战性,希望大家喜欢。-4 very interesting game, especially in challenging shooting game in particular I hope you like it.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
21_Lines
........\21_Lines
........\........\21_Lines.sln
........\........\21_Lines.vcproj
........\........\Debug
........\........\.....\21_Lines.exe
........\........\.....\Data
........\........\.....\....\Complete.wav
........\........\.....\....\Die.wav
........\........\.....\....\Freeze.wav
........\........\.....\....\Hourglass.wav
........\........\.....\glew32.dll
........\........\.....\glu32.dll
........\........\.....\glut32.dll
........\........\.....\opengl32.dll
........\........\GLAUX.H
........\........\GLAUX.LIB
........\........\glew.h
........\........\glew32.lib
........\........\GlU32.Lib
........\........\glut.h
........\........\glut32.lib
........\........\Lines.cpp
........\........\OpenGL32.Lib
........\........\wglew.h
30_Collide
..........\30_Collide
..........\..........\30_Collide.sln
..........\..........\30_Collide.vcproj
..........\..........\Collide.cpp
..........\..........\Debug
..........\..........\.....\30_Collide.exe
..........\..........\.....\Data
..........\..........\.....\....\Explode.wav
..........\..........\.....\glew32.dll
..........\..........\.....\glu32.dll
..........\..........\.....\glut32.dll
..........\..........\.....\opengl32.dll
..........\..........\GLAUX.H
..........\..........\GLAUX.LIB
..........\..........\glew.h
..........\..........\glew32.lib
..........\..........\GlU32.Lib
..........\..........\glut.h
..........\..........\glut32.lib
..........\..........\Image.cpp
..........\..........\Image.h
..........\..........\Mathex.h
..........\..........\OpenGL32.Lib
..........\..........\Tmatrix.cpp
..........\..........\Tmatrix.h
..........\..........\Tray.cpp
..........\..........\Tray.h
..........\..........\Tvector.cpp
..........\..........\Tvector.h
..........\..........\wglew.h
32_Pick
.......\32_Pick.sln
.......\32_Pick.vcproj
.......\Debug
.......\.....\32_Pick.exe
.......\.....\Data
.......\.....\....\BlueFace.tga
.......\.....\....\Bucket.tga
.......\.....\....\Coke.tga
.......\.....\....\Crosshair.tga
.......\.....\....\Explode.tga
.......\.....\....\Font.tga
.......\.....\....\Ground.tga
.......\.....\....\Shot.wav
.......\.....\....\Sky.tga
.......\.....\....\Target.tga
.......\.....\....\Vase.tga
.......\.....\glew32.dll
.......\.....\glu32.dll
.......\.....\glut32.dll
.......\.....\opengl32.dll
.......\GLAUX.H
.......\GLAUX.LIB
.......\glew.h
.......\glew32.lib
.......\GlU32.Lib
.......\glut.h
.......\glut32.lib
.......\NeHeGL.cpp
.......\NeHeGL.h
.......\OpenGL32.Lib
.......\Pick.cpp
.......\wglew.h
33_tga
......\33_TGA
......\......\33_TGA.sln
......\......\33_TGA.vcproj
......\......\Debug
........\21_Lines
........\........\21_Lines.sln
........\........\21_Lines.vcproj
........\........\Debug
........\........\.....\21_Lines.exe
........\........\.....\Data
........\........\.....\....\Complete.wav
........\........\.....\....\Die.wav
........\........\.....\....\Freeze.wav
........\........\.....\....\Hourglass.wav
........\........\.....\glew32.dll
........\........\.....\glu32.dll
........\........\.....\glut32.dll
........\........\.....\opengl32.dll
........\........\GLAUX.H
........\........\GLAUX.LIB
........\........\glew.h
........\........\glew32.lib
........\........\GlU32.Lib
........\........\glut.h
........\........\glut32.lib
........\........\Lines.cpp
........\........\OpenGL32.Lib
........\........\wglew.h
30_Collide
..........\30_Collide
..........\..........\30_Collide.sln
..........\..........\30_Collide.vcproj
..........\..........\Collide.cpp
..........\..........\Debug
..........\..........\.....\30_Collide.exe
..........\..........\.....\Data
..........\..........\.....\....\Explode.wav
..........\..........\.....\glew32.dll
..........\..........\.....\glu32.dll
..........\..........\.....\glut32.dll
..........\..........\.....\opengl32.dll
..........\..........\GLAUX.H
..........\..........\GLAUX.LIB
..........\..........\glew.h
..........\..........\glew32.lib
..........\..........\GlU32.Lib
..........\..........\glut.h
..........\..........\glut32.lib
..........\..........\Image.cpp
..........\..........\Image.h
..........\..........\Mathex.h
..........\..........\OpenGL32.Lib
..........\..........\Tmatrix.cpp
..........\..........\Tmatrix.h
..........\..........\Tray.cpp
..........\..........\Tray.h
..........\..........\Tvector.cpp
..........\..........\Tvector.h
..........\..........\wglew.h
32_Pick
.......\32_Pick.sln
.......\32_Pick.vcproj
.......\Debug
.......\.....\32_Pick.exe
.......\.....\Data
.......\.....\....\BlueFace.tga
.......\.....\....\Bucket.tga
.......\.....\....\Coke.tga
.......\.....\....\Crosshair.tga
.......\.....\....\Explode.tga
.......\.....\....\Font.tga
.......\.....\....\Ground.tga
.......\.....\....\Shot.wav
.......\.....\....\Sky.tga
.......\.....\....\Target.tga
.......\.....\....\Vase.tga
.......\.....\glew32.dll
.......\.....\glu32.dll
.......\.....\glut32.dll
.......\.....\opengl32.dll
.......\GLAUX.H
.......\GLAUX.LIB
.......\glew.h
.......\glew32.lib
.......\GlU32.Lib
.......\glut.h
.......\glut32.lib
.......\NeHeGL.cpp
.......\NeHeGL.h
.......\OpenGL32.Lib
.......\Pick.cpp
.......\wglew.h
33_tga
......\33_TGA
......\......\33_TGA.sln
......\......\33_TGA.vcproj
......\......\Debug