文件名称:Cshujujiegou
介绍说明--下载内容均来自于网络,请自行研究使用
C_C++与数据结构,运行环境
========
WINDOWS 95/98,32MB以上内存,声卡等附属设备。
显示分辨率不低于1024×768,小字体。
1. 该软件不需安装,直接运行C_STRU.EXE即可。具体操作方法见软件中“帮助”菜单项中的“操作说明”。
2. 使用时,必须将 \h_file 文件夹中所有头文件拷贝到 Turbo C 文件夹中。
注意:不能将 \h_file 文件夹拷贝到 Turbo C 文件夹中, 也不能将 \h_file 文件夹中所有头文件拷贝到用户自己定义的文件夹中。
-C_C++ and data structure, operating environment ======== WINDOWS 95/98, 32MB or more memory, sound card and other ancillary equipment. Display resolution of not less than 1024 × 768, the small print. 1. The software is not installed, you can directly run C_STRU.EXE. See the specific operation of software " Help" menu item in the " instructions." 2. Use, must be \ h_file folder copy all the header files to the folder Turbo C. Note: can not \ h_file folder are copied to the Turbo C folder, can not \ h_file folder copy all the header files to the definition of the user' s own folder.
========
WINDOWS 95/98,32MB以上内存,声卡等附属设备。
显示分辨率不低于1024×768,小字体。
1. 该软件不需安装,直接运行C_STRU.EXE即可。具体操作方法见软件中“帮助”菜单项中的“操作说明”。
2. 使用时,必须将 \h_file 文件夹中所有头文件拷贝到 Turbo C 文件夹中。
注意:不能将 \h_file 文件夹拷贝到 Turbo C 文件夹中, 也不能将 \h_file 文件夹中所有头文件拷贝到用户自己定义的文件夹中。
-C_C++ and data structure, operating environment ======== WINDOWS 95/98, 32MB or more memory, sound card and other ancillary equipment. Display resolution of not less than 1024 × 768, the small print. 1. The software is not installed, you can directly run C_STRU.EXE. See the specific operation of software " Help" menu item in the " instructions." 2. Use, must be \ h_file folder copy all the header files to the folder Turbo C. Note: can not \ h_file folder are copied to the Turbo C folder, can not \ h_file folder copy all the header files to the definition of the user' s own folder.
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下载文件列表
c_stru.exe
h_file
......\AVLNODE.H
......\AVLTREE.H
......\BANK.H
......\BSTREE.H
......\CNODE.H
......\COUNT.H
......\cTree.h
......\DLLIST.H
......\DNODE.H
......\Evdllist.h
......\EVDNODE.H
......\GRAPH.H
......\HEAP.H
......\HUFMHEAP.H
......\HUFMPRIN.H
......\LLIST.H
......\LQUEUE.H
......\MAKECT.H
......\MAKEG.H
......\MAKETREE.H
......\NODE.H
......\Print.h
......\PRINTQ.H
......\PTRQUEUE.H
......\PTRSTACK.H
......\PTR_TAG.H
......\Queen.h
......\QUEUE.H
......\SEQLIST.H
......\STACK.H
......\STACK1.H
......\STR.H
......\TNODE.H
xtras
.....\bmpview.x16
.....\bmpview.x32
.....\COVERIN.X32
.....\COVEROUT.X32
.....\CROSSIN.X32
.....\DIRTRANS.X32
.....\GIFIMP.X32
.....\JPEGIMP.X32
.....\MIX32.X32
.....\mixview.x32
.....\PNGIMP.X32
.....\PS3IMP.X32
.....\viewsvc.x32
.....\wavread.x32
.....\wmfview.x32
h_file
......\AVLNODE.H
......\AVLTREE.H
......\BANK.H
......\BSTREE.H
......\CNODE.H
......\COUNT.H
......\cTree.h
......\DLLIST.H
......\DNODE.H
......\Evdllist.h
......\EVDNODE.H
......\GRAPH.H
......\HEAP.H
......\HUFMHEAP.H
......\HUFMPRIN.H
......\LLIST.H
......\LQUEUE.H
......\MAKECT.H
......\MAKEG.H
......\MAKETREE.H
......\NODE.H
......\Print.h
......\PRINTQ.H
......\PTRQUEUE.H
......\PTRSTACK.H
......\PTR_TAG.H
......\Queen.h
......\QUEUE.H
......\SEQLIST.H
......\STACK.H
......\STACK1.H
......\STR.H
......\TNODE.H
xtras
.....\bmpview.x16
.....\bmpview.x32
.....\COVERIN.X32
.....\COVEROUT.X32
.....\CROSSIN.X32
.....\DIRTRANS.X32
.....\GIFIMP.X32
.....\JPEGIMP.X32
.....\MIX32.X32
.....\mixview.x32
.....\PNGIMP.X32
.....\PS3IMP.X32
.....\viewsvc.x32
.....\wavread.x32
.....\wmfview.x32