文件名称:GlVideoManager
- 所属分类:
- Linux/Unix编程
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 203kb
- 下载次数:
- 0次
- 提 供 者:
- Mz***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
VideoMan (Video Manager) is an open-source C++ library that helps you developing video based applications. We created VideoMan to increase our productivity developing computer vision applications, but it can be used in many other ways.
With VideoMan is very easy and fast to initialize any kind of video input like webcams, video files, fr a me grabbers, IEEE 1394 cameras and so on. You can initialize multiple inputs at the same time and show them in the screen. Also, you can show the results of the processing steps of your computer vision algorithm (extracted edges, back projections, detected blobs...) This way you can see the results of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.-With VideoMan is very easy and fast to initialize any kind of video input like webcams, video files, fr a me grabbers, IEEE 1394 cameras and so on. You can initialize multiple inputs at the same time and show them in the screen. Also, you can show the results of the processing steps of your computer vision algorithm (extracted edges, back projections, detected blobs...) This way you can see the results of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.
With VideoMan is very easy and fast to initialize any kind of video input like webcams, video files, fr a me grabbers, IEEE 1394 cameras and so on. You can initialize multiple inputs at the same time and show them in the screen. Also, you can show the results of the processing steps of your computer vision algorithm (extracted edges, back projections, detected blobs...) This way you can see the results of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.-With VideoMan is very easy and fast to initialize any kind of video input like webcams, video files, fr a me grabbers, IEEE 1394 cameras and so on. You can initialize multiple inputs at the same time and show them in the screen. Also, you can show the results of the processing steps of your computer vision algorithm (extracted edges, back projections, detected blobs...) This way you can see the results of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.
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(系统自动生成,下载前可以参看下载内容)
下载文件列表
VideoMan_0.5
............\bin
............\...\glut32.dll
............\...\opencvLKdemo.exe
............\...\opencvSimple.exe
............\...\VideoMan.dll
............\...\VideoMan.lib
............\...\VMDirectShow.dll
............\...\VMwithDirectShow.exe
............\...\VMwithDirectShowMultiVideo.exe
............\CMakeLists.txt
............\cmake_install.cmake
............\control
............\.......\inputs
............\.......\......\UserInput.cpp
............\.......\......\UserInput.h
............\.......\......\VideoManInputController.cpp
............\.......\renderers
............\.......\.........\VideoManRenderer.cpp
............\.......\.........\VideoManRenderer.h
............\.......\.........\VideoManRendererOGL.cpp
............\.......\.........\VideoManRendererOGL.h
............\.......\VideoManControl.cpp
............\.......\VideoManFactory.cpp
............\.......\VideoManFactory.h
............\.......\VideoManInputFormat.cpp
............\examples
............\........\opencvLKdemo.cpp
............\........\opencvSimple.cpp
............\........\VMwithDirectShow.cpp
............\........\VMwithDirectShowMultiVideo.cpp
............\include
............\.......\CameraInput.h
............\.......\VideoFileInput.h
............\.......\VideoInput.h
............\.......\VideoManControl.h
............\.......\VideoManInputController.h
............\.......\VideoManInputFormat.h
............\inputs
............\......\VMDirectShow
............\......\............\CaptureDeviceDShow.cpp
............\......\............\CaptureDeviceDShow.h
............\......\............\DirectShowHelpers.cpp
............\......\............\DirectShowHelpers.h
............\......\............\Instructions.txt
............\......\............\stdafx.cpp
............\......\............\stdafx.h
............\......\............\VideoFileDShow.cpp
............\......\............\VideoFileDShow.h
............\......\............\VideoInputDShow.cpp
............\......\............\VideoInputDShow.h
............\......\............\VMDirectShow.cpp
............\......\VMIDSFalcon
............\......\...........\IDSFalconFrameGrabber.cpp
............\......\...........\IDSFalconFrameGrabber.h
............\......\...........\VMIDSFalcon.cpp
............\......\VMmoduleBase.cpp
............\......\VMPointGrey
............\......\...........\IPGRController.h
............\......\...........\PGRCamera.cpp
............\......\...........\PGRCamera.h
............\......\...........\PGRController.cpp
............\......\...........\PGRController.h
............\......\...........\VMPointGrey.cpp
............\readme.txt
............\bin
............\...\glut32.dll
............\...\opencvLKdemo.exe
............\...\opencvSimple.exe
............\...\VideoMan.dll
............\...\VideoMan.lib
............\...\VMDirectShow.dll
............\...\VMwithDirectShow.exe
............\...\VMwithDirectShowMultiVideo.exe
............\CMakeLists.txt
............\cmake_install.cmake
............\control
............\.......\inputs
............\.......\......\UserInput.cpp
............\.......\......\UserInput.h
............\.......\......\VideoManInputController.cpp
............\.......\renderers
............\.......\.........\VideoManRenderer.cpp
............\.......\.........\VideoManRenderer.h
............\.......\.........\VideoManRendererOGL.cpp
............\.......\.........\VideoManRendererOGL.h
............\.......\VideoManControl.cpp
............\.......\VideoManFactory.cpp
............\.......\VideoManFactory.h
............\.......\VideoManInputFormat.cpp
............\examples
............\........\opencvLKdemo.cpp
............\........\opencvSimple.cpp
............\........\VMwithDirectShow.cpp
............\........\VMwithDirectShowMultiVideo.cpp
............\include
............\.......\CameraInput.h
............\.......\VideoFileInput.h
............\.......\VideoInput.h
............\.......\VideoManControl.h
............\.......\VideoManInputController.h
............\.......\VideoManInputFormat.h
............\inputs
............\......\VMDirectShow
............\......\............\CaptureDeviceDShow.cpp
............\......\............\CaptureDeviceDShow.h
............\......\............\DirectShowHelpers.cpp
............\......\............\DirectShowHelpers.h
............\......\............\Instructions.txt
............\......\............\stdafx.cpp
............\......\............\stdafx.h
............\......\............\VideoFileDShow.cpp
............\......\............\VideoFileDShow.h
............\......\............\VideoInputDShow.cpp
............\......\............\VideoInputDShow.h
............\......\............\VMDirectShow.cpp
............\......\VMIDSFalcon
............\......\...........\IDSFalconFrameGrabber.cpp
............\......\...........\IDSFalconFrameGrabber.h
............\......\...........\VMIDSFalcon.cpp
............\......\VMmoduleBase.cpp
............\......\VMPointGrey
............\......\...........\IPGRController.h
............\......\...........\PGRCamera.cpp
............\......\...........\PGRCamera.h
............\......\...........\PGRController.cpp
............\......\...........\PGRController.h
............\......\...........\VMPointGrey.cpp
............\readme.txt