文件名称:supertuxkart-src
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Unix Linux 下的开源“跑跑卡丁车”单机版游戏源码,C/C++。-Unix Linux open-source under the " 跑跑卡丁车" stand-alone version of the game source code, C/C++.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
src
...\actionmap.cpp
...\actionmap.hpp
...\audio
...\.....\music.hpp
...\.....\music_information.cpp
...\.....\music_information.hpp
...\.....\music_ogg.cpp
...\.....\music_ogg.hpp
...\.....\sfx_base.hpp
...\.....\sfx_manager.cpp
...\.....\sfx_manager.hpp
...\.....\sfx_openal.cpp
...\.....\sfx_openal.hpp
...\.....\sound_manager.cpp
...\.....\sound_manager.hpp
...\bullet
...\......\AUTHORS
...\......\BulletLicense.txt
...\......\ChangeLog.txt
...\......\copy_bullet_files
...\......\Demos
...\......\.....\OpenGL
...\......\.....\......\BMF_Api.cpp
...\......\.....\......\BMF_Api.h
...\......\.....\......\BMF_BitmapFont.cpp
...\......\.....\......\BMF_BitmapFont.h
...\......\.....\......\BMF_FontData.h
...\......\.....\......\BMF_Fonts.h
...\......\.....\......\BMF_font_helv10.cpp
...\......\.....\......\BMF_Settings.h
...\......\.....\......\DebugCastResult.h
...\......\.....\......\DemoApplication.cpp
...\......\.....\......\DemoApplication.h
...\......\.....\......\GLDebugDrawer.cpp
...\......\.....\......\GLDebugDrawer.h
...\......\.....\......\GlutStuff.cpp
...\......\.....\......\GlutStuff.h
...\......\.....\......\GL_ShapeDrawer.cpp
...\......\.....\......\GL_ShapeDrawer.h
...\......\.....\......\GL_Simplex1to4.cpp
...\......\.....\......\GL_Simplex1to4.h
...\......\.....\......\Makefile.am
...\......\.....\......\Makefile.in
...\......\.....\......\RenderTexture.cpp
...\......\.....\......\RenderTexture.h
...\......\LICENSE
...\......\Makefile.am
...\......\Makefile.in
...\......\README
...\......\src
...\......\...\btBulletCollisionCommon.h
...\......\...\btBulletDynamicsCommon.h
...\......\...\Bullet-C-Api.h
...\......\...\BulletCollision
...\......\...\...............\BroadphaseCollision
...\......\...\...............\...................\btAxisSweep3.cpp
...\......\...\...............\...................\btAxisSweep3.h
...\......\...\...............\...................\btBroadphaseInterface.h
...\......\...\...............\...................\btBroadphaseProxy.cpp
...\......\...\...............\...................\btBroadphaseProxy.h
...\......\...\...............\...................\btCollisionAlgorithm.cpp
...\......\...\...............\...................\btCollisionAlgorithm.h
...\......\...\...............\...................\btDispatcher.cpp
...\......\...\...............\...................\btDispatcher.h
...\......\...\...............\...................\btMultiSapBroadphase.cpp
...\......\...\...............\...................\btMultiSapBroadphase.h
...\......\...\...............\...................\btOverlappingPairCache.cpp
...\......\...\...............\...................\btOverlappingPairCache.h
...\......\...\...............\...................\btOverlappingPairCallback.h
...\......\...\...............\...................\btSimpleBroadphase.cpp
...\......\...\...............\...................\btSimpleBroadphase.h
...\......\...\...............\CollisionDispatch
...\......\...\...............\.................\btBoxBoxCollisionAlgorithm.cpp
...\......\...\...............\.................\btBoxBoxCollisionAlgorithm.h
...\......\...\...............\.................\btBoxBoxDetector.cpp
...\......\...\...............\.................\btBoxBoxDetector.h
...\......\...\...............\.................\btCollisionConfiguration.h
...\......\...\...............\.................\btCollisionCreateFunc.h
...\......\...\...............\.................\btCollisionDispatcher.cpp
...\......\...\...............\.................\btCollisionDispatcher.h
...\......\...\...............\.................\btCollisionObject.cpp
...\......\...\...............\.................\btCollisionObject.h
...\......\...\...............\.................\btCollisionWorld.cpp
...\......\...\...............\.................\btCollisionWorld.h
...\......\...\...............\.................\btCompoundCollisionAlgorithm.cpp
...\......\...\...............\.................\btCompoundCollisionAlgorithm.h
...\......\...\...............\.................\btConvexConcaveCollisionAlgorithm.cpp
...\......\...\...............\....
...\actionmap.cpp
...\actionmap.hpp
...\audio
...\.....\music.hpp
...\.....\music_information.cpp
...\.....\music_information.hpp
...\.....\music_ogg.cpp
...\.....\music_ogg.hpp
...\.....\sfx_base.hpp
...\.....\sfx_manager.cpp
...\.....\sfx_manager.hpp
...\.....\sfx_openal.cpp
...\.....\sfx_openal.hpp
...\.....\sound_manager.cpp
...\.....\sound_manager.hpp
...\bullet
...\......\AUTHORS
...\......\BulletLicense.txt
...\......\ChangeLog.txt
...\......\copy_bullet_files
...\......\Demos
...\......\.....\OpenGL
...\......\.....\......\BMF_Api.cpp
...\......\.....\......\BMF_Api.h
...\......\.....\......\BMF_BitmapFont.cpp
...\......\.....\......\BMF_BitmapFont.h
...\......\.....\......\BMF_FontData.h
...\......\.....\......\BMF_Fonts.h
...\......\.....\......\BMF_font_helv10.cpp
...\......\.....\......\BMF_Settings.h
...\......\.....\......\DebugCastResult.h
...\......\.....\......\DemoApplication.cpp
...\......\.....\......\DemoApplication.h
...\......\.....\......\GLDebugDrawer.cpp
...\......\.....\......\GLDebugDrawer.h
...\......\.....\......\GlutStuff.cpp
...\......\.....\......\GlutStuff.h
...\......\.....\......\GL_ShapeDrawer.cpp
...\......\.....\......\GL_ShapeDrawer.h
...\......\.....\......\GL_Simplex1to4.cpp
...\......\.....\......\GL_Simplex1to4.h
...\......\.....\......\Makefile.am
...\......\.....\......\Makefile.in
...\......\.....\......\RenderTexture.cpp
...\......\.....\......\RenderTexture.h
...\......\LICENSE
...\......\Makefile.am
...\......\Makefile.in
...\......\README
...\......\src
...\......\...\btBulletCollisionCommon.h
...\......\...\btBulletDynamicsCommon.h
...\......\...\Bullet-C-Api.h
...\......\...\BulletCollision
...\......\...\...............\BroadphaseCollision
...\......\...\...............\...................\btAxisSweep3.cpp
...\......\...\...............\...................\btAxisSweep3.h
...\......\...\...............\...................\btBroadphaseInterface.h
...\......\...\...............\...................\btBroadphaseProxy.cpp
...\......\...\...............\...................\btBroadphaseProxy.h
...\......\...\...............\...................\btCollisionAlgorithm.cpp
...\......\...\...............\...................\btCollisionAlgorithm.h
...\......\...\...............\...................\btDispatcher.cpp
...\......\...\...............\...................\btDispatcher.h
...\......\...\...............\...................\btMultiSapBroadphase.cpp
...\......\...\...............\...................\btMultiSapBroadphase.h
...\......\...\...............\...................\btOverlappingPairCache.cpp
...\......\...\...............\...................\btOverlappingPairCache.h
...\......\...\...............\...................\btOverlappingPairCallback.h
...\......\...\...............\...................\btSimpleBroadphase.cpp
...\......\...\...............\...................\btSimpleBroadphase.h
...\......\...\...............\CollisionDispatch
...\......\...\...............\.................\btBoxBoxCollisionAlgorithm.cpp
...\......\...\...............\.................\btBoxBoxCollisionAlgorithm.h
...\......\...\...............\.................\btBoxBoxDetector.cpp
...\......\...\...............\.................\btBoxBoxDetector.h
...\......\...\...............\.................\btCollisionConfiguration.h
...\......\...\...............\.................\btCollisionCreateFunc.h
...\......\...\...............\.................\btCollisionDispatcher.cpp
...\......\...\...............\.................\btCollisionDispatcher.h
...\......\...\...............\.................\btCollisionObject.cpp
...\......\...\...............\.................\btCollisionObject.h
...\......\...\...............\.................\btCollisionWorld.cpp
...\......\...\...............\.................\btCollisionWorld.h
...\......\...\...............\.................\btCompoundCollisionAlgorithm.cpp
...\......\...\...............\.................\btCompoundCollisionAlgorithm.h
...\......\...\...............\.................\btConvexConcaveCollisionAlgorithm.cpp
...\......\...\...............\....