文件名称:cvl
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A C++ library for High Dynamic Range Image Processing using OpenGL and graphics processing units (GPUs).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
cvl
...\cvl
...\...\cvl.h
...\...\cvl_basic.h
...\...\cvl_color.h
...\...\cvl_error.h
...\...\cvl_features.h
...\...\cvl_filter.h
...\...\cvl_frame.h
...\...\cvl_gl.h
...\...\cvl_hdr.h
...\...\cvl_init.h
...\...\cvl_io.h
...\...\cvl_math.h
...\...\cvl_misc.h
...\...\cvl_mix.h
...\...\cvl_taglist.h
...\...\cvl_transform.h
...\...\cvl_version.h.in
...\...\cvl_visualization.h
...\...\cvl_wavelets.h
...\cvl_basic.c
...\cvl_color.c
...\cvl_error.c
...\cvl_features.c
...\cvl_filter.c
...\cvl_frame.c
...\cvl_gl.c
...\cvl_hdr.c
...\cvl_init.c
...\cvl_intern.c
...\cvl_intern.h
...\cvl_io.c
...\cvl_math.c
...\cvl_misc.c
...\cvl_mix.c
...\cvl_taglist.c
...\cvl_transform.c
...\cvl_visualization.c
...\cvl_wavelets.c
...\glsl
...\....\color
...\....\.....\channel_combine.glsl
...\....\.....\channel_extract.glsl
...\....\.....\color_adjust.glsl
...\....\.....\gamma_correct.glsl
...\....\.....\hsl_to_rgb.glsl
...\....\.....\invert.glsl
...\....\.....\luminance_range.glsl
...\....\.....\lum_to_rgb.glsl
...\....\.....\lum_to_xyz.glsl
...\....\.....\pseudo_color.glsl
...\....\.....\rgb_to_hsl.glsl
...\....\.....\rgb_to_lum.glsl
...\....\.....\rgb_to_xyz.glsl
...\....\.....\threshold.glsl
...\....\.....\transform_linear.glsl
...\....\.....\transform_log.glsl
...\....\.....\xyz_to_rgb.glsl
...\....\features
...\....\........\canny_hysterese1.glsl
...\....\........\canny_hysterese2.glsl
...\....\........\canny_nms.glsl
...\....\........\sobel.glsl
...\....\filter
...\....\......\convolve.glsl
...\....\......\convolve3d.glsl
...\....\......\convolve3d_separable.glsl
...\....\......\convolve_separable.glsl
...\....\......\laplace.glsl
...\....\......\max.glsl
...\....\......\max3d.glsl
...\....\......\median.glsl
...\....\......\median3d.glsl
...\....\......\median3d_separated.glsl
...\....\......\median_separated.glsl
...\....\......\min.glsl
...\....\......\min3d.glsl
...\....\......\unsharpmask.glsl
...\....\hdr
...\....\...\log_avg_lum.glsl
...\....\...\tonemap_ashikhmin02_step1.glsl
...\....\...\tonemap_ashikhmin02_step2.glsl
...\....\...\tonemap_drago03.glsl
...\....\...\tonemap_durand02_step1.glsl
...\....\...\tonemap_durand02_step2.glsl
...\....\...\tonemap_reinhard02_step1.glsl
...\....\...\tonemap_reinhard02_step2.glsl
...\....\...\tonemap_reinhard05.glsl
...\....\...\tonemap_schlick94.glsl
...\....\...\tonemap_tumblin99.glsl
...\....\math
...\....\....\add.glsl
...\....\....\first_derivative.glsl
...\....\....\laplacian.glsl
...\....\....\mul.glsl
...\....\misc
...\....\....\pyramid_gaussian.glsl
...\....\....\reduce.glsl
...\....\....\resize_seq.glsl
...\cvl
...\...\cvl.h
...\...\cvl_basic.h
...\...\cvl_color.h
...\...\cvl_error.h
...\...\cvl_features.h
...\...\cvl_filter.h
...\...\cvl_frame.h
...\...\cvl_gl.h
...\...\cvl_hdr.h
...\...\cvl_init.h
...\...\cvl_io.h
...\...\cvl_math.h
...\...\cvl_misc.h
...\...\cvl_mix.h
...\...\cvl_taglist.h
...\...\cvl_transform.h
...\...\cvl_version.h.in
...\...\cvl_visualization.h
...\...\cvl_wavelets.h
...\cvl_basic.c
...\cvl_color.c
...\cvl_error.c
...\cvl_features.c
...\cvl_filter.c
...\cvl_frame.c
...\cvl_gl.c
...\cvl_hdr.c
...\cvl_init.c
...\cvl_intern.c
...\cvl_intern.h
...\cvl_io.c
...\cvl_math.c
...\cvl_misc.c
...\cvl_mix.c
...\cvl_taglist.c
...\cvl_transform.c
...\cvl_visualization.c
...\cvl_wavelets.c
...\glsl
...\....\color
...\....\.....\channel_combine.glsl
...\....\.....\channel_extract.glsl
...\....\.....\color_adjust.glsl
...\....\.....\gamma_correct.glsl
...\....\.....\hsl_to_rgb.glsl
...\....\.....\invert.glsl
...\....\.....\luminance_range.glsl
...\....\.....\lum_to_rgb.glsl
...\....\.....\lum_to_xyz.glsl
...\....\.....\pseudo_color.glsl
...\....\.....\rgb_to_hsl.glsl
...\....\.....\rgb_to_lum.glsl
...\....\.....\rgb_to_xyz.glsl
...\....\.....\threshold.glsl
...\....\.....\transform_linear.glsl
...\....\.....\transform_log.glsl
...\....\.....\xyz_to_rgb.glsl
...\....\features
...\....\........\canny_hysterese1.glsl
...\....\........\canny_hysterese2.glsl
...\....\........\canny_nms.glsl
...\....\........\sobel.glsl
...\....\filter
...\....\......\convolve.glsl
...\....\......\convolve3d.glsl
...\....\......\convolve3d_separable.glsl
...\....\......\convolve_separable.glsl
...\....\......\laplace.glsl
...\....\......\max.glsl
...\....\......\max3d.glsl
...\....\......\median.glsl
...\....\......\median3d.glsl
...\....\......\median3d_separated.glsl
...\....\......\median_separated.glsl
...\....\......\min.glsl
...\....\......\min3d.glsl
...\....\......\unsharpmask.glsl
...\....\hdr
...\....\...\log_avg_lum.glsl
...\....\...\tonemap_ashikhmin02_step1.glsl
...\....\...\tonemap_ashikhmin02_step2.glsl
...\....\...\tonemap_drago03.glsl
...\....\...\tonemap_durand02_step1.glsl
...\....\...\tonemap_durand02_step2.glsl
...\....\...\tonemap_reinhard02_step1.glsl
...\....\...\tonemap_reinhard02_step2.glsl
...\....\...\tonemap_reinhard05.glsl
...\....\...\tonemap_schlick94.glsl
...\....\...\tonemap_tumblin99.glsl
...\....\math
...\....\....\add.glsl
...\....\....\first_derivative.glsl
...\....\....\laplacian.glsl
...\....\....\mul.glsl
...\....\misc
...\....\....\pyramid_gaussian.glsl
...\....\....\reduce.glsl
...\....\....\resize_seq.glsl