文件名称:Rendertotexturebuffer
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.86mb
- 下载次数:
- 0次
- 提 供 者:
- 猴*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用fr a mebuffer来将opengl的绘制从屏幕转到内存中进行,这样可以支持离线渲染。-The use of the fr a mebuffer to be drawn from opengl to the memory screen, and this can support off-line rendering.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Render to texture
.................\Debug
.................\Error Log.txt
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.ncb
.................\Project.sln
.................\Project.vcproj
.................\Project.vcproj.WYF.WYFs.user
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h
.................\Debug
.................\Error Log.txt
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.ncb
.................\Project.sln
.................\Project.vcproj
.................\Project.vcproj.WYF.WYFs.user
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h