文件名称:3DPlane
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.93mb
- 下载次数:
- 0次
- 提 供 者:
- 沧***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个用DX9.0开发的3D射击游戏,实现了3D地形、粒子效果和网格模型加载-one shoot game of 3D with DX9.0,whick has mesh load and particle
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DPlane
.......\3DPlane.aps
.......\3DPlane.exe
.......\3DPlane.rc
.......\3DPlane.suo
.......\3DPlane.vcproj
.......\3DPlane.vcproj.ACAI.cai.user
.......\3DPlane.vcproj.PC011.Administrator.user
.......\bigship1.x
.......\d3dx9_25.dll
.......\Debug
.......\.....\3DPlane.exe.embed.manifest
.......\.....\3DPlane.exe.embed.manifest.res
.......\.....\3DPlane.exe.intermediate.manifest
.......\.....\3DPlane.res
.......\.....\BuildLog.htm
.......\.....\DebugOutput.obj
.......\.....\Enemy.obj
.......\.....\EnemyMesh.obj
.......\.....\ExhaustGas.obj
.......\.....\Explode.obj
.......\.....\Game.obj
.......\.....\GameEngine_App.obj
.......\.....\GameEngine_Camera.obj
.......\.....\GameEngine_Font.obj
.......\.....\GameEngine_Input.obj
.......\.....\GameEngine_light.obj
.......\.....\GameEngine_Material.obj
.......\.....\GameEngine_Particle.obj
.......\.....\GameEngine_SceneManager.obj
.......\.....\GameEngine_Texture.obj
.......\.....\GameEngine_Timer.obj
.......\.....\GameEngine_VertexBuffer.obj
.......\.....\GameRole.obj
.......\.....\LODTerrain.obj
.......\.....\main.obj
.......\.....\mt.dep
.......\.....\RoleShoot.obj
.......\.....\vc80.idb
.......\.....\vc80.pdb
.......\DebugOutput.cpp
.......\DebugOutput.h
.......\Enemy.cpp
.......\Enemy.cpp.orig
.......\Enemy.h
.......\enemy.x
.......\EnemyMesh.cpp
.......\EnemyMesh.cpp.orig
.......\EnemyMesh.h
.......\ExhaustGas.h
.......\Explode.cpp
.......\Explode.cpp.orig
.......\Explode.h
.......\Game.cpp
.......\Game.cpp.orig
.......\Game.h
.......\Game.h.orig
.......\GameEngine_App.cpp
.......\GameEngine_App.cpp.orig
.......\GameEngine_App.h
.......\GameEngine_Camera.cpp
.......\GameEngine_Camera.cpp.orig
.......\GameEngine_Camera.h
.......\GameEngine_Common.h
.......\GameEngine_Font.cpp
.......\GameEngine_Font.cpp.orig
.......\GameEngine_Font.h
.......\GameEngine_Input.cpp
.......\GameEngine_Input.h
.......\GameEngine_light.cpp
.......\GameEngine_light.h
.......\GameEngine_Material.cpp
.......\GameEngine_Material.h
.......\GameEngine_Particle.cpp
.......\GameEngine_Particle.h
.......\GameEngine_SceneManager.cpp
.......\GameEngine_SceneManager.h
.......\GameEngine_Texture.cpp
.......\GameEngine_Texture.h
.......\GameEngine_Timer.cpp
.......\GameEngine_Timer.h
.......\GameEngine_VertexBuffer.cpp
.......\GameEngine_VertexBuffer.h
.......\GameRole.cpp
.......\GameRole.cpp.orig
.......\GameRole.h
.......\LODTerrain.cpp
.......\LODTerrain.cpp.orig
.......\LODTerrain.h
.......\main.cpp
.......\main.cpp.orig
.......\particle.cpp
.......\particle.h
.......\plane.tga
.......\plane.X
.......\plane1.X
.......\plane2.X
.......\3DPlane.aps
.......\3DPlane.exe
.......\3DPlane.rc
.......\3DPlane.suo
.......\3DPlane.vcproj
.......\3DPlane.vcproj.ACAI.cai.user
.......\3DPlane.vcproj.PC011.Administrator.user
.......\bigship1.x
.......\d3dx9_25.dll
.......\Debug
.......\.....\3DPlane.exe.embed.manifest
.......\.....\3DPlane.exe.embed.manifest.res
.......\.....\3DPlane.exe.intermediate.manifest
.......\.....\3DPlane.res
.......\.....\BuildLog.htm
.......\.....\DebugOutput.obj
.......\.....\Enemy.obj
.......\.....\EnemyMesh.obj
.......\.....\ExhaustGas.obj
.......\.....\Explode.obj
.......\.....\Game.obj
.......\.....\GameEngine_App.obj
.......\.....\GameEngine_Camera.obj
.......\.....\GameEngine_Font.obj
.......\.....\GameEngine_Input.obj
.......\.....\GameEngine_light.obj
.......\.....\GameEngine_Material.obj
.......\.....\GameEngine_Particle.obj
.......\.....\GameEngine_SceneManager.obj
.......\.....\GameEngine_Texture.obj
.......\.....\GameEngine_Timer.obj
.......\.....\GameEngine_VertexBuffer.obj
.......\.....\GameRole.obj
.......\.....\LODTerrain.obj
.......\.....\main.obj
.......\.....\mt.dep
.......\.....\RoleShoot.obj
.......\.....\vc80.idb
.......\.....\vc80.pdb
.......\DebugOutput.cpp
.......\DebugOutput.h
.......\Enemy.cpp
.......\Enemy.cpp.orig
.......\Enemy.h
.......\enemy.x
.......\EnemyMesh.cpp
.......\EnemyMesh.cpp.orig
.......\EnemyMesh.h
.......\ExhaustGas.h
.......\Explode.cpp
.......\Explode.cpp.orig
.......\Explode.h
.......\Game.cpp
.......\Game.cpp.orig
.......\Game.h
.......\Game.h.orig
.......\GameEngine_App.cpp
.......\GameEngine_App.cpp.orig
.......\GameEngine_App.h
.......\GameEngine_Camera.cpp
.......\GameEngine_Camera.cpp.orig
.......\GameEngine_Camera.h
.......\GameEngine_Common.h
.......\GameEngine_Font.cpp
.......\GameEngine_Font.cpp.orig
.......\GameEngine_Font.h
.......\GameEngine_Input.cpp
.......\GameEngine_Input.h
.......\GameEngine_light.cpp
.......\GameEngine_light.h
.......\GameEngine_Material.cpp
.......\GameEngine_Material.h
.......\GameEngine_Particle.cpp
.......\GameEngine_Particle.h
.......\GameEngine_SceneManager.cpp
.......\GameEngine_SceneManager.h
.......\GameEngine_Texture.cpp
.......\GameEngine_Texture.h
.......\GameEngine_Timer.cpp
.......\GameEngine_Timer.h
.......\GameEngine_VertexBuffer.cpp
.......\GameEngine_VertexBuffer.h
.......\GameRole.cpp
.......\GameRole.cpp.orig
.......\GameRole.h
.......\LODTerrain.cpp
.......\LODTerrain.cpp.orig
.......\LODTerrain.h
.......\main.cpp
.......\main.cpp.orig
.......\particle.cpp
.......\particle.h
.......\plane.tga
.......\plane.X
.......\plane1.X
.......\plane2.X