文件名称:XGRE
介绍说明--下载内容均来自于网络,请自行研究使用
仿照orge座的一个引擎框架,很傻很简单,让大家见笑了-Block orge modeled the fr a mework of an engine, silly very simple so that everyone laughing stock of the
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XGRE
....\AllHeadFile.h
....\Archive.h
....\Atomic.h
....\BlendMode.h
....\Camera.cpp
....\Camera.h
....\ColourValue.cpp
....\ColourValue.h
....\Data
....\....\Model.ms3d
....\Debug
....\Entity.cpp
....\Entity.h
....\EntityFactory.cpp
....\EntityFactory.h
....\ExampleApplication.h
....\File.cpp
....\File.h
....\Frustum.cpp
....\Frustum.h
....\GL
....\..\GLAUX.H
....\..\GLAUX.LIB
....\..\glew.h
....\..\glew32.lib
....\..\GlU32.Lib
....\..\glut.h
....\..\glut32.lib
....\..\OpenGL32.Lib
....\..\wglew.h
....\GLRenderSystem.cpp
....\GLRenderSystem.h
....\InputSystem.cpp
....\InputSystem.h
....\IteratorWrappers.h
....\Light.cpp
....\Light.h
....\LightFactory.cpp
....\LightFactory.h
....\main.cpp
....\Math.cpp
....\Math.h
....\Mesh.cpp
....\Mesh.h
....\MilkshapeModel.cpp
....\MilkshapeModel.h
....\ModeFactory.cpp
....\ModeFactory.h
....\Model.cpp
....\Model.h
....\MovableObject.cpp
....\MovableObject.h
....\MovableObjectFactory.cpp
....\MovableObjectFactory.h
....\Node.cpp
....\Node.h
....\Object.cpp
....\Object.h
....\Quaternion.cpp
....\Quaternion.h
....\RenderOperation.h
....\RenderSystem.cpp
....\RenderSystem.h
....\RenderTarget.cpp
....\RenderTarget.h
....\RenderWindow.cpp
....\RenderWindow.h
....\Resource
....\........\model
....\........\.....\house.ms3d
....\........\.....\Model.ms3d
....\........\.....\Wood.bmp
....\........\sky
....\........\terrain
....\........\.......\terrain.bmp
....\........\.......\terrain1.bmp
....\........\.......\terrain3.bmp
....\........\.......\terrain3b.bmp
....\Root.cpp
....\Root.h
....\SceneManager.cpp
....\SceneManager.h
....\SceneNode.cpp
....\AllHeadFile.h
....\Archive.h
....\Atomic.h
....\BlendMode.h
....\Camera.cpp
....\Camera.h
....\ColourValue.cpp
....\ColourValue.h
....\Data
....\....\Model.ms3d
....\Debug
....\Entity.cpp
....\Entity.h
....\EntityFactory.cpp
....\EntityFactory.h
....\ExampleApplication.h
....\File.cpp
....\File.h
....\Frustum.cpp
....\Frustum.h
....\GL
....\..\GLAUX.H
....\..\GLAUX.LIB
....\..\glew.h
....\..\glew32.lib
....\..\GlU32.Lib
....\..\glut.h
....\..\glut32.lib
....\..\OpenGL32.Lib
....\..\wglew.h
....\GLRenderSystem.cpp
....\GLRenderSystem.h
....\InputSystem.cpp
....\InputSystem.h
....\IteratorWrappers.h
....\Light.cpp
....\Light.h
....\LightFactory.cpp
....\LightFactory.h
....\main.cpp
....\Math.cpp
....\Math.h
....\Mesh.cpp
....\Mesh.h
....\MilkshapeModel.cpp
....\MilkshapeModel.h
....\ModeFactory.cpp
....\ModeFactory.h
....\Model.cpp
....\Model.h
....\MovableObject.cpp
....\MovableObject.h
....\MovableObjectFactory.cpp
....\MovableObjectFactory.h
....\Node.cpp
....\Node.h
....\Object.cpp
....\Object.h
....\Quaternion.cpp
....\Quaternion.h
....\RenderOperation.h
....\RenderSystem.cpp
....\RenderSystem.h
....\RenderTarget.cpp
....\RenderTarget.h
....\RenderWindow.cpp
....\RenderWindow.h
....\Resource
....\........\model
....\........\.....\house.ms3d
....\........\.....\Model.ms3d
....\........\.....\Wood.bmp
....\........\sky
....\........\terrain
....\........\.......\terrain.bmp
....\........\.......\terrain1.bmp
....\........\.......\terrain3.bmp
....\........\.......\terrain3b.bmp
....\Root.cpp
....\Root.h
....\SceneManager.cpp
....\SceneManager.h
....\SceneNode.cpp