文件名称:Lighting
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.11mb
- 下载次数:
- 0次
- 提 供 者:
- g***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用OpenGL实现简单场景的光照效果演示,可以选择多种光照模式。-OpenGL scene using simple presentation of lighting effects, you can choose a variety of illumination patterns.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter 23
..........\FragmentShaders
..........\...............\FragmentShaders.c
..........\...............\FragmentShaders.dsp
..........\...............\FragmentShaders.dsw
..........\...............\FragmentShaders.exe
..........\...............\shaders
..........\...............\.......\colorinvert.fp
..........\...............\.......\colorinvert.fs
..........\...............\.......\fog.fp
..........\...............\.......\fog.fs
..........\...............\.......\grayinvert.fp
..........\...............\.......\grayinvert.fs
..........\...............\.......\grayscale.fp
..........\...............\.......\grayscale.fs
..........\...............\.......\heatsig.fp
..........\...............\.......\heatsig.fs
..........\...............\.......\sepia.fp
..........\...............\.......\sepia.fs
..........\...............\.......\simple.fp
..........\...............\.......\simple.fs
..........\ImageProcessing
..........\...............\Debug
..........\...............\.....\GetExtensionPointer.obj
..........\...............\.....\ImageProcessing.exe
..........\...............\.....\ImageProcessing.ilk
..........\...............\.....\ImageProcessing.obj
..........\...............\.....\ImageProcessing.pch
..........\...............\.....\ImageProcessing.pdb
..........\...............\.....\IsExtSupported.obj
..........\...............\.....\vc60.idb
..........\...............\.....\vc60.pdb
..........\...............\.....\VectorMath.obj
..........\...............\ImageProcessing.c
..........\...............\ImageProcessing.dsp
..........\...............\ImageProcessing.dsw
..........\...............\ImageProcessing.exe
..........\...............\ImageProcessing.ncb
..........\...............\ImageProcessing.opt
..........\...............\ImageProcessing.plg
..........\...............\shaders
..........\...............\.......\blur.fp
..........\...............\.......\blur.fs
..........\...............\.......\dilation.fp
..........\...............\.......\dilation.fs
..........\...............\.......\erosion.fp
..........\...............\.......\erosion.fs
..........\...............\.......\laplacian.fp
..........\...............\.......\laplacian.fs
..........\...............\.......\passthrough.fp
..........\...............\.......\passthrough.fs
..........\...............\.......\prewitt.fp
..........\...............\.......\prewitt.fs
..........\...............\.......\sharpen.fp
..........\...............\.......\sharpen.fs
..........\...............\.......\sobel.fp
..........\...............\.......\sobel.fs
..........\Lighting
..........\........\Lighting.c
..........\........\Lighting.dsp
..........\........\Lighting.dsw
..........\........\Lighting.exe
..........\........\shaders
..........\........\.......\3lights.fp
..........\........\.......\3lights.fs
..........\........\.......\3lights.vp
..........\........\.......\3lights.vs
..........\........\.......\diffuse.fp
..........\........\.......\diffuse.fs
..........\........\.......\diffuse.vp
..........\........\.......\diffuse.vs
..........\........\.......\simple.fp
..........\........\.......\simple.fs
..........\........\.......\simple.vp
..........\........\.......\simple.vs
..........\........\.......\specular.fp
..........\........\.......\specular.fs
..........\........\.......\specular.vp
..........\........\.......\specular.vs
..........\ProceduralTex
..........\.............\Debug
..........\.............\.....\GetExtensionPointer.obj
..........\.............\.....\IsExtSupported.obj
..........\.............\.....\ProceduralTex.exe
..........\.............\.....\ProceduralTex.ilk
..........\.............\.....\ProceduralTex.obj
..........\.............\.....\ProceduralTex.pch
..........\.............\.....\ProceduralTex.pdb
..........\.............\.....\vc60.idb
..........\.............\.....\vc60.pdb
..........\.............\.....\VectorMath.obj
..........\.............\ProceduralTex.c
..........\.............\ProceduralTex.dsp
..........\.............\ProceduralTex.dsw
..........\.............\ProceduralTex.exe
..........\......
..........\FragmentShaders
..........\...............\FragmentShaders.c
..........\...............\FragmentShaders.dsp
..........\...............\FragmentShaders.dsw
..........\...............\FragmentShaders.exe
..........\...............\shaders
..........\...............\.......\colorinvert.fp
..........\...............\.......\colorinvert.fs
..........\...............\.......\fog.fp
..........\...............\.......\fog.fs
..........\...............\.......\grayinvert.fp
..........\...............\.......\grayinvert.fs
..........\...............\.......\grayscale.fp
..........\...............\.......\grayscale.fs
..........\...............\.......\heatsig.fp
..........\...............\.......\heatsig.fs
..........\...............\.......\sepia.fp
..........\...............\.......\sepia.fs
..........\...............\.......\simple.fp
..........\...............\.......\simple.fs
..........\ImageProcessing
..........\...............\Debug
..........\...............\.....\GetExtensionPointer.obj
..........\...............\.....\ImageProcessing.exe
..........\...............\.....\ImageProcessing.ilk
..........\...............\.....\ImageProcessing.obj
..........\...............\.....\ImageProcessing.pch
..........\...............\.....\ImageProcessing.pdb
..........\...............\.....\IsExtSupported.obj
..........\...............\.....\vc60.idb
..........\...............\.....\vc60.pdb
..........\...............\.....\VectorMath.obj
..........\...............\ImageProcessing.c
..........\...............\ImageProcessing.dsp
..........\...............\ImageProcessing.dsw
..........\...............\ImageProcessing.exe
..........\...............\ImageProcessing.ncb
..........\...............\ImageProcessing.opt
..........\...............\ImageProcessing.plg
..........\...............\shaders
..........\...............\.......\blur.fp
..........\...............\.......\blur.fs
..........\...............\.......\dilation.fp
..........\...............\.......\dilation.fs
..........\...............\.......\erosion.fp
..........\...............\.......\erosion.fs
..........\...............\.......\laplacian.fp
..........\...............\.......\laplacian.fs
..........\...............\.......\passthrough.fp
..........\...............\.......\passthrough.fs
..........\...............\.......\prewitt.fp
..........\...............\.......\prewitt.fs
..........\...............\.......\sharpen.fp
..........\...............\.......\sharpen.fs
..........\...............\.......\sobel.fp
..........\...............\.......\sobel.fs
..........\Lighting
..........\........\Lighting.c
..........\........\Lighting.dsp
..........\........\Lighting.dsw
..........\........\Lighting.exe
..........\........\shaders
..........\........\.......\3lights.fp
..........\........\.......\3lights.fs
..........\........\.......\3lights.vp
..........\........\.......\3lights.vs
..........\........\.......\diffuse.fp
..........\........\.......\diffuse.fs
..........\........\.......\diffuse.vp
..........\........\.......\diffuse.vs
..........\........\.......\simple.fp
..........\........\.......\simple.fs
..........\........\.......\simple.vp
..........\........\.......\simple.vs
..........\........\.......\specular.fp
..........\........\.......\specular.fs
..........\........\.......\specular.vp
..........\........\.......\specular.vs
..........\ProceduralTex
..........\.............\Debug
..........\.............\.....\GetExtensionPointer.obj
..........\.............\.....\IsExtSupported.obj
..........\.............\.....\ProceduralTex.exe
..........\.............\.....\ProceduralTex.ilk
..........\.............\.....\ProceduralTex.obj
..........\.............\.....\ProceduralTex.pch
..........\.............\.....\ProceduralTex.pdb
..........\.............\.....\vc60.idb
..........\.............\.....\vc60.pdb
..........\.............\.....\VectorMath.obj
..........\.............\ProceduralTex.c
..........\.............\ProceduralTex.dsp
..........\.............\ProceduralTex.dsw
..........\.............\ProceduralTex.exe
..........\......