文件名称:Tanker
介绍说明--下载内容均来自于网络,请自行研究使用
用VC++ 6.0 编的坦克大战,蛮实用的,有兴趣的可以看看,会对你有所帮助。-Using VC++ 6.0 for the Tankedaizhan, very practical, may be interested to see if it would be helpful to you.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Tanker
......\God
......\...\Alpha3
......\...\......\aigenerator.cpp
......\...\......\aigenerator.h
......\...\......\Alpha3.dsp
......\...\......\Alpha3.dsw
......\...\......\Alpha3.plg
......\...\......\collision.txt
......\...\......\console.cpp
......\...\......\console.h
......\...\......\ddutil.cpp
......\...\......\ddutil.h
......\...\......\debug0.txt
......\...\......\debug1.txt
......\...\......\dsutil.cpp
......\...\......\dsutil.h
......\...\......\dxutil.cpp
......\...\......\dxutil.h
......\...\......\global.h
......\...\......\Map
......\...\......\...\Map_02.idx
......\...\......\mapinfo.cpp
......\...\......\mapinfo.h
......\...\......\msglist.cpp
......\...\......\msglist.h
......\...\......\network.cpp
......\...\......\network.h
......\...\......\object.cpp
......\...\......\object.h
......\...\......\Res
......\...\......\...\resource.h
......\...\......\...\TankRes.aps
......\...\......\...\TankRes.rc
......\...\......\resinfo.cpp
......\...\......\resinfo.h
......\...\......\TurnAround.txt
......\...\......\Wave
......\...\......\....\bfire.wav
......\...\......\....\lboom.wav
......\...\......\winmain.cpp
......\...\......\winproc.cpp
......\readme.txt
......\Serverv2
......\........\Debug
......\........\.....\Serverv2.pch
......\........\.....\thread.sbr
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\.....\winmain.obj
......\........\.....\winmain.sbr
......\........\netmsg.h
......\........\pool.h
......\........\Serverv2.dsp
......\........\Serverv2.dsw
......\........\Serverv2.ncb
......\........\Serverv2.plg
......\........\struct.h
......\........\thread.cpp
......\........\winmain.cpp
......\God
......\...\Alpha3
......\...\......\aigenerator.cpp
......\...\......\aigenerator.h
......\...\......\Alpha3.dsp
......\...\......\Alpha3.dsw
......\...\......\Alpha3.plg
......\...\......\collision.txt
......\...\......\console.cpp
......\...\......\console.h
......\...\......\ddutil.cpp
......\...\......\ddutil.h
......\...\......\debug0.txt
......\...\......\debug1.txt
......\...\......\dsutil.cpp
......\...\......\dsutil.h
......\...\......\dxutil.cpp
......\...\......\dxutil.h
......\...\......\global.h
......\...\......\Map
......\...\......\...\Map_02.idx
......\...\......\mapinfo.cpp
......\...\......\mapinfo.h
......\...\......\msglist.cpp
......\...\......\msglist.h
......\...\......\network.cpp
......\...\......\network.h
......\...\......\object.cpp
......\...\......\object.h
......\...\......\Res
......\...\......\...\resource.h
......\...\......\...\TankRes.aps
......\...\......\...\TankRes.rc
......\...\......\resinfo.cpp
......\...\......\resinfo.h
......\...\......\TurnAround.txt
......\...\......\Wave
......\...\......\....\bfire.wav
......\...\......\....\lboom.wav
......\...\......\winmain.cpp
......\...\......\winproc.cpp
......\readme.txt
......\Serverv2
......\........\Debug
......\........\.....\Serverv2.pch
......\........\.....\thread.sbr
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\.....\winmain.obj
......\........\.....\winmain.sbr
......\........\netmsg.h
......\........\pool.h
......\........\Serverv2.dsp
......\........\Serverv2.dsw
......\........\Serverv2.ncb
......\........\Serverv2.plg
......\........\struct.h
......\........\thread.cpp
......\........\winmain.cpp