文件名称:puzzle
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 506kb
- 下载次数:
- 0次
- 提 供 者:
- m*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
[简介]
名称:
《拼图》-附源代码 (代码行数:747 注释行数:164)
开发环境:WinXp+VC.Net2005+Win32 API
作者:mj
联系方式:mj055@yahoo.cn
[拼图]
鼠标操作,有音效
游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换,
当排列成1 2 3 则游戏胜利
4 5 6
7 8
[说明]
1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-[Profile] Name: puzzle - attached to the source code (the code number of rows: 747 Note the number of rows: 164) Development Environment: WinXp+ VC.Net2005+ Win32 API Author: mj Contact: mj055@yahoo.cn [puzzle ] Mouse operation, there are sound gameplay文曲星on imitation jigsaw puzzle, each only with a blank box with the box around the figure adjacent to the exchange, when arranged in the game 1 2 3 Victory 4 5 6 7 8 [Descr iption] 1. game engine code reference [U.S.] Michael Morrison s Introduction to Game Programming 2. hunting game image resources from the Wulin群侠Biography in the hunting of small game 3. vc.net2005 compiled by When the project properties page ATL use select do not use ATL , Character Set selection the use of multi-byte character set , as well as linker-> input-> additional dependencies: msimg32.lib winmm.lib
名称:
《拼图》-附源代码 (代码行数:747 注释行数:164)
开发环境:WinXp+VC.Net2005+Win32 API
作者:mj
联系方式:mj055@yahoo.cn
[拼图]
鼠标操作,有音效
游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换,
当排列成1 2 3 则游戏胜利
4 5 6
7 8
[说明]
1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-[Profile] Name: puzzle - attached to the source code (the code number of rows: 747 Note the number of rows: 164) Development Environment: WinXp+ VC.Net2005+ Win32 API Author: mj Contact: mj055@yahoo.cn [puzzle ] Mouse operation, there are sound gameplay文曲星on imitation jigsaw puzzle, each only with a blank box with the box around the figure adjacent to the exchange, when arranged in the game 1 2 3 Victory 4 5 6 7 8 [Descr iption] 1. game engine code reference [U.S.] Michael Morrison s Introduction to Game Programming 2. hunting game image resources from the Wulin群侠Biography in the hunting of small game 3. vc.net2005 compiled by When the project properties page ATL use select do not use ATL , Character Set selection the use of multi-byte character set , as well as linker-> input-> additional dependencies: msimg32.lib winmm.lib
(系统自动生成,下载前可以参看下载内容)
下载文件列表
拼图
....\Puzzle
....\......\Puzzle
....\......\......\Bitmap.cpp
....\......\......\Bitmap.h
....\......\......\Brainiac.cpp
....\......\......\Brainiac.h
....\......\......\GameEngine.cpp
....\......\......\GameEngine.h
....\......\......\Puzzle.rc
....\......\......\Puzzle.vcproj
....\......\......\Puzzle.vcproj.DEEPIN-33BDB33D.Administrator.user
....\......\......\Res
....\......\......\...\bitmap13.bmp
....\......\......\...\bitmap14.bmp
....\......\......\...\bitmap15.bmp
....\......\......\...\bitmap2.bmp
....\......\......\...\bitmap3.bmp
....\......\......\...\bitmap4.bmp
....\......\......\...\bitmap5.bmp
....\......\......\...\bitmap6.bmp
....\......\......\...\bitmap7.bmp
....\......\......\...\bitmap8.bmp
....\......\......\...\bitmap9.bmp
....\......\......\...\Brainiac.ico
....\......\......\...\Brainiac_sm.ico
....\......\......\...\Match.wav
....\......\......\...\Mismatch.wav
....\......\......\...\Select.wav
....\......\......\...\Win.wav
....\......\......\Resource.h
....\......\Puzzle.sln
....\Puzzle.exe
....\Readme.txt
....\Puzzle
....\......\Puzzle
....\......\......\Bitmap.cpp
....\......\......\Bitmap.h
....\......\......\Brainiac.cpp
....\......\......\Brainiac.h
....\......\......\GameEngine.cpp
....\......\......\GameEngine.h
....\......\......\Puzzle.rc
....\......\......\Puzzle.vcproj
....\......\......\Puzzle.vcproj.DEEPIN-33BDB33D.Administrator.user
....\......\......\Res
....\......\......\...\bitmap13.bmp
....\......\......\...\bitmap14.bmp
....\......\......\...\bitmap15.bmp
....\......\......\...\bitmap2.bmp
....\......\......\...\bitmap3.bmp
....\......\......\...\bitmap4.bmp
....\......\......\...\bitmap5.bmp
....\......\......\...\bitmap6.bmp
....\......\......\...\bitmap7.bmp
....\......\......\...\bitmap8.bmp
....\......\......\...\bitmap9.bmp
....\......\......\...\Brainiac.ico
....\......\......\...\Brainiac_sm.ico
....\......\......\...\Match.wav
....\......\......\...\Mismatch.wav
....\......\......\...\Select.wav
....\......\......\...\Win.wav
....\......\......\Resource.h
....\......\Puzzle.sln
....\Puzzle.exe
....\Readme.txt