文件名称:hunting
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 549kb
- 下载次数:
- 0次
- 提 供 者:
- m*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
[简介]
名称:《打猎》-附源代码 (代码行数:1773 注释行数:363)
开发环境:WinXp+VC.Net2005+Win32 API
作者:mj
联系方式:mj055@yahoo.cn
[打猎]
鼠标左键射击,消灭出现的猎物;有音乐及音效;
屏幕下方的计分板记录击中的猎物个数,右下角的头像个数表示未击中的猎物个数;
游戏难度会随击中数量上升,当未击中数达到5个时游戏结束。
[说明]
1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-err
名称:《打猎》-附源代码 (代码行数:1773 注释行数:363)
开发环境:WinXp+VC.Net2005+Win32 API
作者:mj
联系方式:mj055@yahoo.cn
[打猎]
鼠标左键射击,消灭出现的猎物;有音乐及音效;
屏幕下方的计分板记录击中的猎物个数,右下角的头像个数表示未击中的猎物个数;
游戏难度会随击中数量上升,当未击中数达到5个时游戏结束。
[说明]
1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-err
(系统自动生成,下载前可以参看下载内容)
下载文件列表
打猎
....\Music.mid
....\Readme.txt
....\WuLinShot.exe
....\源代码
....\......\WuLinShot
....\......\.........\Background.cpp
....\......\.........\Background.h
....\......\.........\Bitmap.cpp
....\......\.........\Bitmap.h
....\......\.........\GameEngine.cpp
....\......\.........\GameEngine.h
....\......\.........\Music.mid
....\......\.........\Res
....\......\.........\...\Gameover.wav
....\......\.........\...\Music.mid
....\......\.........\...\Office.bmp
....\......\.........\...\Pig.bmp
....\......\.........\...\Pow.bmp
....\......\.........\...\Pow1.bmp
....\......\.........\...\Pow12.bmp
....\......\.........\...\Pow14.bmp
....\......\.........\...\Pow2.bmp
....\......\.........\...\Pow3.bmp
....\......\.........\...\Pow4.bmp
....\......\.........\...\Pow5.bmp
....\......\.........\...\Rabbit.bmp
....\......\.........\...\Rabbit7.bmp
....\......\.........\...\Select.wav
....\......\.........\...\SmallGuy.bmp
....\......\.........\...\Snake.bmp
....\......\.........\...\Target.bmp
....\......\.........\...\WuLinShot.ico
....\......\.........\...\WuLinShot_sm.ico
....\......\.........\Resource.h
....\......\.........\resource1.h
....\......\.........\Shot.aps
....\......\.........\Shot.cpp
....\......\.........\Shot.h
....\......\.........\Shot.rc
....\......\.........\Sprite.cpp
....\......\.........\Sprite.h
....\......\.........\WuLinShot.vcproj
....\......\.........\WuLinShot.vcproj.DEEPIN-33BDB33D.Administrator.user
....\......\WuLinShot.sln
....\Music.mid
....\Readme.txt
....\WuLinShot.exe
....\源代码
....\......\WuLinShot
....\......\.........\Background.cpp
....\......\.........\Background.h
....\......\.........\Bitmap.cpp
....\......\.........\Bitmap.h
....\......\.........\GameEngine.cpp
....\......\.........\GameEngine.h
....\......\.........\Music.mid
....\......\.........\Res
....\......\.........\...\Gameover.wav
....\......\.........\...\Music.mid
....\......\.........\...\Office.bmp
....\......\.........\...\Pig.bmp
....\......\.........\...\Pow.bmp
....\......\.........\...\Pow1.bmp
....\......\.........\...\Pow12.bmp
....\......\.........\...\Pow14.bmp
....\......\.........\...\Pow2.bmp
....\......\.........\...\Pow3.bmp
....\......\.........\...\Pow4.bmp
....\......\.........\...\Pow5.bmp
....\......\.........\...\Rabbit.bmp
....\......\.........\...\Rabbit7.bmp
....\......\.........\...\Select.wav
....\......\.........\...\SmallGuy.bmp
....\......\.........\...\Snake.bmp
....\......\.........\...\Target.bmp
....\......\.........\...\WuLinShot.ico
....\......\.........\...\WuLinShot_sm.ico
....\......\.........\Resource.h
....\......\.........\resource1.h
....\......\.........\Shot.aps
....\......\.........\Shot.cpp
....\......\.........\Shot.h
....\......\.........\Shot.rc
....\......\.........\Sprite.cpp
....\......\.........\Sprite.h
....\......\.........\WuLinShot.vcproj
....\......\.........\WuLinShot.vcproj.DEEPIN-33BDB33D.Administrator.user
....\......\WuLinShot.sln