文件名称:MapEditor_bate
介绍说明--下载内容均来自于网络,请自行研究使用
一个游戏开发能用到的地图编辑器项目完整代码,既可以研究学习也可以使用他开发RPG游戏-Game developers can use a map editor to project a complete code, we can study to learn he can also use the development of RPG games
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MapEditor
.........\MapEditor
.........\.........\ChildFrm.cpp
.........\.........\ChildFrm.h
.........\.........\ConfigDlg.cpp
.........\.........\ConfigDlg.h
.........\.........\EventEditDlg.cpp
.........\.........\EventEditDlg.h
.........\.........\FileTools.cpp
.........\.........\FileTools.h
.........\.........\GameTask.cpp
.........\.........\GameTask.h
.........\.........\GdiDLL.dll
.........\.........\GdiDLL.lib
.........\.........\GdiHelp
.........\.........\.......\Buffer.h
.........\.........\.......\GdiHelp.h
.........\.........\.......\GdiPlusTool.h
.........\.........\.......\ImageFactory.h
.........\.........\.......\ImageID.h
.........\.........\.......\Layer.h
.........\.........\.......\LayeredObj.h
.........\.........\.......\Sequence.h
.........\.........\.......\Sprite.h
.........\.........\GdiHelper_Readme.txt
.........\.........\Hero.cpp
.........\.........\Hero.h
.........\.........\HeroEditDlg.cpp
.........\.........\HeroEditDlg.h
.........\.........\ICon.cpp
.........\.........\ICon.h
.........\.........\ILayerHandler.cpp
.........\.........\ILayerHandler.h
.........\.........\ILayerManager.cpp
.........\.........\ILayerManager.h
.........\.........\ImageFactory.cpp
.........\.........\ImageStruct.cpp
.........\.........\IMapEditObserver.cpp
.........\.........\IMapEditObserver.h
.........\.........\LayerDlg.cpp
.........\.........\LayerDlg.h
.........\.........\LayerManager.cpp
.........\.........\LayerManager.h
.........\.........\LogView.cpp
.........\.........\LogView.h
.........\.........\MainFrm.cpp
.........\.........\MainFrm.h
.........\.........\MapEditer.cpp
.........\.........\MapEditer.h
.........\.........\MapEditor.aps
.........\.........\MapEditor.cpp
.........\.........\MapEditor.h
.........\.........\MapEditor.rc
.........\.........\MapEditor.vcproj
.........\.........\MapEditorDoc.cpp
.........\.........\MapEditorDoc.h
.........\.........\MapFileStruct.h
.........\.........\MLayerDlgObs.cpp
.........\.........\MLayerDlgObs.h
.........\.........\MLayerObserver.cpp
.........\.........\MLayerObserver.h
.........\.........\MyEvent.cpp
.........\.........\MyEvent.h
.........\.........\NavigationDlg.cpp
.........\.........\NavigationDlg.h
.........\.........\NavigationManager.cpp
.........\.........\NavigationManager.h
.........\.........\OutputView.cpp
.........\.........\OutputView.h
.........\.........\PanelLayer.cpp
.........\.........\PanelLayer.h
.........\.........\PanelLayerManage.cpp
.........\.........\PanelLayerManage.h
.........\.........\ReadMe.txt
.........\.........\res
.........\.........\...\face2.png
.........\.........\...\MapEditor.ico
.........\.........\...\MapEditor.manifest
.........\.........\...\MapEditor.rc2
.........\.........\...\MapEditorDoc.ico
.........\.........\...\Props.png
.........\.........\...\RGP1.ico
.........\.........\...\RGP1.rc2
.........\.........\...\RGP1Doc.ico
.........\.........\...\Toolbar.bmp
.........\.........\ResizingStack.cpp
.........\.........\ResizingStack.h
.........\.........\ResizingWindow.cpp
.........\.........\ResizingWindow.h
.........\.........\resource.h
.........\.........\ScrollBarManage.cpp
.........\MapEditor
.........\.........\ChildFrm.cpp
.........\.........\ChildFrm.h
.........\.........\ConfigDlg.cpp
.........\.........\ConfigDlg.h
.........\.........\EventEditDlg.cpp
.........\.........\EventEditDlg.h
.........\.........\FileTools.cpp
.........\.........\FileTools.h
.........\.........\GameTask.cpp
.........\.........\GameTask.h
.........\.........\GdiDLL.dll
.........\.........\GdiDLL.lib
.........\.........\GdiHelp
.........\.........\.......\Buffer.h
.........\.........\.......\GdiHelp.h
.........\.........\.......\GdiPlusTool.h
.........\.........\.......\ImageFactory.h
.........\.........\.......\ImageID.h
.........\.........\.......\Layer.h
.........\.........\.......\LayeredObj.h
.........\.........\.......\Sequence.h
.........\.........\.......\Sprite.h
.........\.........\GdiHelper_Readme.txt
.........\.........\Hero.cpp
.........\.........\Hero.h
.........\.........\HeroEditDlg.cpp
.........\.........\HeroEditDlg.h
.........\.........\ICon.cpp
.........\.........\ICon.h
.........\.........\ILayerHandler.cpp
.........\.........\ILayerHandler.h
.........\.........\ILayerManager.cpp
.........\.........\ILayerManager.h
.........\.........\ImageFactory.cpp
.........\.........\ImageStruct.cpp
.........\.........\IMapEditObserver.cpp
.........\.........\IMapEditObserver.h
.........\.........\LayerDlg.cpp
.........\.........\LayerDlg.h
.........\.........\LayerManager.cpp
.........\.........\LayerManager.h
.........\.........\LogView.cpp
.........\.........\LogView.h
.........\.........\MainFrm.cpp
.........\.........\MainFrm.h
.........\.........\MapEditer.cpp
.........\.........\MapEditer.h
.........\.........\MapEditor.aps
.........\.........\MapEditor.cpp
.........\.........\MapEditor.h
.........\.........\MapEditor.rc
.........\.........\MapEditor.vcproj
.........\.........\MapEditorDoc.cpp
.........\.........\MapEditorDoc.h
.........\.........\MapFileStruct.h
.........\.........\MLayerDlgObs.cpp
.........\.........\MLayerDlgObs.h
.........\.........\MLayerObserver.cpp
.........\.........\MLayerObserver.h
.........\.........\MyEvent.cpp
.........\.........\MyEvent.h
.........\.........\NavigationDlg.cpp
.........\.........\NavigationDlg.h
.........\.........\NavigationManager.cpp
.........\.........\NavigationManager.h
.........\.........\OutputView.cpp
.........\.........\OutputView.h
.........\.........\PanelLayer.cpp
.........\.........\PanelLayer.h
.........\.........\PanelLayerManage.cpp
.........\.........\PanelLayerManage.h
.........\.........\ReadMe.txt
.........\.........\res
.........\.........\...\face2.png
.........\.........\...\MapEditor.ico
.........\.........\...\MapEditor.manifest
.........\.........\...\MapEditor.rc2
.........\.........\...\MapEditorDoc.ico
.........\.........\...\Props.png
.........\.........\...\RGP1.ico
.........\.........\...\RGP1.rc2
.........\.........\...\RGP1Doc.ico
.........\.........\...\Toolbar.bmp
.........\.........\ResizingStack.cpp
.........\.........\ResizingStack.h
.........\.........\ResizingWindow.cpp
.........\.........\ResizingWindow.h
.........\.........\resource.h
.........\.........\ScrollBarManage.cpp