文件名称:OpenGL_SourceCode
介绍说明--下载内容均来自于网络,请自行研究使用
VisualC++环境下,关于OpenGL的8个高级实用技巧编程实例。相信对有一定基础但想进一步提高的人来说有帮助。-VisualC++ Environment, on the OpenGL-eight examples of high-level practical skills in programming. Believe that a certain basis but would like to further improve the people there to help.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenGL_SourceCode
.................\Chapter01
.................\.........\3DEditor
.................\.........\........\3DEditor.aps
.................\.........\........\3DEditor.clw
.................\.........\........\3DEditor.cpp
.................\.........\........\3DEditor.dsp
.................\.........\........\3DEditor.dsw
.................\.........\........\3DEditor.h
.................\.........\........\3DEditor.ncb
.................\.........\........\3DEditor.opt
.................\.........\........\3DEditor.plg
.................\.........\........\3DEditor.rc
.................\.........\........\3DEditorDoc.cpp
.................\.........\........\3DEditorDoc.h
.................\.........\........\3DEditorView.cpp
.................\.........\........\3DEditorView.h
.................\.........\........\AVICapture.cpp
.................\.........\........\AVICapture.h
.................\.........\........\ChildFrm.cpp
.................\.........\........\ChildFrm.h
.................\.........\........\ChunkFile.cpp
.................\.........\........\ChunkFile.h
.................\.........\........\Classlib.cpp
.................\.........\........\Classlib.h
.................\.........\........\Debug
.................\.........\........\Defs.h
.................\.........\........\DlgCaptureMovie.cpp
.................\.........\........\DlgCaptureMovie.h
.................\.........\........\DlgImport.cpp
.................\.........\........\DlgImport.h
.................\.........\........\DlgMapping.cpp
.................\.........\........\DlgMapping.h
.................\.........\........\DlgMaterial.cpp
.................\.........\........\DlgMaterial.h
.................\.........\........\DlgProperties.cpp
.................\.........\........\DlgProperties.h
.................\.........\........\DlgRayTrace.cpp
.................\.........\........\DlgRayTrace.h
.................\.........\........\Export3ds.cpp
.................\.........\........\GLMemoryDC.cpp
.................\.........\........\GLMemoryDC.h
.................\.........\........\ImageCapture.cpp
.................\.........\........\ImageCapture.h
.................\.........\........\ImpExp3ds.h
.................\.........\........\Import3ds.cpp
.................\.........\........\import3ds_pm.cpp
.................\.........\........\import3ds_pm.h
.................\.........\........\ImportProgress.cpp
.................\.........\........\ImportProgress.h
.................\.........\........\JCONFIG.H
.................\.........\........\JMORECFG.H
.................\.........\........\JPEG.H
.................\.........\........\JPEG.LIB
.................\.........\........\JPEGLIB.H
.................\.........\........\MainFrm.cpp
.................\.........\........\MainFrm.h
.................\.........\........\Object.cpp
.................\.........\........\Object.h
.................\.........\........\Picture.cpp
.................\.........\........\Picture.h
.................\.........\........\PNG.H
.................\.........\........\PNGCONF.H
.................\.........\........\Raytrace.cpp
.................\.........\........\ReadMe.txt
.................\.........\........\Release
.................\.........\........\RenderView.cpp
.................\.........\........\RenderView.h
.................\.........\........\RES
.................\.........\........\...\3DEditor.rc2
.................\.........\........\...\BMP00001.BMP
.................\.........\........\...\BMP00002.BMP
.................\.........\........\...\CURSOR1.CUR
.................\.........\........\...\CURSOR2.CUR
.................\.........\........\...\CURSOR3.CUR
.................\.........\........\...\CURSOR4.CUR
.................\.........\........\...\TOOLBAR1.BMP
.................\.........\........\...\TOOLBAR2.BMP
.................\.........\........\...\TOOLBAR3.BMP
.................\.........\........\...\TOOLBAR_.BMP
.................\.........\........\Resource.h
.................\.........\........\SAMPLES
.................\.........\........
.................\Chapter01
.................\.........\3DEditor
.................\.........\........\3DEditor.aps
.................\.........\........\3DEditor.clw
.................\.........\........\3DEditor.cpp
.................\.........\........\3DEditor.dsp
.................\.........\........\3DEditor.dsw
.................\.........\........\3DEditor.h
.................\.........\........\3DEditor.ncb
.................\.........\........\3DEditor.opt
.................\.........\........\3DEditor.plg
.................\.........\........\3DEditor.rc
.................\.........\........\3DEditorDoc.cpp
.................\.........\........\3DEditorDoc.h
.................\.........\........\3DEditorView.cpp
.................\.........\........\3DEditorView.h
.................\.........\........\AVICapture.cpp
.................\.........\........\AVICapture.h
.................\.........\........\ChildFrm.cpp
.................\.........\........\ChildFrm.h
.................\.........\........\ChunkFile.cpp
.................\.........\........\ChunkFile.h
.................\.........\........\Classlib.cpp
.................\.........\........\Classlib.h
.................\.........\........\Debug
.................\.........\........\Defs.h
.................\.........\........\DlgCaptureMovie.cpp
.................\.........\........\DlgCaptureMovie.h
.................\.........\........\DlgImport.cpp
.................\.........\........\DlgImport.h
.................\.........\........\DlgMapping.cpp
.................\.........\........\DlgMapping.h
.................\.........\........\DlgMaterial.cpp
.................\.........\........\DlgMaterial.h
.................\.........\........\DlgProperties.cpp
.................\.........\........\DlgProperties.h
.................\.........\........\DlgRayTrace.cpp
.................\.........\........\DlgRayTrace.h
.................\.........\........\Export3ds.cpp
.................\.........\........\GLMemoryDC.cpp
.................\.........\........\GLMemoryDC.h
.................\.........\........\ImageCapture.cpp
.................\.........\........\ImageCapture.h
.................\.........\........\ImpExp3ds.h
.................\.........\........\Import3ds.cpp
.................\.........\........\import3ds_pm.cpp
.................\.........\........\import3ds_pm.h
.................\.........\........\ImportProgress.cpp
.................\.........\........\ImportProgress.h
.................\.........\........\JCONFIG.H
.................\.........\........\JMORECFG.H
.................\.........\........\JPEG.H
.................\.........\........\JPEG.LIB
.................\.........\........\JPEGLIB.H
.................\.........\........\MainFrm.cpp
.................\.........\........\MainFrm.h
.................\.........\........\Object.cpp
.................\.........\........\Object.h
.................\.........\........\Picture.cpp
.................\.........\........\Picture.h
.................\.........\........\PNG.H
.................\.........\........\PNGCONF.H
.................\.........\........\Raytrace.cpp
.................\.........\........\ReadMe.txt
.................\.........\........\Release
.................\.........\........\RenderView.cpp
.................\.........\........\RenderView.h
.................\.........\........\RES
.................\.........\........\...\3DEditor.rc2
.................\.........\........\...\BMP00001.BMP
.................\.........\........\...\BMP00002.BMP
.................\.........\........\...\CURSOR1.CUR
.................\.........\........\...\CURSOR2.CUR
.................\.........\........\...\CURSOR3.CUR
.................\.........\........\...\CURSOR4.CUR
.................\.........\........\...\TOOLBAR1.BMP
.................\.........\........\...\TOOLBAR2.BMP
.................\.........\........\...\TOOLBAR3.BMP
.................\.........\........\...\TOOLBAR_.BMP
.................\.........\........\Resource.h
.................\.........\........\SAMPLES
.................\.........\........