文件名称:OpenGL_SourceCode

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 7.97mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 糊***
  • 相关连接:
  • 下载说明:
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VisualC++环境下,关于OpenGL的8个高级实用技巧编程实例。相信对有一定基础但想进一步提高的人来说有帮助。-VisualC++ Environment, on the OpenGL-eight examples of high-level practical skills in programming. Believe that a certain basis but would like to further improve the people there to help.
相关搜索: opengl
sour

(系统自动生成,下载前可以参看下载内容)

下载文件列表

OpenGL_SourceCode

.................\Chapter01

.................\.........\3DEditor

.................\.........\........\3DEditor.aps

.................\.........\........\3DEditor.clw

.................\.........\........\3DEditor.cpp

.................\.........\........\3DEditor.dsp

.................\.........\........\3DEditor.dsw

.................\.........\........\3DEditor.h

.................\.........\........\3DEditor.ncb

.................\.........\........\3DEditor.opt

.................\.........\........\3DEditor.plg

.................\.........\........\3DEditor.rc

.................\.........\........\3DEditorDoc.cpp

.................\.........\........\3DEditorDoc.h

.................\.........\........\3DEditorView.cpp

.................\.........\........\3DEditorView.h

.................\.........\........\AVICapture.cpp

.................\.........\........\AVICapture.h

.................\.........\........\ChildFrm.cpp

.................\.........\........\ChildFrm.h

.................\.........\........\ChunkFile.cpp

.................\.........\........\ChunkFile.h

.................\.........\........\Classlib.cpp

.................\.........\........\Classlib.h

.................\.........\........\Debug

.................\.........\........\Defs.h

.................\.........\........\DlgCaptureMovie.cpp

.................\.........\........\DlgCaptureMovie.h

.................\.........\........\DlgImport.cpp

.................\.........\........\DlgImport.h

.................\.........\........\DlgMapping.cpp

.................\.........\........\DlgMapping.h

.................\.........\........\DlgMaterial.cpp

.................\.........\........\DlgMaterial.h

.................\.........\........\DlgProperties.cpp

.................\.........\........\DlgProperties.h

.................\.........\........\DlgRayTrace.cpp

.................\.........\........\DlgRayTrace.h

.................\.........\........\Export3ds.cpp

.................\.........\........\GLMemoryDC.cpp

.................\.........\........\GLMemoryDC.h

.................\.........\........\ImageCapture.cpp

.................\.........\........\ImageCapture.h

.................\.........\........\ImpExp3ds.h

.................\.........\........\Import3ds.cpp

.................\.........\........\import3ds_pm.cpp

.................\.........\........\import3ds_pm.h

.................\.........\........\ImportProgress.cpp

.................\.........\........\ImportProgress.h

.................\.........\........\JCONFIG.H

.................\.........\........\JMORECFG.H

.................\.........\........\JPEG.H

.................\.........\........\JPEG.LIB

.................\.........\........\JPEGLIB.H

.................\.........\........\MainFrm.cpp

.................\.........\........\MainFrm.h

.................\.........\........\Object.cpp

.................\.........\........\Object.h

.................\.........\........\Picture.cpp

.................\.........\........\Picture.h

.................\.........\........\PNG.H

.................\.........\........\PNGCONF.H

.................\.........\........\Raytrace.cpp

.................\.........\........\ReadMe.txt

.................\.........\........\Release

.................\.........\........\RenderView.cpp

.................\.........\........\RenderView.h

.................\.........\........\RES



.................\.........\........\...\3DEditor.rc2



.................\.........\........\...\BMP00001.BMP

.................\.........\........\...\BMP00002.BMP

.................\.........\........\...\CURSOR1.CUR

.................\.........\........\...\CURSOR2.CUR

.................\.........\........\...\CURSOR3.CUR

.................\.........\........\...\CURSOR4.CUR



.................\.........\........\...\TOOLBAR1.BMP

.................\.........\........\...\TOOLBAR2.BMP

.................\.........\........\...\TOOLBAR3.BMP

.................\.........\........\...\TOOLBAR_.BMP

.................\.........\........\Resource.h

.................\.........\........\SAMPLES

.................\.........\........

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