文件名称:elbeem-src

  • 所属分类:
  • 系统编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 245kb
  • 下载次数:
  • 0次
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  • 相关连接:
  • 下载说明:
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介绍说明--下载内容均来自于网络,请自行研究使用

his a short introduction how to use the El Beem library

and API.



This release supports two versions that can be built:

- a standalone test program that runs a small fluid simulation

- a command line executable, that can be used to run fluid

simulations using a text file for setup.



To successfully compile you should have the following software installed:

- a Linux/BSD systems with

- gcc (3.4 or higher recommended)

- the zlib libaries and headers.stay
相关搜索: beem

(系统自动生成,下载前可以参看下载内容)

下载文件列表

elbeem-src

..........\apitest

..........\.......\apitest.cpp

..........\.......\SConscript

..........\cmd

..........\...\cfglexer.cpp

..........\...\cfgparser.cpp

..........\...\cfgparser.hpp

..........\...\main.cpp

..........\...\SConscript

..........\COPYING

..........\COPYING_trimesh2

..........\SConstruct

..........\src

..........\...\attributes.cpp

..........\...\attributes.h

..........\...\blendercall.cpp

..........\...\blenderdummy.cpp

..........\...\cfglexer.ll

..........\...\cfgparser.yy

..........\...\elbeem.cpp

..........\...\elbeem.h

..........\...\globals.h

..........\...\isosurface.cpp

..........\...\isosurface.h

..........\...\mcubes_tables.h

..........\...\ntl_blenderdumper.cpp

..........\...\ntl_blenderdumper.h

..........\...\ntl_bsptree.cpp

..........\...\ntl_bsptree.h

..........\...\ntl_geometrybox.cpp

..........\...\ntl_geometrybox.h

..........\...\ntl_geometryclass.h

..........\...\ntl_geometrymodel.cpp

..........\...\ntl_geometrymodel.h

..........\...\ntl_geometryobject.cpp

..........\...\ntl_geometryobject.h

..........\...\ntl_geometryshader.h

..........\...\ntl_geometrysphere.cpp

..........\...\ntl_geometrysphere.h

..........\...\ntl_image.cpp

..........\...\ntl_image.h

..........\...\ntl_lightobject.cpp

..........\...\ntl_lightobject.h

..........\...\ntl_material.h

..........\...\ntl_matrices.h

..........\...\ntl_ray.cpp

..........\...\ntl_ray.h

..........\...\ntl_renderglobals.h

..........\...\ntl_rndstream.h

..........\...\ntl_scene.cpp

..........\...\ntl_scene.h

..........\...\ntl_triangle.h

..........\...\ntl_vector3dim.h

..........\...\ntl_world.cpp

..........\...\ntl_world.h

..........\...\parametrizer.cpp

..........\...\parametrizer.h

..........\...\particletracer.cpp

..........\...\particletracer.h

..........\...\SConscript

..........\...\simulation_complbm.cpp

..........\...\simulation_object.cpp

..........\...\simulation_object.h

..........\...\solver_class.h

..........\...\solver_dimenions.h

..........\...\solver_init.cpp

..........\...\solver_interface.cpp

..........\...\solver_interface.h

..........\...\solver_main.cpp

..........\...\solver_relax.h

..........\...\solver_test.cpp

..........\...\solver_util.cpp

..........\...\solver_wtest.cpp

..........\...\solver_zdebug.cpp

..........\...\utilities.cpp

..........\...\utilities.h

..........\...\utillic.cpp

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