文件名称:OGRefengjing
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OGRE一款小程序,希望可以相互交流,如果感觉可以请支持一下。-Ogre a small program, I hope they communicate with each other, if the feeling could be invited to support you.
相关搜索: ogre
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OGRefengjing
............\bin
............\...\release
............\media
............\.....\materials
............\.....\.........\programs
............\.....\.........\........\AmbientOneTexture.glsl
............\.....\.........\........\Bloom_ps20.hlsl
............\.....\.........\........\Bloom_vs11.hlsl
............\.....\.........\........\Blur0_ps20.hlsl
............\.....\.........\........\Blur0_vs.glsl
............\.....\.........\........\Blur0_vs11.hlsl
............\.....\.........\........\Blur1_ps20.hlsl
............\.....\.........\........\Blur1_vs.glsl
............\.....\.........\........\Blur1_vs11.hlsl
............\.....\.........\........\Blur_ps.glsl
............\.....\.........\........\Combine_fp.cg
............\.....\.........\........\crowdVp.glsl
............\.....\.........\........\DepthShadowmap.hlsl
............\.....\.........\........\DepthShadowmapCasterFp.glsl
............\.....\.........\........\DepthShadowmapCasterVp.glsl
............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
............\.....\.........\........\DepthShadowmapReceiverFp.glsl
............\.....\.........\........\DepthShadowmapReceiverVp.glsl
............\.....\.........\........\DOF_ps.cg
............\.....\.........\........\Example_Basic.cg
............\.....\.........\........\Example_Basic.hlsl
............\.....\.........\........\Example_BumpMapping.cg
............\.....\.........\........\Example_CelShading.cg
............\.....\.........\........\Example_Fresnel.cg
............\.....\.........\........\Example_FresnelPS.asm
............\.....\.........\........\Example_Projection.cg
............\.....\.........\........\GlassFP.cg
............\.....\.........\........\Grass.cg
............\.....\.........\........\GrayScale.cg
............\.....\.........\........\hdr.cg
............\.....\.........\........\hdr.hlsl
............\.....\.........\........\hdr_bloom.glsl
............\.....\.........\........\hdr_downscale2x2luminence.glsl
............\.....\.........\........\hdr_downscale3x3.glsl
............\.....\.........\........\hdr_downscale3x3brightpass.glsl
............\.....\.........\........\hdr_finalToneMapping.glsl
............\.....\.........\........\hdr_tonemap_util.glsl
............\.....\.........\........\HeatVision.cg
............\.....\.........\........\instancing.cg
............\.....\.........\........\instancingVp.glsl
............\.....\.........\........\InvertFP.cg
............\.....\.........\........\LaplaceFP.cg
............\.....\.........\........\Ocean2GLSL.frag
............\.....\.........\........\Ocean2GLSL.vert
............\.....\.........\........\Ocean2HLSL_Cg.frag
............\.....\.........\........\Ocean2HLSL_Cg.vert
............\.....\.........\........\oceanGLSL.frag
............\.....\.........\........\oceanGLSL.vert
............\.....\.........\........\oceanHLSL_Cg.frag
............\.....\.........\........\oceanHLSL_Cg.vert
............\.....\.........\........\OffsetMapping.cg
............\.....\.........\........\OffsetMapping.hlsl
............\.....\.........\........\OffsetMappingFp.glsl
............\.....\.........\........\OffsetMappingVp.glsl
............\.....\.........\........\OffsetMapping_specular.asm
............\.....\.........\........\OldMovieFP.cg
............\.....\.........\........\OldTV.cg
............\.....\.........\........\PosterizeFP.cg
............\.....\.........\........\SharpenEdgesFP.cg
............\.....\.........\........\skinningTwoWeightsShadowCasterVp.glsl
............\.....\.........\........\skinningTwoWeightsVp.glsl
............\.....\.........\........\StdQuad_vp.cg
............\.....\.........\........\StdQuad_vp.glsl
............\.....\.........\........\TilingFP.cg
............\.....\.........\........\varianceshadowcasterfp.cg
............\.....\.........\........\varianceshadowcastervp.cg
............\.....\.........\........\varianceshadowreceiverfp.cg
............\.....\.........\........\varianceshadowreceivervp.cg
............\bin
............\...\release
............\media
............\.....\materials
............\.....\.........\programs
............\.....\.........\........\AmbientOneTexture.glsl
............\.....\.........\........\Bloom_ps20.hlsl
............\.....\.........\........\Bloom_vs11.hlsl
............\.....\.........\........\Blur0_ps20.hlsl
............\.....\.........\........\Blur0_vs.glsl
............\.....\.........\........\Blur0_vs11.hlsl
............\.....\.........\........\Blur1_ps20.hlsl
............\.....\.........\........\Blur1_vs.glsl
............\.....\.........\........\Blur1_vs11.hlsl
............\.....\.........\........\Blur_ps.glsl
............\.....\.........\........\Combine_fp.cg
............\.....\.........\........\crowdVp.glsl
............\.....\.........\........\DepthShadowmap.hlsl
............\.....\.........\........\DepthShadowmapCasterFp.glsl
............\.....\.........\........\DepthShadowmapCasterVp.glsl
............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
............\.....\.........\........\DepthShadowmapReceiverFp.glsl
............\.....\.........\........\DepthShadowmapReceiverVp.glsl
............\.....\.........\........\DOF_ps.cg
............\.....\.........\........\Example_Basic.cg
............\.....\.........\........\Example_Basic.hlsl
............\.....\.........\........\Example_BumpMapping.cg
............\.....\.........\........\Example_CelShading.cg
............\.....\.........\........\Example_Fresnel.cg
............\.....\.........\........\Example_FresnelPS.asm
............\.....\.........\........\Example_Projection.cg
............\.....\.........\........\GlassFP.cg
............\.....\.........\........\Grass.cg
............\.....\.........\........\GrayScale.cg
............\.....\.........\........\hdr.cg
............\.....\.........\........\hdr.hlsl
............\.....\.........\........\hdr_bloom.glsl
............\.....\.........\........\hdr_downscale2x2luminence.glsl
............\.....\.........\........\hdr_downscale3x3.glsl
............\.....\.........\........\hdr_downscale3x3brightpass.glsl
............\.....\.........\........\hdr_finalToneMapping.glsl
............\.....\.........\........\hdr_tonemap_util.glsl
............\.....\.........\........\HeatVision.cg
............\.....\.........\........\instancing.cg
............\.....\.........\........\instancingVp.glsl
............\.....\.........\........\InvertFP.cg
............\.....\.........\........\LaplaceFP.cg
............\.....\.........\........\Ocean2GLSL.frag
............\.....\.........\........\Ocean2GLSL.vert
............\.....\.........\........\Ocean2HLSL_Cg.frag
............\.....\.........\........\Ocean2HLSL_Cg.vert
............\.....\.........\........\oceanGLSL.frag
............\.....\.........\........\oceanGLSL.vert
............\.....\.........\........\oceanHLSL_Cg.frag
............\.....\.........\........\oceanHLSL_Cg.vert
............\.....\.........\........\OffsetMapping.cg
............\.....\.........\........\OffsetMapping.hlsl
............\.....\.........\........\OffsetMappingFp.glsl
............\.....\.........\........\OffsetMappingVp.glsl
............\.....\.........\........\OffsetMapping_specular.asm
............\.....\.........\........\OldMovieFP.cg
............\.....\.........\........\OldTV.cg
............\.....\.........\........\PosterizeFP.cg
............\.....\.........\........\SharpenEdgesFP.cg
............\.....\.........\........\skinningTwoWeightsShadowCasterVp.glsl
............\.....\.........\........\skinningTwoWeightsVp.glsl
............\.....\.........\........\StdQuad_vp.cg
............\.....\.........\........\StdQuad_vp.glsl
............\.....\.........\........\TilingFP.cg
............\.....\.........\........\varianceshadowcasterfp.cg
............\.....\.........\........\varianceshadowcastervp.cg
............\.....\.........\........\varianceshadowreceiverfp.cg
............\.....\.........\........\varianceshadowreceivervp.cg