文件名称:source
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 134kb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用vc开发的一款经典游戏,坦克大战,对于人工智能游戏编写很有帮助。-Vc developed using a classical game, Battle City, for the preparation of useful artificial intelligence game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
source
......\BattleCity.aps
......\BattleCity.dsp
......\BattleCity.dsw
......\BattleCity.ncb
......\BattleCity.opt
......\BattleCity.plg
......\BattleCity.rc
......\Game.cpp
......\Game.h
......\graphics
......\........\explode1.bmp
......\........\explode2.bmp
......\........\flag.bmp
......\........\gameover.bmp
......\........\misc.bmp
......\........\num.bmp
......\........\player1.bmp
......\........\player2.bmp
......\........\shield.bmp
......\........\splash.bmp
......\........\tile.bmp
......\Input.cpp
......\Input.h
......\map
......\...\level1.map
......\...\level10.map
......\...\level11.map
......\...\level12.map
......\...\level13.map
......\...\level14.map
......\...\level15.map
......\...\level16.map
......\...\level17.map
......\...\level18.map
......\...\level19.map
......\...\level2.map
......\...\level20.map
......\...\level3.map
......\...\level4.map
......\...\level5.map
......\...\level6.map
......\...\level7.map
......\...\level8.map
......\...\level9.map
......\Plane.cpp
......\Plane.h
......\res
......\resource.h
......\sound
......\.....\Bang.wav
......\.....\Fanfare.wav
......\.....\Gunfire.wav
......\.....\hit.wav
......\.....\Peow.wav
......\Sound.cpp
......\Sound.h
......\Sprite.cpp
......\Sprite.h
......\wavread.cpp
......\wavread.h
......\BattleCity.aps
......\BattleCity.dsp
......\BattleCity.dsw
......\BattleCity.ncb
......\BattleCity.opt
......\BattleCity.plg
......\BattleCity.rc
......\Game.cpp
......\Game.h
......\graphics
......\........\explode1.bmp
......\........\explode2.bmp
......\........\flag.bmp
......\........\gameover.bmp
......\........\misc.bmp
......\........\num.bmp
......\........\player1.bmp
......\........\player2.bmp
......\........\shield.bmp
......\........\splash.bmp
......\........\tile.bmp
......\Input.cpp
......\Input.h
......\map
......\...\level1.map
......\...\level10.map
......\...\level11.map
......\...\level12.map
......\...\level13.map
......\...\level14.map
......\...\level15.map
......\...\level16.map
......\...\level17.map
......\...\level18.map
......\...\level19.map
......\...\level2.map
......\...\level20.map
......\...\level3.map
......\...\level4.map
......\...\level5.map
......\...\level6.map
......\...\level7.map
......\...\level8.map
......\...\level9.map
......\Plane.cpp
......\Plane.h
......\res
......\resource.h
......\sound
......\.....\Bang.wav
......\.....\Fanfare.wav
......\.....\Gunfire.wav
......\.....\hit.wav
......\.....\Peow.wav
......\Sound.cpp
......\Sound.h
......\Sprite.cpp
......\Sprite.h
......\wavread.cpp
......\wavread.h