文件名称:rtfluid05
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.25mb
- 下载次数:
- 0次
- 提 供 者:
- 李*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.-The essence of the game programming section 6 on the particles in real-time fluid simulation system, the entry of the Game Developers helpful.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rtfluid05
.........\cpu_sph.c
.........\cpu_sph.h
.........\devil.dll
.........\embedded
.........\........\apply_force.cg
.........\........\apply_force.fp
.........\........\cg_sum_density.h
.........\........\cg_sum_forces.h
.........\........\collision.cg
.........\........\collision.fp
.........\........\collision_glass.cg
.........\........\collision_glass.fp
.........\........\collision_tri_point.cg
.........\........\collision_tri_point.fp
.........\........\compute_acc_vis.cg
.........\........\compute_acc_vis.fp
.........\........\compute_density.cg
.........\........\compute_density.fp
.........\........\fp_apply_force.h
.........\........\fp_collision.h
.........\........\fp_collision_glass.h
.........\........\fp_collision_tri_point.h
.........\........\fp_compute_acc_vis.h
.........\........\fp_compute_density.h
.........\........\fp_kernel.h
.........\........\fp_passthru.h
.........\........\fp_sph.h
.........\........\fp_sum_density.h
.........\........\fp_sum_forces.h
.........\........\fp_transform_obs.h
.........\........\fp_update_position.h
.........\........\fp_update_position_only_by_vel.h
.........\........\fp_water_fragment.h
.........\........\fp_water_vertex.h
.........\........\kernel.cg
.........\........\kernel.fp
.........\........\passthru.cg
.........\........\passthru.fp
.........\........\sph.cg
.........\........\sph.fp
.........\........\sum_density.cg
.........\........\sum_density.fp
.........\........\sum_forces.cg
.........\........\sum_forces.fp
.........\........\transform_obs.cg
.........\........\transform_obs.fp
.........\........\update_position.cg
.........\........\update_position.fp
.........\........\update_position_only_by_vel.cg
.........\........\update_position_only_by_vel.fp
.........\........\vp_water_vertex.h
.........\........\water_fragment.cg
.........\........\water_fragment.fp
.........\........\water_vertex.cg
.........\........\water_vertex.fp
.........\........\water_vertex.vp
.........\glew32.dll
.........\glew32.lib
.........\glg.c
.........\glg.h
.........\glut32.dll
.........\gpu_sph.sln
.........\gpu_sph.vcproj
.........\gpu_util.c
.........\gpu_util.h
.........\main.c
.........\media
.........\.....\mu_posz.bmp
.........\readme.txt
.........\shaders
.........\.......\apply_force.cg
.........\.......\collision.cg
.........\.......\collision_glass.cg
.........\.......\collision_tri_point.cg
.........\.......\compute_acc_vis.cg.bak
.........\.......\compute_density.cg
.........\.......\compute_pres_visc.cg
.........\.......\compute_vel.cg
.........\.......\copy_dup_density.cg
.........\.......\copy_dup_density.cg.bak
.........\.......\copy_dup_force.cg
.........\.......\fp_
.........\.......\passthru.cg
.........\.......\sph.cg
.........\.......\sum_density.cg
.........\.......\sum_density.cg.bak
.........\.......\sum_force.cg
.........\.......\transform_obs.cg
.........\.......\update_acc.cg
.........\.......\update_position.cg
.........\.......\update_position_only_by_vel.cg
.........\.......\water_fragment.cg
.........\.......\water_fragment.fp
.........\cpu_sph.c
.........\cpu_sph.h
.........\devil.dll
.........\embedded
.........\........\apply_force.cg
.........\........\apply_force.fp
.........\........\cg_sum_density.h
.........\........\cg_sum_forces.h
.........\........\collision.cg
.........\........\collision.fp
.........\........\collision_glass.cg
.........\........\collision_glass.fp
.........\........\collision_tri_point.cg
.........\........\collision_tri_point.fp
.........\........\compute_acc_vis.cg
.........\........\compute_acc_vis.fp
.........\........\compute_density.cg
.........\........\compute_density.fp
.........\........\fp_apply_force.h
.........\........\fp_collision.h
.........\........\fp_collision_glass.h
.........\........\fp_collision_tri_point.h
.........\........\fp_compute_acc_vis.h
.........\........\fp_compute_density.h
.........\........\fp_kernel.h
.........\........\fp_passthru.h
.........\........\fp_sph.h
.........\........\fp_sum_density.h
.........\........\fp_sum_forces.h
.........\........\fp_transform_obs.h
.........\........\fp_update_position.h
.........\........\fp_update_position_only_by_vel.h
.........\........\fp_water_fragment.h
.........\........\fp_water_vertex.h
.........\........\kernel.cg
.........\........\kernel.fp
.........\........\passthru.cg
.........\........\passthru.fp
.........\........\sph.cg
.........\........\sph.fp
.........\........\sum_density.cg
.........\........\sum_density.fp
.........\........\sum_forces.cg
.........\........\sum_forces.fp
.........\........\transform_obs.cg
.........\........\transform_obs.fp
.........\........\update_position.cg
.........\........\update_position.fp
.........\........\update_position_only_by_vel.cg
.........\........\update_position_only_by_vel.fp
.........\........\vp_water_vertex.h
.........\........\water_fragment.cg
.........\........\water_fragment.fp
.........\........\water_vertex.cg
.........\........\water_vertex.fp
.........\........\water_vertex.vp
.........\glew32.dll
.........\glew32.lib
.........\glg.c
.........\glg.h
.........\glut32.dll
.........\gpu_sph.sln
.........\gpu_sph.vcproj
.........\gpu_util.c
.........\gpu_util.h
.........\main.c
.........\media
.........\.....\mu_posz.bmp
.........\readme.txt
.........\shaders
.........\.......\apply_force.cg
.........\.......\collision.cg
.........\.......\collision_glass.cg
.........\.......\collision_tri_point.cg
.........\.......\compute_acc_vis.cg.bak
.........\.......\compute_density.cg
.........\.......\compute_pres_visc.cg
.........\.......\compute_vel.cg
.........\.......\copy_dup_density.cg
.........\.......\copy_dup_density.cg.bak
.........\.......\copy_dup_force.cg
.........\.......\fp_
.........\.......\passthru.cg
.........\.......\sph.cg
.........\.......\sum_density.cg
.........\.......\sum_density.cg.bak
.........\.......\sum_force.cg
.........\.......\transform_obs.cg
.........\.......\update_acc.cg
.........\.......\update_position.cg
.........\.......\update_position_only_by_vel.cg
.........\.......\water_fragment.cg
.........\.......\water_fragment.fp