文件名称:IsoSurface
- 所属分类:
- 系统编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 333kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
//given a grid cell, returns the set of triangles that approximates the region where val == 0.
int Polygonise(GRIDCELL &Grid, MeshFace *Triangles, int &NewVertexCount, Vec3 *Vertices) -//given a grid cell, returns the set of triangles that approximates the region where val == 0.int Polygonise (GRIDCELL
int Polygonise(GRIDCELL &Grid, MeshFace *Triangles, int &NewVertexCount, Vec3 *Vertices) -//given a grid cell, returns the set of triangles that approximates the region where val == 0.int Polygonise (GRIDCELL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
IsoSurface
..........\AppInterface.cpp
..........\AppInterface.h
..........\asdf.h
..........\Copy of MainControl.cpp
..........\CoreRenderer.exe
..........\CoreRenderer.plg
..........\Debug
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\Engine.cpp
..........\Engine.h
..........\EngineInterface
..........\...............\Advanced Meshes
..........\...............\...............\D3DMesh.cpp
..........\...............\...............\D3DMesh.dsp
..........\...............\...............\D3DMesh.dsw
..........\...............\...............\D3DMesh.h
..........\...............\...............\D3DMesh.ncb
..........\...............\...............\D3DMesh.opt
..........\...............\...............\D3DMesh.plg
..........\...............\...............\Debug
..........\...............\...............\.....\D3DMesh.obj
..........\...............\...............\.....\D3DMesh.pch
..........\...............\...............\.....\vc60.idb
..........\...............\...............\.....\vc60.pdb
..........\...............\...............\Mesh.cpp
..........\...............\...............\Mesh.h
..........\...............\Base Mesh
..........\...............\.........\BaseMesh.cpp
..........\...............\.........\BaseMesh.h
..........\...............\.........\BaseMeshBounding.cpp
..........\...............\.........\BaseMeshFiles.cpp
..........\...............\.........\BaseMeshIndexing.cpp
..........\...............\.........\BaseMeshMemory.cpp
..........\...............\.........\BaseMeshShapes.cpp
..........\...............\.........\BaseMeshSplitting.cpp
..........\...............\.........\BaseMeshVertexModifiers.cpp
..........\...............\.........\HTable.cpp
..........\...............\.........\HTable.h
..........\...............\Composite Objects
..........\...............\.................\Indicator.cpp
..........\...............\.................\Indicator.h
..........\...............\.................\MovieExporter.cpp
..........\...............\.................\MovieExporter.h
..........\...............\.................\VideoTexture.cpp
..........\...............\.................\VideoTexture.h
..........\...............\.................\XFileRenderer.cpp
..........\...............\.................\XFileRenderer.h
..........\...............\Core Functions
..........\...............\..............\ArrayVector.cpp
..........\...............\..............\ArrayVector.h
..........\...............\..............\ClassList.h
..........\...............\..............\ExternalFiles.h
..........\...............\..............\KeyDefs.h
..........\...............\..............\LinkedList.cpp
..........\...............\..............\LinkedList.h
..........\...............\..............\Stdhdr.cpp
..........\...............\..............\Stdhdr.h
..........\...............\External
..........\...............\........\Avi_Utils.cpp
..........\...............\........\Avi_Utils.h
..........\...............\Graphics Devices
..........\...............\................\D3DGraphicsDevice.cpp
..........\...............\................\D3DGraphicsDevice.h
..........\...............\................\GraphicsDevice.cpp
..........\...............\................\GraphicsDevice.h
..........\...............\................\OpenGLGraphicsDevice.cpp
..........\...............\................\OpenGLGraphicsDevice.h
..........\...............\................\SoftwareGraphicsDevice.cpp
..........\...............\................\SoftwareGraphicsDevice.h
..........\...............\Graphics Structures
..........\...............\...................\Bitmap.cpp
..........\...............\...................\Bitmap.h
..........\...............\...................\Camera.cpp
..........\...............\...................\Camera.h
..........\...............\...................\Clipper.cpp
..........\...............\...................\Clipper.h
..........\...............\...................\MatrixController.cpp
..........\...............\...................\MatrixController.h
..........\...............\......
..........\AppInterface.cpp
..........\AppInterface.h
..........\asdf.h
..........\Copy of MainControl.cpp
..........\CoreRenderer.exe
..........\CoreRenderer.plg
..........\Debug
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\Engine.cpp
..........\Engine.h
..........\EngineInterface
..........\...............\Advanced Meshes
..........\...............\...............\D3DMesh.cpp
..........\...............\...............\D3DMesh.dsp
..........\...............\...............\D3DMesh.dsw
..........\...............\...............\D3DMesh.h
..........\...............\...............\D3DMesh.ncb
..........\...............\...............\D3DMesh.opt
..........\...............\...............\D3DMesh.plg
..........\...............\...............\Debug
..........\...............\...............\.....\D3DMesh.obj
..........\...............\...............\.....\D3DMesh.pch
..........\...............\...............\.....\vc60.idb
..........\...............\...............\.....\vc60.pdb
..........\...............\...............\Mesh.cpp
..........\...............\...............\Mesh.h
..........\...............\Base Mesh
..........\...............\.........\BaseMesh.cpp
..........\...............\.........\BaseMesh.h
..........\...............\.........\BaseMeshBounding.cpp
..........\...............\.........\BaseMeshFiles.cpp
..........\...............\.........\BaseMeshIndexing.cpp
..........\...............\.........\BaseMeshMemory.cpp
..........\...............\.........\BaseMeshShapes.cpp
..........\...............\.........\BaseMeshSplitting.cpp
..........\...............\.........\BaseMeshVertexModifiers.cpp
..........\...............\.........\HTable.cpp
..........\...............\.........\HTable.h
..........\...............\Composite Objects
..........\...............\.................\Indicator.cpp
..........\...............\.................\Indicator.h
..........\...............\.................\MovieExporter.cpp
..........\...............\.................\MovieExporter.h
..........\...............\.................\VideoTexture.cpp
..........\...............\.................\VideoTexture.h
..........\...............\.................\XFileRenderer.cpp
..........\...............\.................\XFileRenderer.h
..........\...............\Core Functions
..........\...............\..............\ArrayVector.cpp
..........\...............\..............\ArrayVector.h
..........\...............\..............\ClassList.h
..........\...............\..............\ExternalFiles.h
..........\...............\..............\KeyDefs.h
..........\...............\..............\LinkedList.cpp
..........\...............\..............\LinkedList.h
..........\...............\..............\Stdhdr.cpp
..........\...............\..............\Stdhdr.h
..........\...............\External
..........\...............\........\Avi_Utils.cpp
..........\...............\........\Avi_Utils.h
..........\...............\Graphics Devices
..........\...............\................\D3DGraphicsDevice.cpp
..........\...............\................\D3DGraphicsDevice.h
..........\...............\................\GraphicsDevice.cpp
..........\...............\................\GraphicsDevice.h
..........\...............\................\OpenGLGraphicsDevice.cpp
..........\...............\................\OpenGLGraphicsDevice.h
..........\...............\................\SoftwareGraphicsDevice.cpp
..........\...............\................\SoftwareGraphicsDevice.h
..........\...............\Graphics Structures
..........\...............\...................\Bitmap.cpp
..........\...............\...................\Bitmap.h
..........\...............\...................\Camera.cpp
..........\...............\...................\Camera.h
..........\...............\...................\Clipper.cpp
..........\...............\...................\Clipper.h
..........\...............\...................\MatrixController.cpp
..........\...............\...................\MatrixController.h
..........\...............\......