文件名称:Glest
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获多项大奖的即时战略游戏Glest的源代码,用VS2005建立工程,方便阅读。该代码结构良好,适合初学者阅读-By a number of award-winning real-time strategy game Glest source code with VS2005 establish engineering, user-friendly. The code well structured and suitable for beginners to read
相关搜索: glest
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下载文件列表
Glest
.....\Debug
.....\.....\BuildLog.htm
.....\.....\Glest.exe.embed.manifest
.....\.....\vc80.idb
.....\.....\vc80.pdb
.....\Glest.vcproj
.....\Glest.vcproj.ZINC.Nan.user
.....\glest_game
.....\..........\ai
.....\..........\..\ai.cpp
.....\..........\..\ai.h
.....\..........\..\ai_interface.cpp
.....\..........\..\ai_interface.h
.....\..........\..\ai_rule.cpp
.....\..........\..\ai_rule.h
.....\..........\..\path_finder.cpp
.....\..........\..\path_finder.h
.....\..........\facilities
.....\..........\..........\components.cpp
.....\..........\..........\components.h
.....\..........\..........\game_util.cpp
.....\..........\..........\game_util.h
.....\..........\..........\logger.cpp
.....\..........\..........\logger.h
.....\..........\game
.....\..........\....\commander.cpp
.....\..........\....\commander.h
.....\..........\....\console.cpp
.....\..........\....\console.h
.....\..........\....\game.cpp
.....\..........\....\game.h
.....\..........\....\game_camera.cpp
.....\..........\....\game_camera.h
.....\..........\....\game_constants.h
.....\..........\....\game_settings.h
.....\..........\....\stats.cpp
.....\..........\....\stats.h
.....\..........\global
.....\..........\......\config.cpp
.....\..........\......\config.h
.....\..........\......\core_data.cpp
.....\..........\......\core_data.h
.....\..........\......\lang.cpp
.....\..........\......\lang.h
.....\..........\......\metrics.cpp
.....\..........\......\metrics.h
.....\..........\graphics
.....\..........\........\particle_type.cpp
.....\..........\........\particle_type.h
.....\..........\........\renderer.cpp
.....\..........\........\renderer.h
.....\..........\gui
.....\..........\...\display.cpp
.....\..........\...\display.h
.....\..........\...\gui.cpp
.....\..........\...\gui.h
.....\..........\...\selection.cpp
.....\..........\...\selection.h
.....\..........\main
.....\..........\....\battle_end.cpp
.....\..........\....\battle_end.h
.....\..........\....\intro.cpp
.....\..........\....\intro.h
.....\..........\....\main.cpp
.....\..........\....\main.h
.....\..........\....\program.cpp
.....\..........\....\program.h
.....\..........\menu
.....\..........\....\main_menu.cpp
.....\..........\....\main_menu.h
.....\..........\....\menu_background.cpp
.....\..........\....\menu_background.h
.....\..........\sound
.....\..........\.....\sound_container.cpp
.....\..........\.....\sound_container.h
.....\..........\.....\sound_renderer.cpp
.....\..........\.....\sound_renderer.h
.....\..........\types
.....\..........\.....\command_type.cpp
.....\..........\.....\command_type.h
.....\..........\.....\damage_multiplier.cpp
.....\..........\.....\damage_multiplier.h
.....\..........\.....\element_type.cpp
.....\..........\.....\element_type.h
.....\..........\.....\faction_type.cpp
.....\..........\.....\faction_type.h
.....\..........\.....\object_type.cpp
.....\..........\.....\object_type.h
.....\..........\.....\resource_type.cpp
.....\..........\.....\resource_type.h
.....\..........\.....\skill_type.cpp
.....\..........\.....\skill_type.h
.....\..........\.....\tech_tree.cpp
.....\..........\.....\tech_tree.h
.....\..........\.....\unit_type.cpp
.....\..........\.....\unit_type.h
.....\..........\.....\upgrade_type.cpp
.....\..........\.....\upgrade_type.h
.....\..........\type_instances
.....\Debug
.....\.....\BuildLog.htm
.....\.....\Glest.exe.embed.manifest
.....\.....\vc80.idb
.....\.....\vc80.pdb
.....\Glest.vcproj
.....\Glest.vcproj.ZINC.Nan.user
.....\glest_game
.....\..........\ai
.....\..........\..\ai.cpp
.....\..........\..\ai.h
.....\..........\..\ai_interface.cpp
.....\..........\..\ai_interface.h
.....\..........\..\ai_rule.cpp
.....\..........\..\ai_rule.h
.....\..........\..\path_finder.cpp
.....\..........\..\path_finder.h
.....\..........\facilities
.....\..........\..........\components.cpp
.....\..........\..........\components.h
.....\..........\..........\game_util.cpp
.....\..........\..........\game_util.h
.....\..........\..........\logger.cpp
.....\..........\..........\logger.h
.....\..........\game
.....\..........\....\commander.cpp
.....\..........\....\commander.h
.....\..........\....\console.cpp
.....\..........\....\console.h
.....\..........\....\game.cpp
.....\..........\....\game.h
.....\..........\....\game_camera.cpp
.....\..........\....\game_camera.h
.....\..........\....\game_constants.h
.....\..........\....\game_settings.h
.....\..........\....\stats.cpp
.....\..........\....\stats.h
.....\..........\global
.....\..........\......\config.cpp
.....\..........\......\config.h
.....\..........\......\core_data.cpp
.....\..........\......\core_data.h
.....\..........\......\lang.cpp
.....\..........\......\lang.h
.....\..........\......\metrics.cpp
.....\..........\......\metrics.h
.....\..........\graphics
.....\..........\........\particle_type.cpp
.....\..........\........\particle_type.h
.....\..........\........\renderer.cpp
.....\..........\........\renderer.h
.....\..........\gui
.....\..........\...\display.cpp
.....\..........\...\display.h
.....\..........\...\gui.cpp
.....\..........\...\gui.h
.....\..........\...\selection.cpp
.....\..........\...\selection.h
.....\..........\main
.....\..........\....\battle_end.cpp
.....\..........\....\battle_end.h
.....\..........\....\intro.cpp
.....\..........\....\intro.h
.....\..........\....\main.cpp
.....\..........\....\main.h
.....\..........\....\program.cpp
.....\..........\....\program.h
.....\..........\menu
.....\..........\....\main_menu.cpp
.....\..........\....\main_menu.h
.....\..........\....\menu_background.cpp
.....\..........\....\menu_background.h
.....\..........\sound
.....\..........\.....\sound_container.cpp
.....\..........\.....\sound_container.h
.....\..........\.....\sound_renderer.cpp
.....\..........\.....\sound_renderer.h
.....\..........\types
.....\..........\.....\command_type.cpp
.....\..........\.....\command_type.h
.....\..........\.....\damage_multiplier.cpp
.....\..........\.....\damage_multiplier.h
.....\..........\.....\element_type.cpp
.....\..........\.....\element_type.h
.....\..........\.....\faction_type.cpp
.....\..........\.....\faction_type.h
.....\..........\.....\object_type.cpp
.....\..........\.....\object_type.h
.....\..........\.....\resource_type.cpp
.....\..........\.....\resource_type.h
.....\..........\.....\skill_type.cpp
.....\..........\.....\skill_type.h
.....\..........\.....\tech_tree.cpp
.....\..........\.....\tech_tree.h
.....\..........\.....\unit_type.cpp
.....\..........\.....\unit_type.h
.....\..........\.....\upgrade_type.cpp
.....\..........\.....\upgrade_type.h
.....\..........\type_instances