文件名称:soul
介绍说明--下载内容均来自于网络,请自行研究使用
作品名: Soul
操作说明: 鼠标左键: 走路
鼠标右键: 攻击(只有动作而已,不能击杀敌人)
没什么可玩的。。。大家就随便逛逛吧~
图片资源来自 《暗黑破坏神》 《复活》
声音资源来自 网上。-Works were: Soul Instructions: left mouse button: to walk the right mouse button: attack (only action it can not kill the enemy) not play the. . . And everyone would just go to your ~ picture of resources from the Diablo Resurrection, the voice of resources from the Internet.
操作说明: 鼠标左键: 走路
鼠标右键: 攻击(只有动作而已,不能击杀敌人)
没什么可玩的。。。大家就随便逛逛吧~
图片资源来自 《暗黑破坏神》 《复活》
声音资源来自 网上。-Works were: Soul Instructions: left mouse button: to walk the right mouse button: attack (only action it can not kill the enemy) not play the. . . And everyone would just go to your ~ picture of resources from the Diablo Resurrection, the voice of resources from the Internet.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
soul
....\code
....\....\Clipper.cpp
....\....\Clipper.h
....\....\DdrawIni.cpp
....\....\DdrawIni.h
....\....\DDUTIL.CPP
....\....\DDUTIL.H
....\....\DXErrors.cpp
....\....\DXErrors.h
....\....\file.h
....\....\FileMange
....\....\.........\all.h
....\....\.........\characterpic.cpp
....\....\.........\characterpic.h
....\....\FileMange.cpp
....\....\FileMange.h
....\....\FindPath
....\....\........\Find_Path.cpp
....\....\........\Find_Path.h
....\....\Hero.cpp
....\....\Hero.h
....\....\ICON1.ICO
....\....\main.cpp
....\....\Map.cpp
....\....\Map.h
....\....\mapInfor.h
....\....\Render.cpp
....\....\Render.h
....\....\RenderList.cpp
....\....\RenderList.h
....\....\resource.h
....\GameRes Readme.txt
....\pic
....\...\hero
....\...\....\attack
....\...\....\......\yx1.bmp
....\...\....\......\yx2.bmp
....\...\....\......\yx3.bmp
....\...\....\......\yx4.bmp
....\...\....\......\yx5.bmp
....\...\....\......\zs1.bmp
....\...\....\......\zs2.bmp
....\...\....\......\zs3.bmp
....\...\....\......\zs4.bmp
....\...\....\......\zs5.bmp
....\...\....\......\zx1.bmp
....\...\....\......\zx2.bmp
....\...\....\......\zx3.bmp
....\...\....\......\zx4.bmp
....\...\....\......\zx5.bmp
....\...\....\move
....\...\....\....\yx1.bmp
....\...\....\....\yx2.bmp
....\...\....\....\yx3.bmp
....\...\....\....\yx4.bmp
....\...\....\....\yx5.bmp
....\...\....\....\zs1.bmp
....\...\....\....\zs2.bmp
....\...\....\....\zs3.bmp
....\...\....\....\zs4.bmp
....\...\....\....\zs5.bmp
....\...\....\....\zx1.bmp
....\...\....\....\zx2.bmp
....\...\....\....\zx3.bmp
....\...\....\....\zx4.bmp
....\...\....\....\zx5.bmp
....\...\....\stand
....\...\....\.....\yx1.bmp
....\...\....\.....\yx2.bmp
....\...\....\.....\yx3.bmp
....\...\....\.....\yx4.bmp
....\...\....\.....\yx5.bmp
....\...\....\.....\zs1.bmp
....\...\....\.....\zs2.bmp
....\...\....\.....\zs3.bmp
....\...\....\.....\zs4.bmp
....\...\....\.....\zs5.bmp
....\...\....\.....\zx1.bmp
....\...\....\.....\zx2.bmp
....\...\....\.....\zx3.bmp
....\...\....\.....\zx4.bmp
....\...\....\.....\zx5.bmp
....\...\interface
....\code
....\....\Clipper.cpp
....\....\Clipper.h
....\....\DdrawIni.cpp
....\....\DdrawIni.h
....\....\DDUTIL.CPP
....\....\DDUTIL.H
....\....\DXErrors.cpp
....\....\DXErrors.h
....\....\file.h
....\....\FileMange
....\....\.........\all.h
....\....\.........\characterpic.cpp
....\....\.........\characterpic.h
....\....\FileMange.cpp
....\....\FileMange.h
....\....\FindPath
....\....\........\Find_Path.cpp
....\....\........\Find_Path.h
....\....\Hero.cpp
....\....\Hero.h
....\....\ICON1.ICO
....\....\main.cpp
....\....\Map.cpp
....\....\Map.h
....\....\mapInfor.h
....\....\Render.cpp
....\....\Render.h
....\....\RenderList.cpp
....\....\RenderList.h
....\....\resource.h
....\GameRes Readme.txt
....\pic
....\...\hero
....\...\....\attack
....\...\....\......\yx1.bmp
....\...\....\......\yx2.bmp
....\...\....\......\yx3.bmp
....\...\....\......\yx4.bmp
....\...\....\......\yx5.bmp
....\...\....\......\zs1.bmp
....\...\....\......\zs2.bmp
....\...\....\......\zs3.bmp
....\...\....\......\zs4.bmp
....\...\....\......\zs5.bmp
....\...\....\......\zx1.bmp
....\...\....\......\zx2.bmp
....\...\....\......\zx3.bmp
....\...\....\......\zx4.bmp
....\...\....\......\zx5.bmp
....\...\....\move
....\...\....\....\yx1.bmp
....\...\....\....\yx2.bmp
....\...\....\....\yx3.bmp
....\...\....\....\yx4.bmp
....\...\....\....\yx5.bmp
....\...\....\....\zs1.bmp
....\...\....\....\zs2.bmp
....\...\....\....\zs3.bmp
....\...\....\....\zs4.bmp
....\...\....\....\zs5.bmp
....\...\....\....\zx1.bmp
....\...\....\....\zx2.bmp
....\...\....\....\zx3.bmp
....\...\....\....\zx4.bmp
....\...\....\....\zx5.bmp
....\...\....\stand
....\...\....\.....\yx1.bmp
....\...\....\.....\yx2.bmp
....\...\....\.....\yx3.bmp
....\...\....\.....\yx4.bmp
....\...\....\.....\yx5.bmp
....\...\....\.....\zs1.bmp
....\...\....\.....\zs2.bmp
....\...\....\.....\zs3.bmp
....\...\....\.....\zs4.bmp
....\...\....\.....\zs5.bmp
....\...\....\.....\zx1.bmp
....\...\....\.....\zx2.bmp
....\...\....\.....\zx3.bmp
....\...\....\.....\zx4.bmp
....\...\....\.....\zx5.bmp
....\...\interface