文件名称:warrior_load_source
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.06mb
- 下载次数:
- 0次
- 提 供 者:
- 邹**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
game.exe - 游戏可执行程序
mcl_edit.exe - 角色编辑器
mil_edit.exe - 物品编辑器
mls_edit.exe - 脚本编辑器
msl_edit.exe - 法术编辑器
游戏玩法:
使用 "W A D"或者"↑ ← →"进行移动,鼠标左键进行攻击或交谈,鼠标右键弹出状态菜单。
点击鼠标左键的同时按住数字键将施放法术攻击,鼠标左键必须点击要施法的目标。
1 - 火球术
2 - 冰锥术
3 - 自我治疗
4 - 传送回城镇
5 - 飞弹术-game.exe- game executable program mcl_edit.exe- the role of editor mil_edit.exe- Articles Editor mls_edit.exe- scr ipt Editor msl_edit.exe- magic editor gameplay: Use the WAD or ↑ ← → mobile, the left mouse button to attack or talk to the state of the right mouse button pop-up menu. Click the left mouse button while holding down the number keys will be used magic attacks, have to click the left mouse button to magic goal. 1- Fireball surgery 2- ice technique 3- self-treatment of 4- to send back to cities and towns 5- missile surgery
mcl_edit.exe - 角色编辑器
mil_edit.exe - 物品编辑器
mls_edit.exe - 脚本编辑器
msl_edit.exe - 法术编辑器
游戏玩法:
使用 "W A D"或者"↑ ← →"进行移动,鼠标左键进行攻击或交谈,鼠标右键弹出状态菜单。
点击鼠标左键的同时按住数字键将施放法术攻击,鼠标左键必须点击要施法的目标。
1 - 火球术
2 - 冰锥术
3 - 自我治疗
4 - 传送回城镇
5 - 飞弹术-game.exe- game executable program mcl_edit.exe- the role of editor mil_edit.exe- Articles Editor mls_edit.exe- scr ipt Editor msl_edit.exe- magic editor gameplay: Use the WAD or ↑ ← → mobile, the left mouse button to attack or talk to the state of the right mouse button pop-up menu. Click the left mouse button while holding down the number keys will be used magic attacks, have to click the left mouse button to magic goal. 1- Fireball surgery 2- ice technique 3- self-treatment of 4- to send back to cities and towns 5- missile surgery
(系统自动生成,下载前可以参看下载内容)
下载文件列表
game_core
.........\auto_map.cpp
.........\auto_map.h
.........\barrier.cpp
.........\barrier.h
.........\char_controller.cpp
.........\char_controller.h
.........\char_ics.cpp
.........\char_ics.h
.........\core_common.h
.........\core_data.cpp
.........\core_data.h
.........\core_framework.cpp
.........\core_framework.h
.........\core_graphics.cpp
.........\core_graphics.h
.........\core_input.cpp
.........\core_input.h
.........\core_manager.cpp
.........\core_manager.h
.........\core_network.cpp
.........\core_network.h
.........\core_sound.cpp
.........\core_sound.h
.........\frustum.cpp
.........\frustum.h
.........\map_ics.cpp
.........\map_ics.h
.........\master_struct.h
.........\node_tree_mesh.cpp
.........\node_tree_mesh.h
.........\script.cpp
.........\script.h
.........\sky_box.cpp
.........\sky_box.h
.........\spell_controller.cpp
.........\spell_controller.h
.........\text_window.cpp
.........\text_window.h
.........\tile.cpp
.........\tile.h
.........\tool.cpp
.........\tool.h
.........\trigger.cpp
.........\trigger.h
warrior_load
............\Data
............\....\Attack1.wav
............\....\Attack2.wav
............\....\axe.x
............\....\Beep.wav
............\....\Bomb.x
............\....\Cam1.txt
............\....\Cam2.txt
............\....\Cam3.txt
............\....\Cam4.txt
............\....\Cam5.txt
............\....\Cathedral_Sunrise.mid
............\....\Char.ci
............\....\Char.cs
............\....\Char1.mls
............\....\Char2.mls
............\....\Char3.mls
............\....\Char6.mls
............\....\Char7.mls
............\....\ChargeBar.bmp
............\....\CharICS.ci
............\....\concussion.wav
............\....\Die1.wav
............\....\Die2.wav
............\....\distant_tribe.mid
............\....\EOC1.mls
............\....\EOC2.mls
............\....\EOC3.mls
............\....\EOC4.mls
............\....\EOC5.mls
............\....\EOR0.mls
............\....\EOR4.mls
............\....\EOR5.mls
............\....\escape.mid
............\....\Evil Force.wav
............\....\Explosion.x
............\....\fire.wav
............\....\Fireball.x
............\....\Force.x
............\....\Game.mcl
............\....\game.mil
............\....\game.mla
............\....\Game.msl
............\....\groundball.wav
............\....\Groundball.x
............\....\Heal.bmp
............\....\heal.wav
............\....\heal.x
............\....\Hurt1.wav
............\....\Hurt2.wav
.........\auto_map.cpp
.........\auto_map.h
.........\barrier.cpp
.........\barrier.h
.........\char_controller.cpp
.........\char_controller.h
.........\char_ics.cpp
.........\char_ics.h
.........\core_common.h
.........\core_data.cpp
.........\core_data.h
.........\core_framework.cpp
.........\core_framework.h
.........\core_graphics.cpp
.........\core_graphics.h
.........\core_input.cpp
.........\core_input.h
.........\core_manager.cpp
.........\core_manager.h
.........\core_network.cpp
.........\core_network.h
.........\core_sound.cpp
.........\core_sound.h
.........\frustum.cpp
.........\frustum.h
.........\map_ics.cpp
.........\map_ics.h
.........\master_struct.h
.........\node_tree_mesh.cpp
.........\node_tree_mesh.h
.........\script.cpp
.........\script.h
.........\sky_box.cpp
.........\sky_box.h
.........\spell_controller.cpp
.........\spell_controller.h
.........\text_window.cpp
.........\text_window.h
.........\tile.cpp
.........\tile.h
.........\tool.cpp
.........\tool.h
.........\trigger.cpp
.........\trigger.h
warrior_load
............\Data
............\....\Attack1.wav
............\....\Attack2.wav
............\....\axe.x
............\....\Beep.wav
............\....\Bomb.x
............\....\Cam1.txt
............\....\Cam2.txt
............\....\Cam3.txt
............\....\Cam4.txt
............\....\Cam5.txt
............\....\Cathedral_Sunrise.mid
............\....\Char.ci
............\....\Char.cs
............\....\Char1.mls
............\....\Char2.mls
............\....\Char3.mls
............\....\Char6.mls
............\....\Char7.mls
............\....\ChargeBar.bmp
............\....\CharICS.ci
............\....\concussion.wav
............\....\Die1.wav
............\....\Die2.wav
............\....\distant_tribe.mid
............\....\EOC1.mls
............\....\EOC2.mls
............\....\EOC3.mls
............\....\EOC4.mls
............\....\EOC5.mls
............\....\EOR0.mls
............\....\EOR4.mls
............\....\EOR5.mls
............\....\escape.mid
............\....\Evil Force.wav
............\....\Explosion.x
............\....\fire.wav
............\....\Fireball.x
............\....\Force.x
............\....\Game.mcl
............\....\game.mil
............\....\game.mla
............\....\Game.msl
............\....\groundball.wav
............\....\Groundball.x
............\....\Heal.bmp
............\....\heal.wav
............\....\heal.x
............\....\Hurt1.wav
............\....\Hurt2.wav