文件名称:Chapter13
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
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- 2.3mb
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- l*
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OpenGL高级编程与可视化系统开发(系统开发)第13章-OpenGL high-level programming and visualization systems development (systems development) Chapter 13
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter13
.........\GAME
.........\....\AMBIENT.WAV
.........\....\audiosystem.cpp
.........\....\audiosystem.h
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\explosion.cpp
.........\....\explosion.h
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HiResTimer.h
.........\....\InputSystem.cpp
.........\....\InputSystem.h
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\Ogro
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\Ogro.txt
.........\....\......\....\Ogrobase.pcx
.........\....\......\....\Tris.MD2
.........\....\......\....\Weapon.md2
.........\....\......\....\Weapon.pcx
.........\....\......\Rocket.PCX
.........\....\......\rocketair.MD2
.........\....\......\Sodf8
.........\....\......\.....\Abarlith.pcx
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\Tris.MD2
.........\....\......\.....\Weapon.md2
.........\....\......\.....\Weapon.PCX
.........\....\OBJECT.H
.........\....\oglwindow.cpp
.........\....\oglwindow.h
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\Particles.cpp
.........\....\Particles.h
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\Release
.........\....\.......\GAME.EXE
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\simpengine.cpp
.........\....\simpengine.h
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SimpEngine
.........\..........\AMBIENT.WAV
.........\..........\audiosystem.cpp
.........\..........\audiosystem.h
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HiResTimer.h
.........\..........\InputSystem.cpp
.........\..........\InputSystem.h
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\Models
.........\..........\......\Ogro
.........\..........\......\....\IGDOSH.PCX
.........\..........\......\....\Ogro.txt
.........\..........\......\....\Ogrobase.pcx
.........\..........\......\....\Tris.MD2
.........\..........\......\....\Weapon.md2
.........\GAME
.........\....\AMBIENT.WAV
.........\....\audiosystem.cpp
.........\....\audiosystem.h
.........\....\CAMERA.CPP
.........\....\CAMERA.H
.........\....\ENEMY.H
.........\....\ENGINE.CPP
.........\....\ENGINE.H
.........\....\ENTITY.CPP
.........\....\ENTITY.H
.........\....\EXPLODE.WAV
.........\....\explosion.cpp
.........\....\explosion.h
.........\....\FONT.CPP
.........\....\FONT.H
.........\....\GAME.DSP
.........\....\GAME.DSW
.........\....\GAME.EXE
.........\....\GAME.NCB
.........\....\GAME.OPT
.........\....\GAME.PLG
.........\....\GROUND.TGA
.........\....\GUI.CPP
.........\....\GUI.H
.........\....\HiResTimer.h
.........\....\InputSystem.cpp
.........\....\InputSystem.h
.........\....\MD2.CPP
.........\....\MD2.H
.........\....\MODELS
.........\....\......\Ogro
.........\....\......\....\IGDOSH.PCX
.........\....\......\....\Ogro.txt
.........\....\......\....\Ogrobase.pcx
.........\....\......\....\Tris.MD2
.........\....\......\....\Weapon.md2
.........\....\......\....\Weapon.pcx
.........\....\......\Rocket.PCX
.........\....\......\rocketair.MD2
.........\....\......\Sodf8
.........\....\......\.....\Abarlith.pcx
.........\....\......\.....\SFOD8.TXT
.........\....\......\.....\Tris.MD2
.........\....\......\.....\Weapon.md2
.........\....\......\.....\Weapon.PCX
.........\....\OBJECT.H
.........\....\oglwindow.cpp
.........\....\oglwindow.h
.........\....\OGRO.CPP
.........\....\OGRO.H
.........\....\Particles.cpp
.........\....\Particles.h
.........\....\PLAYER.CPP
.........\....\PLAYER.H
.........\....\Release
.........\....\.......\GAME.EXE
.........\....\ROCKET.CPP
.........\....\ROCKET.H
.........\....\simpengine.cpp
.........\....\simpengine.h
.........\....\SOD.CPP
.........\....\SOD.H
.........\....\TERRAIN.CPP
.........\....\TERRAIN.H
.........\....\TEXTURE.CPP
.........\....\TEXTURE.H
.........\....\TREE.H
.........\....\VECTOR.H
.........\....\WINMAIN.CPP
.........\....\WORLD.CPP
.........\....\WORLD.H
.........\SimpEngine
.........\..........\AMBIENT.WAV
.........\..........\audiosystem.cpp
.........\..........\audiosystem.h
.........\..........\CAMERA.CPP
.........\..........\CAMERA.H
.........\..........\CANYON.MID
.........\..........\ENGINE.CPP
.........\..........\ENGINE.H
.........\..........\ENTITY.CPP
.........\..........\ENTITY.H
.........\..........\FONT.CPP
.........\..........\FONT.H
.........\..........\GROUND.TGA
.........\..........\HiResTimer.h
.........\..........\InputSystem.cpp
.........\..........\InputSystem.h
.........\..........\MD2.CPP
.........\..........\MD2.H
.........\..........\Models
.........\..........\......\Ogro
.........\..........\......\....\IGDOSH.PCX
.........\..........\......\....\Ogro.txt
.........\..........\......\....\Ogrobase.pcx
.........\..........\......\....\Tris.MD2
.........\..........\......\....\Weapon.md2