文件名称:TANKFIGHT
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.93mb
- 下载次数:
- 0次
- 提 供 者:
- f**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在VC+OPENGL下开发的坦克大战游戏,就是小时候玩的那个。在安装包中有一个OPENGL开发库,解压后放到System32文件夹下即可。-In VC+ OPENGL Tankedaizhan developed games, is that a child playing. In the installation package, there is a development library OPENGL After decompression put your System32 folder.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OPENGL开发库.rar
坦克大战
........\Game
........\....\BattleCity.aps
........\....\BattleCity.dsp
........\....\BattleCity.dsw
........\....\BattleCity.ncb
........\....\BattleCity.opt
........\....\BattleCity.plg
........\....\BattleCity.rc
........\....\Debug
........\....\.....\BattleCity.bsc
........\....\.....\BattleCity.exe
........\....\.....\BattleCity.ilk
........\....\.....\BattleCity.pch
........\....\.....\BattleCity.pdb
........\....\.....\BattleCity.res
........\....\.....\Game.obj
........\....\.....\Game.sbr
........\....\.....\Input.obj
........\....\.....\Input.sbr
........\....\.....\Plane.obj
........\....\.....\Plane.sbr
........\....\.....\Sound.obj
........\....\.....\Sound.sbr
........\....\.....\Sprite.obj
........\....\.....\Sprite.sbr
........\....\.....\vc60.idb
........\....\.....\vc60.pdb
........\....\.....\wavread.obj
........\....\.....\wavread.sbr
........\....\Game.cpp
........\....\Game.h
........\....\graphics
........\....\........\explode1.bmp
........\....\........\explode2.bmp
........\....\........\flag.bmp
........\....\........\gameover.bmp
........\....\........\misc.bmp
........\....\........\num.bmp
........\....\........\player1.bmp
........\....\........\player2.bmp
........\....\........\shield.bmp
........\....\........\splash.bmp
........\....\........\tile.bmp
........\....\Input.cpp
........\....\Input.h
........\....\map
........\....\...\level1.map
........\....\...\level10.map
........\....\...\level11.map
........\....\...\level12.map
........\....\...\level13.map
........\....\...\level14.map
........\....\...\level15.map
........\....\...\level16.map
........\....\...\level17.map
........\....\...\level18.map
........\....\...\level19.map
........\....\...\level2.map
........\....\...\level20.map
........\....\...\level3.map
........\....\...\level4.map
........\....\...\level5.map
........\....\...\level6.map
........\....\...\level7.map
........\....\...\level8.map
........\....\...\level9.map
........\....\Plane.cpp
........\....\Plane.h
........\....\Release
........\....\res
........\....\resource.h
........\....\sound
........\....\.....\Bang.wav
........\....\.....\Fanfare.wav
........\....\.....\Gunfire.wav
........\....\.....\hit.wav
........\....\.....\Peow.wav
........\....\Sound.cpp
........\....\Sound.h
........\....\Sprite.cpp
........\....\Sprite.h
........\....\wavread.cpp
........\....\wavread.h
坦克大战
........\Game
........\....\BattleCity.aps
........\....\BattleCity.dsp
........\....\BattleCity.dsw
........\....\BattleCity.ncb
........\....\BattleCity.opt
........\....\BattleCity.plg
........\....\BattleCity.rc
........\....\Debug
........\....\.....\BattleCity.bsc
........\....\.....\BattleCity.exe
........\....\.....\BattleCity.ilk
........\....\.....\BattleCity.pch
........\....\.....\BattleCity.pdb
........\....\.....\BattleCity.res
........\....\.....\Game.obj
........\....\.....\Game.sbr
........\....\.....\Input.obj
........\....\.....\Input.sbr
........\....\.....\Plane.obj
........\....\.....\Plane.sbr
........\....\.....\Sound.obj
........\....\.....\Sound.sbr
........\....\.....\Sprite.obj
........\....\.....\Sprite.sbr
........\....\.....\vc60.idb
........\....\.....\vc60.pdb
........\....\.....\wavread.obj
........\....\.....\wavread.sbr
........\....\Game.cpp
........\....\Game.h
........\....\graphics
........\....\........\explode1.bmp
........\....\........\explode2.bmp
........\....\........\flag.bmp
........\....\........\gameover.bmp
........\....\........\misc.bmp
........\....\........\num.bmp
........\....\........\player1.bmp
........\....\........\player2.bmp
........\....\........\shield.bmp
........\....\........\splash.bmp
........\....\........\tile.bmp
........\....\Input.cpp
........\....\Input.h
........\....\map
........\....\...\level1.map
........\....\...\level10.map
........\....\...\level11.map
........\....\...\level12.map
........\....\...\level13.map
........\....\...\level14.map
........\....\...\level15.map
........\....\...\level16.map
........\....\...\level17.map
........\....\...\level18.map
........\....\...\level19.map
........\....\...\level2.map
........\....\...\level20.map
........\....\...\level3.map
........\....\...\level4.map
........\....\...\level5.map
........\....\...\level6.map
........\....\...\level7.map
........\....\...\level8.map
........\....\...\level9.map
........\....\Plane.cpp
........\....\Plane.h
........\....\Release
........\....\res
........\....\resource.h
........\....\sound
........\....\.....\Bang.wav
........\....\.....\Fanfare.wav
........\....\.....\Gunfire.wav
........\....\.....\hit.wav
........\....\.....\Peow.wav
........\....\Sound.cpp
........\....\Sound.h
........\....\Sprite.cpp
........\....\Sprite.h
........\....\wavread.cpp
........\....\wavread.h