文件名称:a_star_pathfinder
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A*寻路算法,多个例子,包括Blitz Basic和Visual C++两个版本-A* routing algorithm, a number of examples, including the Blitz Basic and Visual C++ Two versions
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下载文件列表
a star pathfinder v. 1.92
.........................\Blitz Basic Version
.........................\...................\Astar Demo 1 - Basics.bb
.........................\...................\Astar Demo 2 - Smiley and Chaser.bb
.........................\...................\includes
.........................\...................\........\aStarLibrary - Demo 1 (do not use).bb
.........................\...................\........\aStarLibrary.bb
.........................\...................\more demos
.........................\...................\..........\Demo 3 - 4-way pathfinder.bb
.........................\...................\..........\Demo 4a - Collision Detection (loop based).bb
.........................\...................\..........\Demo 4b - Collision Detection (time based).bb
.........................\...................\..........\Demo 5 - Group Movement.bb
.........................\...................\..........\includes
.........................\...................\..........\........\aStarLibrary - Demo 3 (4 way).bb
.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb
.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb
.........................\...................\..........\........\aStarLibrary - Demo 5.bb
.........................\...................\..........\........\shared functions.bb
.........................\...................\..........\myTerrainData - demo 4.dat
.........................\...................\..........\myTerrainData - demo 5.dat
.........................\Graphics
.........................\........\arrow6.bmp
.........................\........\arrow7.bmp
.........................\........\arrow8.bmp
.........................\........\bluegrid.bmp
.........................\........\end.bmp
.........................\........\ghost x 10.bmp
.........................\........\ghost.bmp
.........................\........\greengrid.bmp
.........................\........\grid.bmp
.........................\........\number0.bmp
.........................\........\number1.bmp
.........................\........\number2.bmp
.........................\........\number3.bmp
.........................\........\number4.bmp
.........................\........\number5.bmp
.........................\........\number6.bmp
.........................\........\number7.bmp
.........................\........\number8.bmp
.........................\........\number9.bmp
.........................\........\path.bmp
.........................\........\red_pointer.bmp
.........................\........\SmallNumberStrip.bmp
.........................\........\smiley x 10.bmp
.........................\........\smiley.bmp
.........................\........\start.bmp
.........................\........\wall x 10.bmp
.........................\........\wall.bmp
.........................\Visual C++ Version
.........................\..................\common
.........................\..................\......\debuglog.h
.........................\..................\......\dxLibrary.h
.........................\..................\......\launchWindows.h
.........................\..................\Demo 1 - Basics
.........................\..................\...............\A Star Basics.exe
.........................\..................\...............\aStarLibrary - do not use.h
.........................\..................\...............\main.cpp
.........................\..................\...............\project.dsp
.........................\..................\...............\project.dsw
.........................\..................\Demo 2 - Maze
.........................\..................\.............\aStarLibrary.h
.........................\..................\.............\main.cpp
.........................\..................\.............\Maze.exe
.........................\..................\.............\myTerrainData.dat
.........................\..................\.............\project.dsp
.........................\......
.........................\Blitz Basic Version
.........................\...................\Astar Demo 1 - Basics.bb
.........................\...................\Astar Demo 2 - Smiley and Chaser.bb
.........................\...................\includes
.........................\...................\........\aStarLibrary - Demo 1 (do not use).bb
.........................\...................\........\aStarLibrary.bb
.........................\...................\more demos
.........................\...................\..........\Demo 3 - 4-way pathfinder.bb
.........................\...................\..........\Demo 4a - Collision Detection (loop based).bb
.........................\...................\..........\Demo 4b - Collision Detection (time based).bb
.........................\...................\..........\Demo 5 - Group Movement.bb
.........................\...................\..........\includes
.........................\...................\..........\........\aStarLibrary - Demo 3 (4 way).bb
.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb
.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb
.........................\...................\..........\........\aStarLibrary - Demo 5.bb
.........................\...................\..........\........\shared functions.bb
.........................\...................\..........\myTerrainData - demo 4.dat
.........................\...................\..........\myTerrainData - demo 5.dat
.........................\Graphics
.........................\........\arrow6.bmp
.........................\........\arrow7.bmp
.........................\........\arrow8.bmp
.........................\........\bluegrid.bmp
.........................\........\end.bmp
.........................\........\ghost x 10.bmp
.........................\........\ghost.bmp
.........................\........\greengrid.bmp
.........................\........\grid.bmp
.........................\........\number0.bmp
.........................\........\number1.bmp
.........................\........\number2.bmp
.........................\........\number3.bmp
.........................\........\number4.bmp
.........................\........\number5.bmp
.........................\........\number6.bmp
.........................\........\number7.bmp
.........................\........\number8.bmp
.........................\........\number9.bmp
.........................\........\path.bmp
.........................\........\red_pointer.bmp
.........................\........\SmallNumberStrip.bmp
.........................\........\smiley x 10.bmp
.........................\........\smiley.bmp
.........................\........\start.bmp
.........................\........\wall x 10.bmp
.........................\........\wall.bmp
.........................\Visual C++ Version
.........................\..................\common
.........................\..................\......\debuglog.h
.........................\..................\......\dxLibrary.h
.........................\..................\......\launchWindows.h
.........................\..................\Demo 1 - Basics
.........................\..................\...............\A Star Basics.exe
.........................\..................\...............\aStarLibrary - do not use.h
.........................\..................\...............\main.cpp
.........................\..................\...............\project.dsp
.........................\..................\...............\project.dsw
.........................\..................\Demo 2 - Maze
.........................\..................\.............\aStarLibrary.h
.........................\..................\.............\main.cpp
.........................\..................\.............\Maze.exe
.........................\..................\.............\myTerrainData.dat
.........................\..................\.............\project.dsp
.........................\......