文件名称:Water_Simulation_using_DIRECTX
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.4mb
- 下载次数:
- 0次
- 提 供 者:
- 神**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用-Use VC+ Directx achieved in the GPU under water simulation, the effect of realistic, show clear. Through the compiler. Please download the trial
相关搜索: directx
GPU
Water
water
simulation
directX
c++
need
for
speed
Water_Simulation_using_DIRECTX
逼真
DirectX
MDX
effect
GPU
Water
water
simulation
directX
c++
need
for
speed
Water_Simulation_using_DIRECTX
逼真
DirectX
MDX
effect
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Water_Simulation
................\bLois.cpp
................\bLois.dsp
................\bLois.dsw
................\bLois.exe
................\bLois.h
................\bLois.ncb
................\bLois.opt
................\bLois.plg
................\bLois.rc
................\CompCosines.fx
................\d3dapp.cpp
................\d3dapp.h
................\d3denumeration.cpp
................\d3denumeration.h
................\d3dfile.cpp
................\d3dfile.h
................\d3dfont.cpp
................\d3dfont.h
................\d3dsettings.cpp
................\d3dsettings.h
................\d3dutil.cpp
................\d3dutil.h
................\dxutil.cpp
................\dxutil.h
................\LandMesh.x
................\nvlobby_new_cube_mipmap.dds
................\pillars.x
................\resource.h
................\Sandy.dds
................\WaterMesh.x
................\WaterRip.fx
................\bLois.cpp
................\bLois.dsp
................\bLois.dsw
................\bLois.exe
................\bLois.h
................\bLois.ncb
................\bLois.opt
................\bLois.plg
................\bLois.rc
................\CompCosines.fx
................\d3dapp.cpp
................\d3dapp.h
................\d3denumeration.cpp
................\d3denumeration.h
................\d3dfile.cpp
................\d3dfile.h
................\d3dfont.cpp
................\d3dfont.h
................\d3dsettings.cpp
................\d3dsettings.h
................\d3dutil.cpp
................\d3dutil.h
................\dxutil.cpp
................\dxutil.h
................\LandMesh.x
................\nvlobby_new_cube_mipmap.dds
................\pillars.x
................\resource.h
................\Sandy.dds
................\WaterMesh.x
................\WaterRip.fx