文件名称:hge
介绍说明--下载内容均来自于网络,请自行研究使用
很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don t have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
DirectX 8.0. It will run even on low-end video cards, including
built in video cards such as Intel Solano (i815 chipset). HGE can
be used with virtually any C++ compiler including Visual C++,
Borland C++, MinGW and Metrowerks Codewarrior. -Good engine! HGE is an easy to use yet powerful hardware accelerated 2D game engine.It is a full featured middleware for all who want to develop commercialquality 2D games rapidly and easily. It covers all imaginable 2D gamegenres: you could create everything from a simple puzzle to advancedmultilayered platformer or strategy without even thinking of any nongame logic code! And you don t have to know anything about windowmessages , DirectX programming and all that stuff. Instead you canstart developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requiresDirectX 8.0. It will run even on low-end video cards, includingbuilt in video cards such as Intel Solano (i815 chipset). HGE canbe used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
It is a full featured middleware for all who want to develop commercial
quality 2D games rapidly and easily. It covers all imaginable 2D game
genres: you could create everything from a simple puzzle to advanced
multilayered platformer or strategy without even thinking of any non
game logic code! And you don t have to know anything about "window
messages", DirectX programming and all that stuff. Instead you can
start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
DirectX 8.0. It will run even on low-end video cards, including
built in video cards such as Intel Solano (i815 chipset). HGE can
be used with virtually any C++ compiler including Visual C++,
Borland C++, MinGW and Metrowerks Codewarrior. -Good engine! HGE is an easy to use yet powerful hardware accelerated 2D game engine.It is a full featured middleware for all who want to develop commercialquality 2D games rapidly and easily. It covers all imaginable 2D gamegenres: you could create everything from a simple puzzle to advancedmultilayered platformer or strategy without even thinking of any nongame logic code! And you don t have to know anything about windowmessages , DirectX programming and all that stuff. Instead you canstart developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requiresDirectX 8.0. It will run even on low-end video cards, includingbuilt in video cards such as Intel Solano (i815 chipset). HGE canbe used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hge18
.....\bass.dll
.....\doc
.....\...\html
.....\...\....\1.gif
.....\...\....\bcbsetup4.gif
.....\...\....\bcbsetup5.gif
.....\...\....\cnt_fbuilder.html
.....\...\....\cnt_hgeanim.html
.....\...\....\cnt_hgecolorhsv.html
.....\...\....\cnt_hgecolorrgb.html
.....\...\....\cnt_hgeconst.html
.....\...\....\cnt_hgedata.html
.....\...\....\cnt_hgedistort.html
.....\...\....\cnt_hgefont.html
.....\...\....\cnt_hgefunc.html
.....\...\....\cnt_hgegui.html
.....\...\....\cnt_hgeguio.html
.....\...\....\cnt_hgeparticle.html
.....\...\....\cnt_hgepmanager.html
.....\...\....\cnt_hgerect.html
.....\...\....\cnt_hgeresource.html
.....\...\....\cnt_hgesprite.html
.....\...\....\cnt_hgestring.html
.....\...\....\cnt_hgevector.html
.....\...\....\cnt_main.html
.....\...\....\cnt_peditor.html
.....\...\....\cnt_setup.html
.....\...\....\cnt_tutorials.html
.....\...\....\devcppsetup1.gif
.....\...\....\devcppsetup2.gif
.....\...\....\devcppsetup3.gif
.....\...\....\devcppsetup4.gif
.....\...\....\devcppsetup5.gif
.....\...\....\fbuilder_fontcode.html
.....\...\....\fbuilder_fontconv.html
.....\...\....\fbuilder_ini.html
.....\...\....\fbuilder_interface.html
.....\...\....\fbuilder__main.html
.....\...\....\feat3.gif
.....\...\....\hge.css
.....\...\....\hge.js
.....\...\....\hgeanim_constructor.html
.....\...\....\hgeanim_getframe.html
.....\...\....\hgeanim_getframes.html
.....\...\....\hgeanim_getmode.html
.....\...\....\hgeanim_getspeed.html
.....\...\....\hgeanim_isplaying.html
.....\...\....\hgeanim_operators.html
.....\...\....\hgeanim_play.html
.....\...\....\hgeanim_resume.html
.....\...\....\hgeanim_setframe.html
.....\...\....\hgeanim_setframes.html
.....\...\....\hgeanim_setmode.html
.....\...\....\hgeanim_setspeed.html
.....\...\....\hgeanim_stop.html
.....\...\....\hgeanim_update.html
.....\...\....\hgeanim__main.html
.....\...\....\hgecolorhsv_clamp.html
.....\...\....\hgecolorhsv_constructors.html
.....\...\....\hgecolorhsv_datamembers.html
.....\...\....\hgecolorhsv_gethwcolor.html
.....\...\....\hgecolorhsv_operators.html
.....\...\....\hgecolorhsv_sethwcolor.html
.....\...\....\hgecolorhsv__main.html
.....\...\....\hgecolorrgb_clamp.html
.....\...\....\hgecolorrgb_constructors.html
.....\...\....\hgecolorrgb_datamembers.html
.....\...\....\hgecolorrgb_gethwcolor.html
.....\...\....\hgecolorrgb_operators.html
.....\...\....\hgecolorrgb_sethwcolor.html
.....\...\....\hgecolorrgb__main.html
.....\...\....\hgecolor__main.html
.....\...\....\hgeconst_blendmode.html
.....\...\....\hgeconst_common.html
.....\...\....\hgeconst_keycodes.html
.....\...\....\hgeconst_systemstate.html
.....\...\....\hgeconst__main.html
.....\...\....\hgedata_common.html
.....\...\....\hgedata_hwcolor.html
.....\...\....\hgedata_inputevent.html
.....\...\....\hgedata_quad.html
.....\...\....\hgedata_resource.html
.....\...\....\hgedata_state.html
.....\...\....\hgedata_triple.html
.....\...\....\hgedata_vertex.html
.....\...\....\hgedata__main.html
.....\...\....\hgedistort_clear.html
.....\...\....\hgedistort_constructor.html
.....\...\....\hgedistort_getblendmode.html
.....\...\....\hgedistort_getcolor.html
.....\...\....\hgedistort_getcols.html
.....\...\....\hgedistort_getdisplacement.html
.....\...\....\hgedistort_getrows.html
.....\...\....\hgedistort_gettexture.html
.....\...\....\hgedistort_gettexturerect.html
.....\bass.dll
.....\doc
.....\...\html
.....\...\....\1.gif
.....\...\....\bcbsetup4.gif
.....\...\....\bcbsetup5.gif
.....\...\....\cnt_fbuilder.html
.....\...\....\cnt_hgeanim.html
.....\...\....\cnt_hgecolorhsv.html
.....\...\....\cnt_hgecolorrgb.html
.....\...\....\cnt_hgeconst.html
.....\...\....\cnt_hgedata.html
.....\...\....\cnt_hgedistort.html
.....\...\....\cnt_hgefont.html
.....\...\....\cnt_hgefunc.html
.....\...\....\cnt_hgegui.html
.....\...\....\cnt_hgeguio.html
.....\...\....\cnt_hgeparticle.html
.....\...\....\cnt_hgepmanager.html
.....\...\....\cnt_hgerect.html
.....\...\....\cnt_hgeresource.html
.....\...\....\cnt_hgesprite.html
.....\...\....\cnt_hgestring.html
.....\...\....\cnt_hgevector.html
.....\...\....\cnt_main.html
.....\...\....\cnt_peditor.html
.....\...\....\cnt_setup.html
.....\...\....\cnt_tutorials.html
.....\...\....\devcppsetup1.gif
.....\...\....\devcppsetup2.gif
.....\...\....\devcppsetup3.gif
.....\...\....\devcppsetup4.gif
.....\...\....\devcppsetup5.gif
.....\...\....\fbuilder_fontcode.html
.....\...\....\fbuilder_fontconv.html
.....\...\....\fbuilder_ini.html
.....\...\....\fbuilder_interface.html
.....\...\....\fbuilder__main.html
.....\...\....\feat3.gif
.....\...\....\hge.css
.....\...\....\hge.js
.....\...\....\hgeanim_constructor.html
.....\...\....\hgeanim_getframe.html
.....\...\....\hgeanim_getframes.html
.....\...\....\hgeanim_getmode.html
.....\...\....\hgeanim_getspeed.html
.....\...\....\hgeanim_isplaying.html
.....\...\....\hgeanim_operators.html
.....\...\....\hgeanim_play.html
.....\...\....\hgeanim_resume.html
.....\...\....\hgeanim_setframe.html
.....\...\....\hgeanim_setframes.html
.....\...\....\hgeanim_setmode.html
.....\...\....\hgeanim_setspeed.html
.....\...\....\hgeanim_stop.html
.....\...\....\hgeanim_update.html
.....\...\....\hgeanim__main.html
.....\...\....\hgecolorhsv_clamp.html
.....\...\....\hgecolorhsv_constructors.html
.....\...\....\hgecolorhsv_datamembers.html
.....\...\....\hgecolorhsv_gethwcolor.html
.....\...\....\hgecolorhsv_operators.html
.....\...\....\hgecolorhsv_sethwcolor.html
.....\...\....\hgecolorhsv__main.html
.....\...\....\hgecolorrgb_clamp.html
.....\...\....\hgecolorrgb_constructors.html
.....\...\....\hgecolorrgb_datamembers.html
.....\...\....\hgecolorrgb_gethwcolor.html
.....\...\....\hgecolorrgb_operators.html
.....\...\....\hgecolorrgb_sethwcolor.html
.....\...\....\hgecolorrgb__main.html
.....\...\....\hgecolor__main.html
.....\...\....\hgeconst_blendmode.html
.....\...\....\hgeconst_common.html
.....\...\....\hgeconst_keycodes.html
.....\...\....\hgeconst_systemstate.html
.....\...\....\hgeconst__main.html
.....\...\....\hgedata_common.html
.....\...\....\hgedata_hwcolor.html
.....\...\....\hgedata_inputevent.html
.....\...\....\hgedata_quad.html
.....\...\....\hgedata_resource.html
.....\...\....\hgedata_state.html
.....\...\....\hgedata_triple.html
.....\...\....\hgedata_vertex.html
.....\...\....\hgedata__main.html
.....\...\....\hgedistort_clear.html
.....\...\....\hgedistort_constructor.html
.....\...\....\hgedistort_getblendmode.html
.....\...\....\hgedistort_getcolor.html
.....\...\....\hgedistort_getcols.html
.....\...\....\hgedistort_getdisplacement.html
.....\...\....\hgedistort_getrows.html
.....\...\....\hgedistort_gettexture.html
.....\...\....\hgedistort_gettexturerect.html