文件名称:Demos
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.61mb
- 下载次数:
- 0次
- 提 供 者:
- hotn*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用directX 编写的一个完整的游戏,效果不写,学习directx的一个好例子-The use of DirectX prepared a complete game, the result is not writing, learning a good example of directx
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Demos
.....\Bin
.....\...\Donuts4.exe
.....\demos.dsw
.....\demos.ncb
.....\demos.sln
.....\Donuts4
.....\.......\3DDisplayObject.cpp
.....\.......\3DDisplayObject.h
.....\.......\3DDrawManager.cpp
.....\.......\3DDrawManager.h
.....\.......\3DModel.cpp
.....\.......\3DModel.h
.....\.......\Bullet.cpp
.....\.......\Bullet.h
.....\.......\DisplayObject.cpp
.....\.......\DisplayObject.h
.....\.......\donuts.cpp
.....\.......\donuts.h
.....\.......\donuts.rc
.....\.......\donuts4.dsp
.....\.......\donuts4.dsw
.....\.......\donuts4.ncb
.....\.......\donuts4.sln
.....\.......\Donuts4.vcproj
.....\.......\Donuts4.vcproj.QUN.Lin.user
.....\.......\EnemyShip.cpp
.....\.......\EnemyShip.h
.....\.......\FileWatch.cpp
.....\.......\FileWatch.h
.....\.......\gamemenu.cpp
.....\.......\gamemenu.h
.....\.......\HeightMap.cpp
.....\.......\HeightMap.h
.....\.......\history.txt
.....\.......\InputManager.cpp
.....\.......\InputManager.h
.....\.......\Media
.....\.......\.....\audio
.....\.......\.....\.....\BoomDonut.wav
.....\.......\.....\.....\CrashTheme.sgt
.....\.......\.....\.....\CrispyCreme.sgt
.....\.......\.....\.....\CrispyCreme2.sgt
.....\.......\.....\.....\CrispyCreme3.sgt
.....\.......\.....\.....\db4.wav
.....\.......\.....\.....\Donut.sgt
.....\.......\.....\.....\DonutBand.bnd
.....\.......\.....\.....\DonutGroove.sty
.....\.......\.....\.....\DonutPath.aud
.....\.......\.....\.....\Donuts.spt
.....\.......\.....\.....\Engine.dls
.....\.......\.....\.....\EnginePath.aud
.....\.......\.....\.....\Fill1.sgt
.....\.......\.....\.....\Fill2.sgt
.....\.......\.....\.....\LevelAdvance.sgt
.....\.......\.....\.....\LevelEnd.sgt
.....\.......\.....\.....\LevelOne.sgt
.....\.......\.....\.....\Pyramid.sgt
.....\.......\.....\.....\ScottGuitar.dls
.....\.......\.....\.....\ShipEngine0.sgt
.....\.......\.....\.....\ShipEngine1.sgt
.....\.......\.....\.....\SonicImplants Electronica.dls
.....\.......\.....\.....\SonicImplants Live Band.dls
.....\.......\.....\.....\Sphere.sgt
.....\.......\.....\.....\Square.sgt
.....\.......\.....\.....\ThrustFwd.sgt
.....\.......\.....\.....\ThrustRev.sgt
.....\.......\.....\.....\ThrustZero.sgt
.....\.......\.....\donuts4.ini
.....\.......\.....\gfx
.....\.......\.....\...\heightmaps
.....\.......\.....\...\..........\HEIGHT_MOUNTAIN.bmp
.....\.......\.....\...\..........\HEIGHT_TEMPLE.bmp
.....\.......\.....\...\models
.....\.......\.....\...\......\bullet_01
.....\.......\.....\...\......\.........\bullet.x
.....\.......\.....\...\......\enemy_01
.....\.......\.....\...\......\........\enemy_01.x
.....\.......\.....\...\......\........\ENEMY_01a.jpg
.....\.......\.....\...\......\sky
.....\.......\.....\...\......\...\skydome.x
.....\.......\.....\...\splash
.....\.......\.....\...\textures
.....\.......\.....\...\........\bullets
.....\.......\.....\...\........\.......\particle.jpg
.....\.......\.....\...\........\land
.....\Bin
.....\...\Donuts4.exe
.....\demos.dsw
.....\demos.ncb
.....\demos.sln
.....\Donuts4
.....\.......\3DDisplayObject.cpp
.....\.......\3DDisplayObject.h
.....\.......\3DDrawManager.cpp
.....\.......\3DDrawManager.h
.....\.......\3DModel.cpp
.....\.......\3DModel.h
.....\.......\Bullet.cpp
.....\.......\Bullet.h
.....\.......\DisplayObject.cpp
.....\.......\DisplayObject.h
.....\.......\donuts.cpp
.....\.......\donuts.h
.....\.......\donuts.rc
.....\.......\donuts4.dsp
.....\.......\donuts4.dsw
.....\.......\donuts4.ncb
.....\.......\donuts4.sln
.....\.......\Donuts4.vcproj
.....\.......\Donuts4.vcproj.QUN.Lin.user
.....\.......\EnemyShip.cpp
.....\.......\EnemyShip.h
.....\.......\FileWatch.cpp
.....\.......\FileWatch.h
.....\.......\gamemenu.cpp
.....\.......\gamemenu.h
.....\.......\HeightMap.cpp
.....\.......\HeightMap.h
.....\.......\history.txt
.....\.......\InputManager.cpp
.....\.......\InputManager.h
.....\.......\Media
.....\.......\.....\audio
.....\.......\.....\.....\BoomDonut.wav
.....\.......\.....\.....\CrashTheme.sgt
.....\.......\.....\.....\CrispyCreme.sgt
.....\.......\.....\.....\CrispyCreme2.sgt
.....\.......\.....\.....\CrispyCreme3.sgt
.....\.......\.....\.....\db4.wav
.....\.......\.....\.....\Donut.sgt
.....\.......\.....\.....\DonutBand.bnd
.....\.......\.....\.....\DonutGroove.sty
.....\.......\.....\.....\DonutPath.aud
.....\.......\.....\.....\Donuts.spt
.....\.......\.....\.....\Engine.dls
.....\.......\.....\.....\EnginePath.aud
.....\.......\.....\.....\Fill1.sgt
.....\.......\.....\.....\Fill2.sgt
.....\.......\.....\.....\LevelAdvance.sgt
.....\.......\.....\.....\LevelEnd.sgt
.....\.......\.....\.....\LevelOne.sgt
.....\.......\.....\.....\Pyramid.sgt
.....\.......\.....\.....\ScottGuitar.dls
.....\.......\.....\.....\ShipEngine0.sgt
.....\.......\.....\.....\ShipEngine1.sgt
.....\.......\.....\.....\SonicImplants Electronica.dls
.....\.......\.....\.....\SonicImplants Live Band.dls
.....\.......\.....\.....\Sphere.sgt
.....\.......\.....\.....\Square.sgt
.....\.......\.....\.....\ThrustFwd.sgt
.....\.......\.....\.....\ThrustRev.sgt
.....\.......\.....\.....\ThrustZero.sgt
.....\.......\.....\donuts4.ini
.....\.......\.....\gfx
.....\.......\.....\...\heightmaps
.....\.......\.....\...\..........\HEIGHT_MOUNTAIN.bmp
.....\.......\.....\...\..........\HEIGHT_TEMPLE.bmp
.....\.......\.....\...\models
.....\.......\.....\...\......\bullet_01
.....\.......\.....\...\......\.........\bullet.x
.....\.......\.....\...\......\enemy_01
.....\.......\.....\...\......\........\enemy_01.x
.....\.......\.....\...\......\........\ENEMY_01a.jpg
.....\.......\.....\...\......\sky
.....\.......\.....\...\......\...\skydome.x
.....\.......\.....\...\splash
.....\.......\.....\...\textures
.....\.......\.....\...\........\bullets
.....\.......\.....\...\........\.......\particle.jpg
.....\.......\.....\...\........\land