文件名称:RomanLegion
- 所属分类:
- Windows CE
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 160kb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本示例演示了罗马兵团,这是一个在 Pocket PC 上运行的战争游戏。玩罗马兵团游戏的方法是:向入侵的敌人射箭,同时左右移动以躲避敌人的攻击。消灭敌人可以得分。
运行示例
若要移动人物,请单击人物并向左或向右拖动。
若要射箭,请快速单击屏幕。
当发生以下事件之一时,游戏结束:
屏幕底部的人物被敌人的箭射中。
敌人到达屏幕底部。 -This example demonstrates the Corps of Rome, this is a Pocket PC running the war game. Rome Corps playing games is as follows: to the invading enemy archery, at the same time moving around to evade enemy attacks. Destroy the enemy can be scored. To move figures to run the example, click the figures and drag left or right. To archery, please click the screen quickly. When one of the following events, the game is over: the bottom of the screen characters were in the enemy
运行示例
若要移动人物,请单击人物并向左或向右拖动。
若要射箭,请快速单击屏幕。
当发生以下事件之一时,游戏结束:
屏幕底部的人物被敌人的箭射中。
敌人到达屏幕底部。 -This example demonstrates the Corps of Rome, this is a Pocket PC running the war game. Rome Corps playing games is as follows: to the invading enemy archery, at the same time moving around to evade enemy attacks. Destroy the enemy can be scored. To move figures to run the example, click the figures and drag left or right. To archery, please click the screen quickly. When one of the following events, the game is over: the bottom of the screen characters were in the enemy
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RomanLegion
...........\CS
...........\..\RomanLegion
...........\..\...........\Arrow.cs
...........\..\...........\AssemblyInfo.cs
...........\..\...........\Barbarian.cs
...........\..\...........\BaseObj.cs
...........\..\...........\Configuration
...........\..\...........\.............\AssemblyInfo.cs
...........\..\...........\Content
...........\..\...........\.......\PPCSplash.bmp
...........\..\...........\.......\PPCWon.bmp
...........\..\...........\.......\RomanA0.bmp
...........\..\...........\.......\RomanA1.bmp
...........\..\...........\.......\RomanA2.bmp
...........\..\...........\.......\RomanA3.bmp
...........\..\...........\.......\RomanA4.bmp
...........\..\...........\.......\RomanA5.bmp
...........\..\...........\.......\RomanB0.bmp
...........\..\...........\.......\RomanB1.bmp
...........\..\...........\.......\RomanB2.bmp
...........\..\...........\.......\RomanB3.bmp
...........\..\...........\.......\RomanB4.bmp
...........\..\...........\.......\RomanB5.bmp
...........\..\...........\.......\WCEBackground.bmp
...........\..\...........\.......\WCEPause.bmp
...........\..\...........\.......\WCESplash.bmp
...........\..\...........\.......\WCEWon.bmp
...........\..\...........\Game.cs
...........\..\...........\Game.resx
...........\..\...........\Legion.cs
...........\..\...........\Roman.cs
...........\..\...........\RomanLegion.csproj
...........\..\...........\Score.cs
...........\..\RomanLegionCS.sln
...........\VB
...........\..\RomanLegion
...........\..\...........\Arrow.vb
...........\..\...........\Barbarian.vb
...........\..\...........\BaseObj.vb
...........\..\...........\Content
...........\..\...........\.......\PPCSplash.bmp
...........\..\...........\.......\PPCWon.bmp
...........\..\...........\.......\RomanA0.bmp
...........\..\...........\.......\RomanA1.bmp
...........\..\...........\.......\RomanA2.bmp
...........\..\...........\.......\RomanA3.bmp
...........\..\...........\.......\RomanA4.bmp
...........\..\...........\.......\RomanA5.bmp
...........\..\...........\.......\RomanB0.bmp
...........\..\...........\.......\RomanB1.bmp
...........\..\...........\.......\RomanB2.bmp
...........\..\...........\.......\RomanB3.bmp
...........\..\...........\.......\RomanB4.bmp
...........\..\...........\.......\RomanB5.bmp
...........\..\...........\.......\WCEBackground.bmp
...........\..\...........\.......\WCEPause.bmp
...........\..\...........\.......\WCESplash.bmp
...........\..\...........\.......\WCEWon.bmp
...........\..\...........\Game.resx
...........\..\...........\Game.vb
...........\..\...........\Legion.vb
...........\..\...........\My Project
...........\..\...........\..........\AssemblyInfo.vb
...........\..\...........\Roman.vb
...........\..\...........\RomanLegion.vbproj
...........\..\...........\Score.vb
...........\..\RomanLegionVB.sln
...........\CS
...........\..\RomanLegion
...........\..\...........\Arrow.cs
...........\..\...........\AssemblyInfo.cs
...........\..\...........\Barbarian.cs
...........\..\...........\BaseObj.cs
...........\..\...........\Configuration
...........\..\...........\.............\AssemblyInfo.cs
...........\..\...........\Content
...........\..\...........\.......\PPCSplash.bmp
...........\..\...........\.......\PPCWon.bmp
...........\..\...........\.......\RomanA0.bmp
...........\..\...........\.......\RomanA1.bmp
...........\..\...........\.......\RomanA2.bmp
...........\..\...........\.......\RomanA3.bmp
...........\..\...........\.......\RomanA4.bmp
...........\..\...........\.......\RomanA5.bmp
...........\..\...........\.......\RomanB0.bmp
...........\..\...........\.......\RomanB1.bmp
...........\..\...........\.......\RomanB2.bmp
...........\..\...........\.......\RomanB3.bmp
...........\..\...........\.......\RomanB4.bmp
...........\..\...........\.......\RomanB5.bmp
...........\..\...........\.......\WCEBackground.bmp
...........\..\...........\.......\WCEPause.bmp
...........\..\...........\.......\WCESplash.bmp
...........\..\...........\.......\WCEWon.bmp
...........\..\...........\Game.cs
...........\..\...........\Game.resx
...........\..\...........\Legion.cs
...........\..\...........\Roman.cs
...........\..\...........\RomanLegion.csproj
...........\..\...........\Score.cs
...........\..\RomanLegionCS.sln
...........\VB
...........\..\RomanLegion
...........\..\...........\Arrow.vb
...........\..\...........\Barbarian.vb
...........\..\...........\BaseObj.vb
...........\..\...........\Content
...........\..\...........\.......\PPCSplash.bmp
...........\..\...........\.......\PPCWon.bmp
...........\..\...........\.......\RomanA0.bmp
...........\..\...........\.......\RomanA1.bmp
...........\..\...........\.......\RomanA2.bmp
...........\..\...........\.......\RomanA3.bmp
...........\..\...........\.......\RomanA4.bmp
...........\..\...........\.......\RomanA5.bmp
...........\..\...........\.......\RomanB0.bmp
...........\..\...........\.......\RomanB1.bmp
...........\..\...........\.......\RomanB2.bmp
...........\..\...........\.......\RomanB3.bmp
...........\..\...........\.......\RomanB4.bmp
...........\..\...........\.......\RomanB5.bmp
...........\..\...........\.......\WCEBackground.bmp
...........\..\...........\.......\WCEPause.bmp
...........\..\...........\.......\WCESplash.bmp
...........\..\...........\.......\WCEWon.bmp
...........\..\...........\Game.resx
...........\..\...........\Game.vb
...........\..\...........\Legion.vb
...........\..\...........\My Project
...........\..\...........\..........\AssemblyInfo.vb
...........\..\...........\Roman.vb
...........\..\...........\RomanLegion.vbproj
...........\..\...........\Score.vb
...........\..\RomanLegionVB.sln