文件名称:VertexBufferObjects
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 190kb
- 下载次数:
- 0次
- 提 供 者:
- 李**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VertexBufferObjects
...................\Lesson45.cpp
...................\Lesson45.dsp
...................\Lesson45.dsw
...................\Lesson45.exe
...................\NeHe's Readme.txt
...................\NeHeGL.cpp
...................\NeHeGL.h
...................\Lesson45.cpp
...................\Lesson45.dsp
...................\Lesson45.dsw
...................\Lesson45.exe
...................\NeHe's Readme.txt
...................\NeHeGL.cpp
...................\NeHeGL.h