文件名称:object_demo
介绍说明--下载内容均来自于网络,请自行研究使用
適合初學者學習使用與學習的範例.包含範圍.
1.RPG行走模式
2.npc置放方法.
3.外部地圖的讀入方式.使用-字串-讀入.
4.物件化的邊界判斷!
5.超簡潔邊界與碰撞偵測
使物件化產生的npc依然保有邊界判斷的能力而不是只仰賴主程式的碰撞偵測.
此亦為完整使用物件的概念.故易於學習.
使用game api支援!
故延伸性非常高~
請使用sun J2ME Wireless Toolkit運行
(直接將本資料夾置入Wireless Toolkit裡的apps資料夾即可)-Suitable for beginners learning to use and learning examples. Contain the scope of .1. RPG walking mode method 2.npc placed .3. External maps mode read. Use- string- read .4. Objects to determine the boundary of! 5. Ultra-compact boundary and collision detection so that the object of generated npc still retain the ability to determine the border rather than just rely on the main program of the collision detection. Also for the integrity of the concept of using objects. So easy to learn. The use of game api support! Therefore, an extension of a very high ~ Please use the sun J2ME Wireless Toolkit to run (directly to the folder into the Wireless Toolkit in the apps folder)
1.RPG行走模式
2.npc置放方法.
3.外部地圖的讀入方式.使用-字串-讀入.
4.物件化的邊界判斷!
5.超簡潔邊界與碰撞偵測
使物件化產生的npc依然保有邊界判斷的能力而不是只仰賴主程式的碰撞偵測.
此亦為完整使用物件的概念.故易於學習.
使用game api支援!
故延伸性非常高~
請使用sun J2ME Wireless Toolkit運行
(直接將本資料夾置入Wireless Toolkit裡的apps資料夾即可)-Suitable for beginners learning to use and learning examples. Contain the scope of .1. RPG walking mode method 2.npc placed .3. External maps mode read. Use- string- read .4. Objects to determine the boundary of! 5. Ultra-compact boundary and collision detection so that the object of generated npc still retain the ability to determine the border rather than just rely on the main program of the collision detection. Also for the integrity of the concept of using objects. So easy to learn. The use of game api support! Therefore, an extension of a very high ~ Please use the sun J2ME Wireless Toolkit to run (directly to the folder into the Wireless Toolkit in the apps folder)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
object_demo
...........\GameMIDlet
...........\..........\bin
...........\..........\...\GameMIDlet.jad
...........\..........\...\MANIFEST.MF
...........\..........\classes
...........\..........\.......\BadSprite.class
...........\..........\.......\GameMIDlet.class
...........\..........\.......\MyGameWithColliCanvas.class
...........\..........\.......\MyGameWithSpriteRotateCanvas.class
...........\..........\.......\MyGameWithSpriteRotateCanvas2.class
...........\..........\.......\MyGameWithSpriteRotateCanvas3.class
...........\..........\.......\MyGameWithTiledLayerCanvas.class
...........\..........\.......\TankCanFireSprite.class
...........\..........\.......\TankSprite.class
...........\..........\.......\TankSprite2.class
...........\..........\lib
...........\..........\project.properties
...........\..........\res
...........\..........\...\3.png
...........\..........\...\pic
...........\..........\...\ReadMap.map
...........\..........\src
...........\..........\...\BadSprite.java
...........\..........\...\GameMIDlet.java
...........\..........\...\MyGameWithSpriteRotateCanvas3.java
...........\..........\...\TankSprite2.java
...........\..........\tmpclasses
...........\..........\..........\BadSprite.class
...........\..........\..........\GameMIDlet.class
...........\..........\..........\MyGameWithColliCanvas.class
...........\..........\..........\MyGameWithSpriteRotateCanvas.class
...........\..........\..........\MyGameWithSpriteRotateCanvas2.class
...........\..........\..........\MyGameWithSpriteRotateCanvas3.class
...........\..........\..........\MyGameWithTiledLayerCanvas.class
...........\..........\..........\TankCanFireSprite.class
...........\..........\..........\TankSprite.class
...........\..........\..........\TankSprite2.class
...........\..........\tmplib
...........\說明.txt
...........\GameMIDlet
...........\..........\bin
...........\..........\...\GameMIDlet.jad
...........\..........\...\MANIFEST.MF
...........\..........\classes
...........\..........\.......\BadSprite.class
...........\..........\.......\GameMIDlet.class
...........\..........\.......\MyGameWithColliCanvas.class
...........\..........\.......\MyGameWithSpriteRotateCanvas.class
...........\..........\.......\MyGameWithSpriteRotateCanvas2.class
...........\..........\.......\MyGameWithSpriteRotateCanvas3.class
...........\..........\.......\MyGameWithTiledLayerCanvas.class
...........\..........\.......\TankCanFireSprite.class
...........\..........\.......\TankSprite.class
...........\..........\.......\TankSprite2.class
...........\..........\lib
...........\..........\project.properties
...........\..........\res
...........\..........\...\3.png
...........\..........\...\pic
...........\..........\...\ReadMap.map
...........\..........\src
...........\..........\...\BadSprite.java
...........\..........\...\GameMIDlet.java
...........\..........\...\MyGameWithSpriteRotateCanvas3.java
...........\..........\...\TankSprite2.java
...........\..........\tmpclasses
...........\..........\..........\BadSprite.class
...........\..........\..........\GameMIDlet.class
...........\..........\..........\MyGameWithColliCanvas.class
...........\..........\..........\MyGameWithSpriteRotateCanvas.class
...........\..........\..........\MyGameWithSpriteRotateCanvas2.class
...........\..........\..........\MyGameWithSpriteRotateCanvas3.class
...........\..........\..........\MyGameWithTiledLayerCanvas.class
...........\..........\..........\TankCanFireSprite.class
...........\..........\..........\TankSprite.class
...........\..........\..........\TankSprite2.class
...........\..........\tmplib
...........\說明.txt