文件名称:WowHelloWorld
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一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎-Verlet based on a 2D physics engine for Flash. It has been prepared by AS3. Fisix goal is applied to calculating the amount of games a lot of real-time applications. Although the flash than c/c++ Slower, great physics engine
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WowHelloWorld
.............\.DS_Store
.............\de
.............\..\.DS_Store
.............\..\polygonal
.............\..\.........\.DS_Store
.............\..\.........\ds
.............\..\.........\..\Array2.as
.............\..\.........\..\Array3.as
.............\..\.........\..\ArrayedQueue.as
.............\..\.........\..\ArrayedStack.as
.............\..\.........\..\BinarySearchTree.as
.............\..\.........\..\BinaryTreeNode.as
.............\..\.........\..\BitVector.as
.............\..\.........\..\Collection.as
.............\..\.........\..\DLinkedList.as
.............\..\.........\..\DListIterator.as
.............\..\.........\..\DListNode.as
.............\..\.........\..\Graph.as
.............\..\.........\..\GraphArc.as
.............\..\.........\..\GraphNode.as
.............\..\.........\..\HashMap.as
.............\..\.........\..\HashTable.as
.............\..\.........\..\Heap.as
.............\..\.........\..\Iterator.as
.............\..\.........\..\LinkedList.as
.............\..\.........\..\LinkedListNode.as
.............\..\.........\..\LinkedQueue.as
.............\..\.........\..\LinkedStack.as
.............\..\.........\..\NullIterator.as
.............\..\.........\..\Prioritizable.as
.............\..\.........\..\PriorityQueue.as
.............\..\.........\..\Set.as
.............\..\.........\..\SLinkedList.as
.............\..\.........\..\SListIterator.as
.............\..\.........\..\SListNode.as
.............\..\.........\..\sort
.............\..\.........\..\....\arrayedInsertionSort.as
.............\..\.........\..\....\arrayedShellSort.as
.............\..\.........\..\....\compare
.............\..\.........\..\....\.......\compareStringCaseInSensitive.as
.............\..\.........\..\....\.......\compareStringCaseInSensitiveDesc.as
.............\..\.........\..\....\.......\compareStringCaseSensitive.as
.............\..\.........\..\....\.......\compareStringCaseSensitiveDesc.as
.............\..\.........\..\....\dLinkedInsertionSort.as
.............\..\.........\..\....\dLinkedInsertionSortCmp.as
.............\..\.........\..\....\dLinkedMergeSort.as
.............\..\.........\..\....\dLinkedMergeSortCmp.as
.............\..\.........\..\....\sLinkedInsertionSort.as
.............\..\.........\..\....\sLinkedInsertionSortCmp.as
.............\..\.........\..\....\sLinkedMergeSort.as
.............\..\.........\..\....\sLinkedMergeSortCmp.as
.............\..\.........\..\....\SortOptions.as
.............\..\.........\..\TreeIterator.as
.............\..\.........\..\TreeNode.as
.............\fr
.............\..\seraf
.............\..\.....\wow
.............\..\.....\...\constraint
.............\..\.....\...\..........\WConstraint.as
.............\..\.....\...\..........\WSpringConstraint.as
.............\..\.....\...\core
.............\..\.....\...\....\collision
.............\..\.....\...\....\.........\WCollision.as
.............\..\.....\...\....\.........\WCollisionDetector.as
.............\..\.....\...\....\.........\WCollisionResolver.as
.............\..\.....\...\....\data
.............\..\.....\...\....\....\WInterval.as
.............\..\.....\...\....\....\WMatrix4.as
.............\..\.....\...\....\....\WPlane.as
.............\..\.....\...\....\....\WVector.as
.............\..\.....\...\....\....\WVertex.as
.............\..\.....\...\....\face
.............\..\.....\...\....\....\WIPolygon.as
.............\..\.....\...\....\....\WPolygon.as
.............\..\.....\...\....\WOWEngine.as
.............\..\.....\...\math
.............\..\.....\...\....\WFastMath.as
.............\..\.....\...\....\WMatrix4Math.as
.............\..\.....\...\....\WPlaneMath.as
.............\..\.....\...\....\WVectorMath.as
.............\..\.....\...\primitive
.............\..\.....\...\.........\WBoundArea.as
.............\..\.....\...\.........\WBox.as
.............\..\.....\...\.........\WOWPlane.as
.............\..\.....\...\.........\WParticle.as
.............\..\.....\...\.........\WSphere.as
.............\..\.....\...\util
.............\..\.....\...\....\WNumberUtil.as
.............\index.html
.......
.............\.DS_Store
.............\de
.............\..\.DS_Store
.............\..\polygonal
.............\..\.........\.DS_Store
.............\..\.........\ds
.............\..\.........\..\Array2.as
.............\..\.........\..\Array3.as
.............\..\.........\..\ArrayedQueue.as
.............\..\.........\..\ArrayedStack.as
.............\..\.........\..\BinarySearchTree.as
.............\..\.........\..\BinaryTreeNode.as
.............\..\.........\..\BitVector.as
.............\..\.........\..\Collection.as
.............\..\.........\..\DLinkedList.as
.............\..\.........\..\DListIterator.as
.............\..\.........\..\DListNode.as
.............\..\.........\..\Graph.as
.............\..\.........\..\GraphArc.as
.............\..\.........\..\GraphNode.as
.............\..\.........\..\HashMap.as
.............\..\.........\..\HashTable.as
.............\..\.........\..\Heap.as
.............\..\.........\..\Iterator.as
.............\..\.........\..\LinkedList.as
.............\..\.........\..\LinkedListNode.as
.............\..\.........\..\LinkedQueue.as
.............\..\.........\..\LinkedStack.as
.............\..\.........\..\NullIterator.as
.............\..\.........\..\Prioritizable.as
.............\..\.........\..\PriorityQueue.as
.............\..\.........\..\Set.as
.............\..\.........\..\SLinkedList.as
.............\..\.........\..\SListIterator.as
.............\..\.........\..\SListNode.as
.............\..\.........\..\sort
.............\..\.........\..\....\arrayedInsertionSort.as
.............\..\.........\..\....\arrayedShellSort.as
.............\..\.........\..\....\compare
.............\..\.........\..\....\.......\compareStringCaseInSensitive.as
.............\..\.........\..\....\.......\compareStringCaseInSensitiveDesc.as
.............\..\.........\..\....\.......\compareStringCaseSensitive.as
.............\..\.........\..\....\.......\compareStringCaseSensitiveDesc.as
.............\..\.........\..\....\dLinkedInsertionSort.as
.............\..\.........\..\....\dLinkedInsertionSortCmp.as
.............\..\.........\..\....\dLinkedMergeSort.as
.............\..\.........\..\....\dLinkedMergeSortCmp.as
.............\..\.........\..\....\sLinkedInsertionSort.as
.............\..\.........\..\....\sLinkedInsertionSortCmp.as
.............\..\.........\..\....\sLinkedMergeSort.as
.............\..\.........\..\....\sLinkedMergeSortCmp.as
.............\..\.........\..\....\SortOptions.as
.............\..\.........\..\TreeIterator.as
.............\..\.........\..\TreeNode.as
.............\fr
.............\..\seraf
.............\..\.....\wow
.............\..\.....\...\constraint
.............\..\.....\...\..........\WConstraint.as
.............\..\.....\...\..........\WSpringConstraint.as
.............\..\.....\...\core
.............\..\.....\...\....\collision
.............\..\.....\...\....\.........\WCollision.as
.............\..\.....\...\....\.........\WCollisionDetector.as
.............\..\.....\...\....\.........\WCollisionResolver.as
.............\..\.....\...\....\data
.............\..\.....\...\....\....\WInterval.as
.............\..\.....\...\....\....\WMatrix4.as
.............\..\.....\...\....\....\WPlane.as
.............\..\.....\...\....\....\WVector.as
.............\..\.....\...\....\....\WVertex.as
.............\..\.....\...\....\face
.............\..\.....\...\....\....\WIPolygon.as
.............\..\.....\...\....\....\WPolygon.as
.............\..\.....\...\....\WOWEngine.as
.............\..\.....\...\math
.............\..\.....\...\....\WFastMath.as
.............\..\.....\...\....\WMatrix4Math.as
.............\..\.....\...\....\WPlaneMath.as
.............\..\.....\...\....\WVectorMath.as
.............\..\.....\...\primitive
.............\..\.....\...\.........\WBoundArea.as
.............\..\.....\...\.........\WBox.as
.............\..\.....\...\.........\WOWPlane.as
.............\..\.....\...\.........\WParticle.as
.............\..\.....\...\.........\WSphere.as
.............\..\.....\...\util
.............\..\.....\...\....\WNumberUtil.as
.............\index.html
.......