文件名称:Tank
介绍说明--下载内容均来自于网络,请自行研究使用
欢迎使用蓝牙联网坦克大战,运行平台为Symbian OS
使用说明:
1.打开应用程序,进入手机游戏之后,有三种模式可供您选择。
Stand Alone模式为单机模式,Server为服务器模式,如果要想用
蓝牙进行连接,请先选择此模式,然后等待开启客户端模式。
Client模式为客户端模式,进入此模式之后,选择所要的服务器,
然后等待服务器
开启游戏。
2.在蓝牙连接下,连接建立好之后,由服务器进入游戏状态,
玩家即可开始游戏。
3.方向键控制着坦克运行方向,回车键控制炮弹发射。当己方
司令部被攻克时,游戏结束。
4.游戏结束时,按“restart”可重新开始;在服务器端点“exit“,则两端游戏均退出
游戏胜负判定:
胜利:当玩家消灭敌方坦克数量为10时,玩家赢
失败:如果玩家被敌人干掉,或者司令部被玩家攻破,则游戏失败-err
使用说明:
1.打开应用程序,进入手机游戏之后,有三种模式可供您选择。
Stand Alone模式为单机模式,Server为服务器模式,如果要想用
蓝牙进行连接,请先选择此模式,然后等待开启客户端模式。
Client模式为客户端模式,进入此模式之后,选择所要的服务器,
然后等待服务器
开启游戏。
2.在蓝牙连接下,连接建立好之后,由服务器进入游戏状态,
玩家即可开始游戏。
3.方向键控制着坦克运行方向,回车键控制炮弹发射。当己方
司令部被攻克时,游戏结束。
4.游戏结束时,按“restart”可重新开始;在服务器端点“exit“,则两端游戏均退出
游戏胜负判定:
胜利:当玩家消灭敌方坦克数量为10时,玩家赢
失败:如果玩家被敌人干掉,或者司令部被玩家攻破,则游戏失败-err
(系统自动生成,下载前可以参看下载内容)
下载文件列表
build
.....\.timestamp
.....\compiled
.....\........\demo
.....\........\....\Bullet.wav
.....\........\....\bullets.png
.....\........\....\Explosion.wav
.....\........\....\map.txt
.....\........\....\map.txt.bak
.....\........\....\tank.png
.....\........\....\text.png
.....\........\....\Thumbs.db
.....\........\....\title.png
.....\........\log4j2me
.....\........\........\util
.....\........\........\....\AppPropertyConfigurator.class
.....\........\........\....\FormAppender.class
.....\........\........\....\Properties.class
.....\........\........\....\StringTokenizer.class
.....\........\newpackage
.....\........\..........\BlueClientBT$BlueConnectionOpener.class
.....\........\..........\BlueClientBT$DoServiceDiscovery.class
.....\........\..........\BlueClientBT$Listener.class
.....\........\..........\BlueClientBT.class
.....\........\..........\BlueClientGUI.class
.....\........\..........\BlueConfig.class
.....\........\..........\BlueConnection.class
.....\........\..........\BlueEventHandler.class
.....\........\..........\BlueMIDlet.class
.....\........\..........\BlueServerBT.class
.....\........\..........\BlueServerGUI.class
.....\........\..........\Utility.class
.....\........\newpackagetank
.....\........\..............\BulletSprite.class
.....\........\..............\CombatCanvas$Reader.class
.....\........\..............\CombatCanvas.class
.....\........\..............\EnemyTank.class
.....\........\..............\ExplosionSprite.class
.....\........\..............\MainCanvas.class
.....\........\..............\MyButton.class
.....\........\..............\MyUI.class
.....\........\..............\PlayerTank.class
.....\........\..............\Scene.class
.....\........\..............\SplashScreen.class
.....\........\..............\TankMidlet.class
.....\........\..............\TankSprite.class
.....\........\org
.....\........\...\apache
.....\........\...\......\log4j
.....\........\...\......\.....\Appender.class
.....\........\...\......\.....\AppenderSkeleton.class
.....\........\...\......\.....\Category.class
.....\........\...\......\.....\CategoryKey.class
.....\........\...\......\.....\FileAppender.class
.....\........\...\......\.....\helpers
.....\........\...\......\.....\.......\AbsoluteTimeDateFormat.class
.....\........\...\......\.....\.......\DateTimeDateFormat.class
.....\........\...\......\.....\.......\FormattingInfo.class
.....\........\...\......\.....\.......\ISO8601DateFormat.class
.....\........\...\......\.....\.......\LogLog.class
.....\........\...\......\.....\.......\OptionConverter.class
.....\........\...\......\.....\.......\PatternConverter.class
.....\........\...\......\.....\.......\PatternParser$BasicPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$CategoryPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$ClassNamePatternConverter.class
.....\........\...\......\.....\.......\PatternParser$DatePatternConverter.class
.....\........\...\......\.....\.......\PatternParser$LiteralPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$LocationPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$NamedPatternConverter.class
.....\........\...\......\.....\.......\PatternParser.class
.....\........\...\......\.....\Hierarchy.class
.....\........\...\......\.....\Layout.class
.....\........\...\......\.....\NDC$DiagnosticContext.class
.....\........\...\......\.....\NDC.class
.....\........\...\......\.....\PatternLayout.class
.....\........\...\......\.....\Priority.class
.....\........\...\......\.....\PropertyConfigurator.class
.....\........\...\......\.....\ProvisionNode.class
.....\........\...\......\.....\spi
.....\........\...\......\.....\...\LoggingEvent.class
.....\........\...\......\.....\...\OptionHandler.class
.....\........\...\......\.....\...\RootLogger.class
.....\manifest.mf
.....\preprocessed
.....\............\newpackage
.....\............\..........\BlueClientBT.java
.....\............\..........\BlueClientGUI.java
.....\............\....
.....\.timestamp
.....\compiled
.....\........\demo
.....\........\....\Bullet.wav
.....\........\....\bullets.png
.....\........\....\Explosion.wav
.....\........\....\map.txt
.....\........\....\map.txt.bak
.....\........\....\tank.png
.....\........\....\text.png
.....\........\....\Thumbs.db
.....\........\....\title.png
.....\........\log4j2me
.....\........\........\util
.....\........\........\....\AppPropertyConfigurator.class
.....\........\........\....\FormAppender.class
.....\........\........\....\Properties.class
.....\........\........\....\StringTokenizer.class
.....\........\newpackage
.....\........\..........\BlueClientBT$BlueConnectionOpener.class
.....\........\..........\BlueClientBT$DoServiceDiscovery.class
.....\........\..........\BlueClientBT$Listener.class
.....\........\..........\BlueClientBT.class
.....\........\..........\BlueClientGUI.class
.....\........\..........\BlueConfig.class
.....\........\..........\BlueConnection.class
.....\........\..........\BlueEventHandler.class
.....\........\..........\BlueMIDlet.class
.....\........\..........\BlueServerBT.class
.....\........\..........\BlueServerGUI.class
.....\........\..........\Utility.class
.....\........\newpackagetank
.....\........\..............\BulletSprite.class
.....\........\..............\CombatCanvas$Reader.class
.....\........\..............\CombatCanvas.class
.....\........\..............\EnemyTank.class
.....\........\..............\ExplosionSprite.class
.....\........\..............\MainCanvas.class
.....\........\..............\MyButton.class
.....\........\..............\MyUI.class
.....\........\..............\PlayerTank.class
.....\........\..............\Scene.class
.....\........\..............\SplashScreen.class
.....\........\..............\TankMidlet.class
.....\........\..............\TankSprite.class
.....\........\org
.....\........\...\apache
.....\........\...\......\log4j
.....\........\...\......\.....\Appender.class
.....\........\...\......\.....\AppenderSkeleton.class
.....\........\...\......\.....\Category.class
.....\........\...\......\.....\CategoryKey.class
.....\........\...\......\.....\FileAppender.class
.....\........\...\......\.....\helpers
.....\........\...\......\.....\.......\AbsoluteTimeDateFormat.class
.....\........\...\......\.....\.......\DateTimeDateFormat.class
.....\........\...\......\.....\.......\FormattingInfo.class
.....\........\...\......\.....\.......\ISO8601DateFormat.class
.....\........\...\......\.....\.......\LogLog.class
.....\........\...\......\.....\.......\OptionConverter.class
.....\........\...\......\.....\.......\PatternConverter.class
.....\........\...\......\.....\.......\PatternParser$BasicPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$CategoryPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$ClassNamePatternConverter.class
.....\........\...\......\.....\.......\PatternParser$DatePatternConverter.class
.....\........\...\......\.....\.......\PatternParser$LiteralPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$LocationPatternConverter.class
.....\........\...\......\.....\.......\PatternParser$NamedPatternConverter.class
.....\........\...\......\.....\.......\PatternParser.class
.....\........\...\......\.....\Hierarchy.class
.....\........\...\......\.....\Layout.class
.....\........\...\......\.....\NDC$DiagnosticContext.class
.....\........\...\......\.....\NDC.class
.....\........\...\......\.....\PatternLayout.class
.....\........\...\......\.....\Priority.class
.....\........\...\......\.....\PropertyConfigurator.class
.....\........\...\......\.....\ProvisionNode.class
.....\........\...\......\.....\spi
.....\........\...\......\.....\...\LoggingEvent.class
.....\........\...\......\.....\...\OptionHandler.class
.....\........\...\......\.....\...\RootLogger.class
.....\manifest.mf
.....\preprocessed
.....\............\newpackage
.....\............\..........\BlueClientBT.java
.....\............\..........\BlueClientGUI.java
.....\............\....