文件名称:cppgpgpu-1.0
介绍说明--下载内容均来自于网络,请自行研究使用
通用GPU计算越来越受欢迎了,原因在于GPU具有多个并行计算单元,这是在GPU上进行通用计算的CPP代码-General GPU computing has become increasingly popular because GPU with multiple parallel computing units, which are common in GPU computing on the CPP code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
cppgpgpu-1.0
............\Andrew
............\......\cppgpgpu.dev
............\......\Init.frag
............\......\Init.vert
............\......\main.cpp
............\......\NormalShader.frag
............\......\NormalShader.vert
............\......\UseVert.frag
............\......\UseVert.vert
............\......\Work.alternative.frag
............\......\Work.frag
............\......\Work.vert
............\Andrew.exe
............\andrew.ppm
............\AsmTest
............\.......\main.cpp
............\.......\ToMakeCG.sh
............\.......\Work.cg
............\.......\Work.frag
............\.......\Work.vert
............\Asmtest.exe
............\ball.obj
............\Basic.ppm
............\Block
............\.....\Depth.frag
............\.....\Depth.vert
............\.....\Final.frag
............\.....\Final.vert
............\.....\Fluff.frag
............\.....\Fluff.vert
............\.....\main.cpp
............\.....\Output.frag
............\.....\Output.vert
............\.....\Shell.frag
............\.....\Shell.vert
............\.....\Specs.frag
............\.....\Specs.vert
............\Block.exe
............\box.obj
............\Bumps.ppm
............\Cloth
............\.....\DoCalc.frag
............\.....\DoCalc.vert
............\.....\main.cpp
............\.....\NormalShader.frag
............\.....\NormalShader.vert
............\.....\UseVert.frag
............\.....\UseVert.vert
............\Cloth.exe
............\cppgpgpu.dev
............\cppgpgpu.xcodeproj
............\..................\project.pbxproj
............\Defs.Darwin
............\Defs.Linux
............\Extras
............\......\BasicNodes.cpp
............\......\BasicNodes.h
............\......\Node.cpp
............\......\Node.h
............\......\TextNode.cpp
............\......\TextNode.h
............\font.ppm
............\Geometry
............\........\main.cpp
............\........\test.frag
............\........\test.geom
............\........\test.vert
............\Geometry.exe
............\glext.h
............\GLEXTHandler.cpp
............\GLEXTHandler.h
............\glut.dll
............\glut32.dll
............\GLUTCore.cpp
............\GLUTCore.h
............\Jello
............\.....\Diag.frag
............\.....\Diag.vert
............\.....\DoCalc.frag
............\.....\DoCalc.vert
............\.....\main.cpp
............\.....\NormalShader.frag
............\.....\NormalShader.vert
............\.....\UseVert.frag
............\.....\UseVert.vert
............\Jello.exe
............\Julia
............\.....\Julia.frag
............\.....\Julia.vert
............\.....\main.cpp
............\Julia.exe
............\LICENSE
............\main.cpp
............\Makefile
............\Makefile.win
............\Mandelbrot
............\..........\main.cpp
............\..........\Mandelbrot.frag
............\..........\Mandelbrot.vert
............\Andrew
............\......\cppgpgpu.dev
............\......\Init.frag
............\......\Init.vert
............\......\main.cpp
............\......\NormalShader.frag
............\......\NormalShader.vert
............\......\UseVert.frag
............\......\UseVert.vert
............\......\Work.alternative.frag
............\......\Work.frag
............\......\Work.vert
............\Andrew.exe
............\andrew.ppm
............\AsmTest
............\.......\main.cpp
............\.......\ToMakeCG.sh
............\.......\Work.cg
............\.......\Work.frag
............\.......\Work.vert
............\Asmtest.exe
............\ball.obj
............\Basic.ppm
............\Block
............\.....\Depth.frag
............\.....\Depth.vert
............\.....\Final.frag
............\.....\Final.vert
............\.....\Fluff.frag
............\.....\Fluff.vert
............\.....\main.cpp
............\.....\Output.frag
............\.....\Output.vert
............\.....\Shell.frag
............\.....\Shell.vert
............\.....\Specs.frag
............\.....\Specs.vert
............\Block.exe
............\box.obj
............\Bumps.ppm
............\Cloth
............\.....\DoCalc.frag
............\.....\DoCalc.vert
............\.....\main.cpp
............\.....\NormalShader.frag
............\.....\NormalShader.vert
............\.....\UseVert.frag
............\.....\UseVert.vert
............\Cloth.exe
............\cppgpgpu.dev
............\cppgpgpu.xcodeproj
............\..................\project.pbxproj
............\Defs.Darwin
............\Defs.Linux
............\Extras
............\......\BasicNodes.cpp
............\......\BasicNodes.h
............\......\Node.cpp
............\......\Node.h
............\......\TextNode.cpp
............\......\TextNode.h
............\font.ppm
............\Geometry
............\........\main.cpp
............\........\test.frag
............\........\test.geom
............\........\test.vert
............\Geometry.exe
............\glext.h
............\GLEXTHandler.cpp
............\GLEXTHandler.h
............\glut.dll
............\glut32.dll
............\GLUTCore.cpp
............\GLUTCore.h
............\Jello
............\.....\Diag.frag
............\.....\Diag.vert
............\.....\DoCalc.frag
............\.....\DoCalc.vert
............\.....\main.cpp
............\.....\NormalShader.frag
............\.....\NormalShader.vert
............\.....\UseVert.frag
............\.....\UseVert.vert
............\Jello.exe
............\Julia
............\.....\Julia.frag
............\.....\Julia.vert
............\.....\main.cpp
............\Julia.exe
............\LICENSE
............\main.cpp
............\Makefile
............\Makefile.win
............\Mandelbrot
............\..........\main.cpp
............\..........\Mandelbrot.frag
............\..........\Mandelbrot.vert