文件名称:evilIsland
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.09mb
- 下载次数:
- 0次
- 提 供 者:
- 许**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3dDEMO实现了图形的加载粒子系统等特效-3dDEMO realize the graphics to load effects such as particle systems
相关搜索: 特效
(系统自动生成,下载前可以参看下载内容)
下载文件列表
evilIsland
..........\evilIsland.aps
..........\evilisland.cpp
..........\evilIsland.exe.manifest
..........\evilIsland.manifest
..........\evilIsland.pdb
..........\evilIsland.rc
..........\evilIsland.suo
..........\evilIsland_2003.sln
..........\evilIsland_2003.vcproj
..........\evilIsland_2005.ncb
..........\evilIsland_2005.sln
..........\evilIsland_2005.vcproj
..........\evilIsland_2005.vcproj.18B1599D61134CE.Administrator.user
..........\evilIsland_2005.vcproj.4FE43D649CFB44F.Administrator.user
..........\evilIsland_2005.vcproj.72A7993F16654CA.Administrator.user
..........\evilIsland_2005.vcproj.8E2BBD3E21734A6.Administrator.user
..........\evilIsland_2005.vcproj.WHQ.pc.user
..........\evilIsland_2005.vcproj.强仔哥-PC.强仔哥.user
..........\GameEnergne
..........\...........\Base.cpp
..........\...........\Base.h
..........\...........\BillBoard.cpp
..........\...........\BillBoard.h
..........\...........\BoundingBox.cpp
..........\...........\BoundingBox.h
..........\...........\Camera.cpp
..........\...........\Camera.h
..........\...........\CollisionVisitor.cpp
..........\...........\CollisionVisitor.h
..........\...........\CullVisitor.cpp
..........\...........\CullVisitor.h
..........\...........\DropObjection.cpp
..........\...........\DropObjection.h
..........\...........\Frustum.cpp
..........\...........\Frustum.h
..........\...........\gamemanager.cpp
..........\...........\GameManager.h
..........\...........\Grass.cpp
..........\...........\Grass.h
..........\...........\Group.cpp
..........\...........\Group.h
..........\...........\GUIBar.cpp
..........\...........\GUIBar.h
..........\...........\GUIContainer.cpp
..........\...........\GUIContainer.h
..........\...........\GUIFrameWindow.cpp
..........\...........\GUIFrameWindow.h
..........\...........\GUIIcon.cpp
..........\...........\GUIIcon.h
..........\...........\GUIManager.cpp
..........\...........\GUIManager.h
..........\...........\GUIWindow.cpp
..........\...........\GUIWindow.h
..........\...........\GUIWnd.cpp
..........\...........\GUIWnd.h
..........\...........\Hero.cpp
..........\...........\Hero.h
..........\...........\ItemManager.cpp
..........\...........\ItemManager.h
..........\...........\MeshNode.cpp
..........\...........\MeshNode.h
..........\...........\Node.cpp
..........\...........\Node.h
..........\...........\NodeVisitor.cpp
..........\...........\NodeVisitor.h
..........\...........\Npc.cpp
..........\...........\Npc.h
..........\...........\ParticleAffector.cpp
..........\...........\ParticleAffector.h
..........\...........\ParticleSystem.cpp
..........\...........\ParticleSystem.h
..........\...........\Ray.cpp
..........\...........\Ray.h
..........\...........\Renderable.cpp
..........\...........\Renderable.h
..........\...........\RenderNode.cpp
..........\...........\RenderNode.h
..........\...........\Role.cpp
..........\...........\Role.h
..........\...........\SceneManager.cpp
..........\...........\SceneManager.h
..........\...........\SkinMesh.cpp
..........\...........\SkinMesh.h
..........\...........\SkinMeshEX.cpp
..........\...........\SkinnedMesh.cpp
..........\...........\SkinnedMesh.h
..........\...........\SkyBox.cpp
..........\...........\SkyBox.h
..........\...........\Spell.cpp
..........\...........\Spell.h
..........\...........\Status.cpp
..........\...........\Status.h
..........\...........\structures.h
..........\...........\Terrain.cpp
..........\...........\Terrain.h
..........\...........\tinystr.h
..........\...........\tinyxml.h
..........\...........\Transform.cpp
..........\evilIsland.aps
..........\evilisland.cpp
..........\evilIsland.exe.manifest
..........\evilIsland.manifest
..........\evilIsland.pdb
..........\evilIsland.rc
..........\evilIsland.suo
..........\evilIsland_2003.sln
..........\evilIsland_2003.vcproj
..........\evilIsland_2005.ncb
..........\evilIsland_2005.sln
..........\evilIsland_2005.vcproj
..........\evilIsland_2005.vcproj.18B1599D61134CE.Administrator.user
..........\evilIsland_2005.vcproj.4FE43D649CFB44F.Administrator.user
..........\evilIsland_2005.vcproj.72A7993F16654CA.Administrator.user
..........\evilIsland_2005.vcproj.8E2BBD3E21734A6.Administrator.user
..........\evilIsland_2005.vcproj.WHQ.pc.user
..........\evilIsland_2005.vcproj.强仔哥-PC.强仔哥.user
..........\GameEnergne
..........\...........\Base.cpp
..........\...........\Base.h
..........\...........\BillBoard.cpp
..........\...........\BillBoard.h
..........\...........\BoundingBox.cpp
..........\...........\BoundingBox.h
..........\...........\Camera.cpp
..........\...........\Camera.h
..........\...........\CollisionVisitor.cpp
..........\...........\CollisionVisitor.h
..........\...........\CullVisitor.cpp
..........\...........\CullVisitor.h
..........\...........\DropObjection.cpp
..........\...........\DropObjection.h
..........\...........\Frustum.cpp
..........\...........\Frustum.h
..........\...........\gamemanager.cpp
..........\...........\GameManager.h
..........\...........\Grass.cpp
..........\...........\Grass.h
..........\...........\Group.cpp
..........\...........\Group.h
..........\...........\GUIBar.cpp
..........\...........\GUIBar.h
..........\...........\GUIContainer.cpp
..........\...........\GUIContainer.h
..........\...........\GUIFrameWindow.cpp
..........\...........\GUIFrameWindow.h
..........\...........\GUIIcon.cpp
..........\...........\GUIIcon.h
..........\...........\GUIManager.cpp
..........\...........\GUIManager.h
..........\...........\GUIWindow.cpp
..........\...........\GUIWindow.h
..........\...........\GUIWnd.cpp
..........\...........\GUIWnd.h
..........\...........\Hero.cpp
..........\...........\Hero.h
..........\...........\ItemManager.cpp
..........\...........\ItemManager.h
..........\...........\MeshNode.cpp
..........\...........\MeshNode.h
..........\...........\Node.cpp
..........\...........\Node.h
..........\...........\NodeVisitor.cpp
..........\...........\NodeVisitor.h
..........\...........\Npc.cpp
..........\...........\Npc.h
..........\...........\ParticleAffector.cpp
..........\...........\ParticleAffector.h
..........\...........\ParticleSystem.cpp
..........\...........\ParticleSystem.h
..........\...........\Ray.cpp
..........\...........\Ray.h
..........\...........\Renderable.cpp
..........\...........\Renderable.h
..........\...........\RenderNode.cpp
..........\...........\RenderNode.h
..........\...........\Role.cpp
..........\...........\Role.h
..........\...........\SceneManager.cpp
..........\...........\SceneManager.h
..........\...........\SkinMesh.cpp
..........\...........\SkinMesh.h
..........\...........\SkinMeshEX.cpp
..........\...........\SkinnedMesh.cpp
..........\...........\SkinnedMesh.h
..........\...........\SkyBox.cpp
..........\...........\SkyBox.h
..........\...........\Spell.cpp
..........\...........\Spell.h
..........\...........\Status.cpp
..........\...........\Status.h
..........\...........\structures.h
..........\...........\Terrain.cpp
..........\...........\Terrain.h
..........\...........\tinystr.h
..........\...........\tinyxml.h
..........\...........\Transform.cpp