文件名称:OceanFlame
介绍说明--下载内容均来自于网络,请自行研究使用
此系统充分考虑并模拟了海洋环境中各个因素,包括实现海面的起伏,物体在海面上的倒影,水下物体的折射,太阳在海面上产生的粼粼波光,大气中雾气的影响,丰富变化的天气效果,诸如降雪,日出日落,阴晴转换,海上明月的美丽景色,天空盒实现了云彩的漂移,此外系统中还载入了舰船模型,并可以让用户进行控制,而其中最有价值的是我们通过对二维偏微波方程的离散数值求解,实现了船在行进时在水面生成的尾迹。-Full account of this system and the marine environment to simulate the various factors, including the realization of the sea and downs, objects of reflection in the sea, underwater objects refraction, the sun in the sea sparkling waves generated by atmospheric effects of fog, rich changes weather effects, such as snow, sunset, clear one conversion, the beauty of the moon at sea, the sky box realize the clouds drift, in addition to the system is also included in the ship model, and allows users to control which the most valuable is that we passed on the two-dimensional partial microwave discrete numerical solution of equations, realize the ship when the road surface of the water generated in the wake.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OceanFlame最新版
................\BoatWave.cpp
................\BoatWave.h
................\camera.cpp
................\camera.h
................\comman.h
................\Configuration.h
................\ddraw.h
................\ddutil.cpp
................\ddutil.h
................\dxmouse.cpp
................\dxmouse.h
................\fx
................\..\CalcTrail.fx
................\..\HeightShader.fx
................\..\NormalShader.fx
................\..\SeaShader.fx
................\..\skydome.fx
................\..\Underwater.fx
................\Main.cpp
................\media
................\.....\water.wav
................\MeshObj.cpp
................\MeshObj.h
................\models
................\......\beacon_3d.X
................\......\carrier.x
................\......\island.X
................\......\warship2.x
................\......\warship4.x
................\NoiseGenerator.cpp
................\NoiseGenerator.h
................\OceanFlame最新版.exe
................\OceanFlame最新版.vcproj
................\OceanFlame最新版.vcproj.TERMINATOR.杨阳.user
................\OceanFlame最新版.vcproj.YOURCOMPUTER.Administrator.user
................\ParticleSystem.cpp
................\ParticleSystem.h
................\readme.txt
................\Sea.cpp
................\Sea.h
................\SkyDome.cpp
................\SkyDome.h
................\textures
................\........\carrier.tga
................\........\cubemap-evul.dds
................\........\dampening.tga
................\........\fresnel_water_sRGB.bmp
................\........\particle.bmp
................\........\particle.tga
................\........\reflection_underwater.bmp
................\........\snow1.bmp
................\........\snow2.bmp
................\........\snow3.bmp
................\........\Stone3.bmp
................\........\terrain.png
................\........\wake.tga
................\........\warship2.tga
................\........\warship4.tga
................\........\XZnoise.png
................\tools.h
................\TrailFrag.cpp
................\TrailFrag.h
................\Weahter.cpp
................\Weather.h
................\WeatherControl.cpp
................\WeatherControl.h
................\BoatWave.cpp
................\BoatWave.h
................\camera.cpp
................\camera.h
................\comman.h
................\Configuration.h
................\ddraw.h
................\ddutil.cpp
................\ddutil.h
................\dxmouse.cpp
................\dxmouse.h
................\fx
................\..\CalcTrail.fx
................\..\HeightShader.fx
................\..\NormalShader.fx
................\..\SeaShader.fx
................\..\skydome.fx
................\..\Underwater.fx
................\Main.cpp
................\media
................\.....\water.wav
................\MeshObj.cpp
................\MeshObj.h
................\models
................\......\beacon_3d.X
................\......\carrier.x
................\......\island.X
................\......\warship2.x
................\......\warship4.x
................\NoiseGenerator.cpp
................\NoiseGenerator.h
................\OceanFlame最新版.exe
................\OceanFlame最新版.vcproj
................\OceanFlame最新版.vcproj.TERMINATOR.杨阳.user
................\OceanFlame最新版.vcproj.YOURCOMPUTER.Administrator.user
................\ParticleSystem.cpp
................\ParticleSystem.h
................\readme.txt
................\Sea.cpp
................\Sea.h
................\SkyDome.cpp
................\SkyDome.h
................\textures
................\........\carrier.tga
................\........\cubemap-evul.dds
................\........\dampening.tga
................\........\fresnel_water_sRGB.bmp
................\........\particle.bmp
................\........\particle.tga
................\........\reflection_underwater.bmp
................\........\snow1.bmp
................\........\snow2.bmp
................\........\snow3.bmp
................\........\Stone3.bmp
................\........\terrain.png
................\........\wake.tga
................\........\warship2.tga
................\........\warship4.tga
................\........\XZnoise.png
................\tools.h
................\TrailFrag.cpp
................\TrailFrag.h
................\Weahter.cpp
................\Weather.h
................\WeatherControl.cpp
................\WeatherControl.h