文件名称:OpenGL_Code

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 12.28mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 陈**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Opengl高级编程与可视化系统开发(系统开发篇)的源码,包括三维场景编辑器,三维地形模拟,粒子系统等多个软件的源代码.-Opengl visualization of high-level programming and system development (system development chapter) of the source, including three-dimensional scene editor, three-dimensional topography simulation, particle system and many other software
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下载文件列表

opengl高级编程与可视化系统开发(系统开发篇)详细源码

....................................................\CHAPTER01

....................................................\.........\3DEDITOR

....................................................\.........\........\3DEditor.aps

....................................................\.........\........\3DEDITOR.CLW

....................................................\.........\........\3DEDITOR.CPP

....................................................\.........\........\3DEditor.dsp

....................................................\.........\........\3DEDITOR.DSW

....................................................\.........\........\3DEDITOR.H

....................................................\.........\........\3DEDITOR.ncb

....................................................\.........\........\3DEDITOR.OPT

....................................................\.........\........\3DEDITOR.PLG

....................................................\.........\........\3DEditor.rc

....................................................\.........\........\3DEDITORDOC.CPP

....................................................\.........\........\3DEDITORDOC.H

....................................................\.........\........\3DEDITORVIEW.CPP

....................................................\.........\........\3DEDITORVIEW.H

....................................................\.........\........\AVICAPTURE.CPP

....................................................\.........\........\AVICAPTURE.H

....................................................\.........\........\CHILDFRM.CPP

....................................................\.........\........\CHILDFRM.H

....................................................\.........\........\CHUNKFILE.CPP

....................................................\.........\........\CHUNKFILE.H

....................................................\.........\........\CLASSLIB.CPP

....................................................\.........\........\CLASSLIB.H

....................................................\.........\........\DEBUG

....................................................\.........\........\DEFS.H

....................................................\.........\........\DLGCAPTUREMOVIE.CPP

....................................................\.........\........\DLGCAPTUREMOVIE.H

....................................................\.........\........\DLGIMPORT.CPP

....................................................\.........\........\DLGIMPORT.H

....................................................\.........\........\DLGMAPPING.CPP

....................................................\.........\........\DLGMAPPING.H

....................................................\.........\........\DLGMATERIAL.CPP

....................................................\.........\........\DLGMATERIAL.H

....................................................\.........\........\DLGPROPERTIES.CPP

....................................................\.........\........\DLGPROPERTIES.H

....................................................\.........\........\DLGRAYTRACE.CPP

....................................................\.........\........\DLGRAYTRACE.H

....................................................\.........\........\EXPORT3DS.CPP

....................................................\.........\........\GLMEMORYDC.CPP

....................................................\.........\........\GLMEMORYDC.H

....................................................\.........\........\IMAGECAPTURE.CPP

....................................................\.........\........\IMAGECAPTURE.H

....................................................\.........\........\IMPEXP3DS.H

....................................................\.........\........\IMPORT3DS.CPP

....................................................\.........\........\IMPORT3DS_PM.CPP

....................................................\.........\........\IMPORT3DS_PM.H

..............................................

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