文件名称:Quake2Delphiv3
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游戏Quake2的Delphi源代码,游戏设计者可以参考经典的游戏代码-Quake2 game of Delphi source code, game designers can refer to the classic game code
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下载文件列表
游戏Quake2的Delphi源代码 v3
...........................\2zizii.txt
...........................\client
...........................\......\adivtab.pas
...........................\......\anorms.inc
...........................\......\asm_i386.pas
...........................\......\Client.pas
...........................\......\cl_cin.pas
...........................\......\cl_ents.pas
...........................\......\cl_fx.pas
...........................\......\cl_input.pas
...........................\......\cl_inv.pas
...........................\......\cl_main.pas
...........................\......\cl_newfx.pas
...........................\......\cl_parse.pas
...........................\......\cl_pred.pas
...........................\......\cl_scrn.pas
...........................\......\cl_tent.pas
...........................\......\cl_view.pas
...........................\......\Console.pas
...........................\......\keys.pas
...........................\......\menu.pas
...........................\......\qmenu.pas
...........................\......\ref.pas
...........................\......\snd_dma.pas
...........................\......\snd_loc.pas
...........................\......\snd_mem.pas
...........................\......\snd_mix.pas
...........................\......\sound_h.pas
...........................\......\vid_h.pas
...........................\......\x86.asm
...........................\credits.txt
...........................\ctf
...........................\...\GameUnit.pas
...........................\...\gamex86.dof
...........................\...\gamex86.dpr
...........................\...\g_ai.pas
...........................\...\g_chase.pas
...........................\...\g_cmds.pas
...........................\...\g_combat.pas
...........................\...\g_func.pas
...........................\...\g_items.pas
...........................\...\g_local.pas
...........................\...\g_main.pas
...........................\...\g_misc.pas
...........................\...\g_phys.pas
...........................\...\g_save.pas
...........................\...\g_svcmds.pas
...........................\...\g_target.pas
...........................\...\g_trigger.pas
...........................\...\g_utils.pas
...........................\...\g_weapon.pas
...........................\...\m_move.pas
...........................\...\m_player.pas
...........................\...\p_client.pas
...........................\...\p_hud.pas
...........................\...\p_menu.pas
...........................\...\p_view.pas
...........................\...\p_weapon.pas
...........................\...\q_shared.pas
...........................\directx
...........................\.......\DirectDraw.pas
...........................\.......\DirectSound.pas
...........................\.......\DirectXGraphics.pas
...........................\.......\DXCommon.pas
...........................\game
...........................\....\GameUnit.pas
...........................\....\game_add.pas
...........................\....\g_ai.pas
...........................\....\g_chase.pas
...........................\....\g_cmds.pas
...........................\....\g_combat.pas
...........................\....\g_func.pas
...........................\....\g_items.pas
...........................\....\g_local.pas
...........................\....\g_local_add.pas
...........................\....\g_main.pas
...........................\....\g_misc.pas
...........................\....\g_monster.pas
...........................\....\g_phys.pas
...........................\....\g_save.pas
...........................\....\g_spawn.pas
...........................\....\g_svcmds.pas
...........................\....\g_target.pas
...........................\....\g_trigger.pas
...........................\....\g_turret.pas
...........................\....\g_utils.pas
...........................\....\g_weapon.pas
...........................\....\m_actor.inc
...........................\....\m_actor.pas
...........................\....\m_berserk.inc
...........................\..
...........................\2zizii.txt
...........................\client
...........................\......\adivtab.pas
...........................\......\anorms.inc
...........................\......\asm_i386.pas
...........................\......\Client.pas
...........................\......\cl_cin.pas
...........................\......\cl_ents.pas
...........................\......\cl_fx.pas
...........................\......\cl_input.pas
...........................\......\cl_inv.pas
...........................\......\cl_main.pas
...........................\......\cl_newfx.pas
...........................\......\cl_parse.pas
...........................\......\cl_pred.pas
...........................\......\cl_scrn.pas
...........................\......\cl_tent.pas
...........................\......\cl_view.pas
...........................\......\Console.pas
...........................\......\keys.pas
...........................\......\menu.pas
...........................\......\qmenu.pas
...........................\......\ref.pas
...........................\......\snd_dma.pas
...........................\......\snd_loc.pas
...........................\......\snd_mem.pas
...........................\......\snd_mix.pas
...........................\......\sound_h.pas
...........................\......\vid_h.pas
...........................\......\x86.asm
...........................\credits.txt
...........................\ctf
...........................\...\GameUnit.pas
...........................\...\gamex86.dof
...........................\...\gamex86.dpr
...........................\...\g_ai.pas
...........................\...\g_chase.pas
...........................\...\g_cmds.pas
...........................\...\g_combat.pas
...........................\...\g_func.pas
...........................\...\g_items.pas
...........................\...\g_local.pas
...........................\...\g_main.pas
...........................\...\g_misc.pas
...........................\...\g_phys.pas
...........................\...\g_save.pas
...........................\...\g_svcmds.pas
...........................\...\g_target.pas
...........................\...\g_trigger.pas
...........................\...\g_utils.pas
...........................\...\g_weapon.pas
...........................\...\m_move.pas
...........................\...\m_player.pas
...........................\...\p_client.pas
...........................\...\p_hud.pas
...........................\...\p_menu.pas
...........................\...\p_view.pas
...........................\...\p_weapon.pas
...........................\...\q_shared.pas
...........................\directx
...........................\.......\DirectDraw.pas
...........................\.......\DirectSound.pas
...........................\.......\DirectXGraphics.pas
...........................\.......\DXCommon.pas
...........................\game
...........................\....\GameUnit.pas
...........................\....\game_add.pas
...........................\....\g_ai.pas
...........................\....\g_chase.pas
...........................\....\g_cmds.pas
...........................\....\g_combat.pas
...........................\....\g_func.pas
...........................\....\g_items.pas
...........................\....\g_local.pas
...........................\....\g_local_add.pas
...........................\....\g_main.pas
...........................\....\g_misc.pas
...........................\....\g_monster.pas
...........................\....\g_phys.pas
...........................\....\g_save.pas
...........................\....\g_spawn.pas
...........................\....\g_svcmds.pas
...........................\....\g_target.pas
...........................\....\g_trigger.pas
...........................\....\g_turret.pas
...........................\....\g_utils.pas
...........................\....\g_weapon.pas
...........................\....\m_actor.inc
...........................\....\m_actor.pas
...........................\....\m_berserk.inc
...........................\..