文件名称:Matrix
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Matrix 是基于OPENGL开发的3d赛车游戏,编译需要有 OPENGL开发库。
程序目录结构分为模型,输入检测,主程序,数学运算等-Matrix is based on OPENGL developed 3d racing game, compile the need for the development of the Treasury OPENGL. Directory structure is divided into the model, type detection, the main program, such as mathematical calculations
程序目录结构分为模型,输入检测,主程序,数学运算等-Matrix is based on OPENGL developed 3d racing game, compile the need for the development of the Treasury OPENGL. Directory structure is divided into the model, type detection, the main program, such as mathematical calculations
(系统自动生成,下载前可以参看下载内容)
下载文件列表
common
......\IniFile.cpp
......\IniFile.h
......\Timer.cpp
......\Timer.h
gameplay
........\AiCar.cpp
........\AiCar.h
........\Camera.cpp
........\Camera.h
........\CarObject.cpp
........\CarObject.h
........\Map.cpp
........\Map.h
........\ObjectDataTypes.h
........\PlayerCar.cpp
........\PlayerCar.h
........\StaticActor.cpp
........\StaticActor.h
input
.....\Input.cpp
.....\Input.h
main
....\Game.cpp
....\Game.h
math
....\AABB3.cpp
....\AABB3.h
....\MathUtil.cpp
....\MathUtil.h
....\Matrix.cpp
....\Matrix.h
....\Plane.cpp
....\Plane.h
....\Sphere.cpp
....\Sphere.h
....\Vector3.h
Matrix.vcproj
model
.....\Model.cpp
.....\Model.h
.....\TriMesh.cpp
.....\TriMesh.h
opengl
......\OGLutil.cpp
......\OGLutil.h
res
...\3ds.cpp
...\3ds.h
...\ModelLoadManager.cpp
...\ModelLoadManager.h
...\Texture.cpp
...\Texture.h
scene
.....\Frustum.cpp
.....\Frustum.h
.....\QuadTree.cpp
.....\QuadTree.h
.....\SceneManager.cpp
.....\SceneManager.h
.....\SceneObject.cpp
.....\SceneObject.h
.....\SkyBox.cpp
.....\SkyBox.h
StdAfx.cpp
StdAfx.h
......\IniFile.cpp
......\IniFile.h
......\Timer.cpp
......\Timer.h
gameplay
........\AiCar.cpp
........\AiCar.h
........\Camera.cpp
........\Camera.h
........\CarObject.cpp
........\CarObject.h
........\Map.cpp
........\Map.h
........\ObjectDataTypes.h
........\PlayerCar.cpp
........\PlayerCar.h
........\StaticActor.cpp
........\StaticActor.h
input
.....\Input.cpp
.....\Input.h
main
....\Game.cpp
....\Game.h
math
....\AABB3.cpp
....\AABB3.h
....\MathUtil.cpp
....\MathUtil.h
....\Matrix.cpp
....\Matrix.h
....\Plane.cpp
....\Plane.h
....\Sphere.cpp
....\Sphere.h
....\Vector3.h
Matrix.vcproj
model
.....\Model.cpp
.....\Model.h
.....\TriMesh.cpp
.....\TriMesh.h
opengl
......\OGLutil.cpp
......\OGLutil.h
res
...\3ds.cpp
...\3ds.h
...\ModelLoadManager.cpp
...\ModelLoadManager.h
...\Texture.cpp
...\Texture.h
scene
.....\Frustum.cpp
.....\Frustum.h
.....\QuadTree.cpp
.....\QuadTree.h
.....\SceneManager.cpp
.....\SceneManager.h
.....\SceneObject.cpp
.....\SceneObject.h
.....\SkyBox.cpp
.....\SkyBox.h
StdAfx.cpp
StdAfx.h